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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#49
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Re: Hydra Agents - Public Playtesting
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How big of a points bump are you talking about here? |
#50
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Re: Hydra Agents - Public Playtesting
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Low defense heroes isn't the concern here, they are low point units and not expected to last long. Its when you have a 300+ point 6+ defense unit that can't defeat an group of nameless goons because they spread out and shoot at you from all directions (some gain HG) while you move around and take out 1 at a time. You eventually whiff on defense and lose before you can track down and take out all of them. I played a ton of hero heavy armies vs. squad scape in Classic tournaments and the outcome was always the same. You roll defense dice so many times that you eventually whiff and take multiple wounds, while no matter how well you rolled attack dice, you were still only dealing 1 wound to a squad figure. Squads basically have Magical Defense, you can roll 6 skulls on 6 dice, you are still only dealing 1W at a time and their are 12 of them that need to be taken out. It sucks all the joy out of playing named heroes. It's why mixing Marvel and Classic ultimately didn't work. I saw Hasbro Hulk fall to a Kato army of 2/1 Ashiguru and it's wasn't close. Even when you have a unit like Superman that gets blocks from blanks and shields both while rolling a lot of defense dice, it takes 12 OM's to take out 12 1 life squad figures. That is a long drawn out boring finish to a game. |
#51
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Re: Hydra Agents - Public Playtesting
The price points I'd consider trying are 100 per squad or 120 per squad if 100 didn't work.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#52
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Re: Hydra Agents - Public Playtesting
Cool with whatever here, but it’d probably be healthier overall to limit the amount of 4-man bonding squads in the game (especially ranged 3 attack ones - it’s so much firepower). Increasing point cost works, but that means the combo could potentially still be too much at 1100 or 1200 where you can afford the extra squad. And it’d be good to not cost them out of below-1000 point games.
Not saying either of those things is happening, just worth thinking about. |
#53
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Re: Hydra Agents - Public Playtesting
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Shiftrex is going to be testing them at a squad of 4 at 120 points, and I'm going to test a squad of 3 at 80. So we should a sample to look at. It's possible bonding ranged squads of 4 don't really work for us. 4 Melee squad figures probably does though. |
#54
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Re: Hydra Agents - Public Playtesting
Looking forward to seeing results and going from there. I trust in the process.
These guys are basically 4th Mass with hero bonding for only 10 points more right now, though, so glad we are all recognizing they need to change somewhere! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#55
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Re: Hydra Agents - Public Playtesting
Tested as a 3 figure squad at 80 points. I think this is a winner.
C3G STANDARD PLAYTEST FEEDBACK FORM NAME OF THE PLAYTEST UNIT: Hydra Agents Version tested:
Spoiler Alert!
Army Test Map: Sacred Shrine Units: 1000 pts – Red Skull 240, Crossbones 160, Baron Strucker 220, Sin 140, Hydra Agents x3 240 VS 1000 pts – Iron Man 270, Captain America 240, Winter Soldier 240, Charlie-27 250
Spoiler Alert!
___________________________________________________________ Army Test Map: City Park Units: 1000 pts – Red Skull 240, Crossbones 160, Baron Strucker 220, Sin 140, Hydra Agents x3 240 VS 1000 pts – Fantastic Four
Spoiler Alert!
GENERAL THOUGHTS ON THE TESTED UNIT: Two close games that could of gone either way. I really think that dropping to 3 figures and staying at 80 points is the fix to go with here. |
#57
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Re: Hydra Agents - Public Playtesting
Sounds good to me.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#58
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Re: Hydra Agents - Public Playtesting
Great news! I was hoping we could keep the 80 point cost going, those armies look fun.
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#59
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Re: Hydra Agents - Public Playtesting
Tested as a 4 figure squad at 120 points (strucker's d20 ability as once per round).
C3G STANDARD PLAYTEST FEEDBACK FORM NAME OF THE PLAYTEST UNIT: Hydra Agents Version tested:
Spoiler Alert!
Army Test Map: Conflict Chernobyl Units: 360 Hydra Agents (x3) 240 Red Skull 220 Strucker 170 Bullseye 10 For the Right Price VS Mr. Fantastic The Thing The Human Torch Invisible Woman
Spoiler Alert!
___________________________________________________________ Army Test Map: Conflict Chernobyl Units: 240 Hydra Agents (x2) 240 Red Skull 220 Strucker 140 Sin 160 Crossbones VS 1000 pts – Fantastic Four
Spoiler Alert!
GENERAL THOUGHTS ON THE TESTED UNIT: Second game was a lot closer. Having Red Skull and other heroes around to spread out through the formation makes them pretty consistent and the mass activations of 5 to 6 ranged attacks depending on what heroes you have makes it pretty likely to break through high defense. Strucker at once per round is still really strong and he can easily get in key positions to gas 2 or even 3 people against a build like the F4. 80 points makes army building a lot easier. I think if we go down to a 3 man squad that they won't suffer a lot, they may not break through defense on some turns but this army has plenty of ways to throw small but consistent attacks at a good range. I never had any issues getting at least 3 agents in position to attack. Immortal Hydra didn't help much in my games but maybe I'm just unlucky, I think it's solid in concept but a smart player can choose who gets effected in what order to make a favorable outcome when dealing with AoE. I think the army can present enough threats and spread them around so that it's hard for a hero based army to figure out which head of the hydra to cut off first. Red Skull is definitely the priority, when he drops it's hard to maintain flexibility with a contracted hero in certain builds and he's the other sturdy hero besides Strucker. With squads at 80 I can likely find a way to fit in a better option using For the Right Price like Deathstroke. At 120 I'm not able to get an expensive heroes immediately outside the Hydra faction as easily. |
#60
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Re: Hydra Agents - Public Playtesting
Just as a point of clarification, you weren't rerolling Hydra Agent attacks with Red Skull, were you?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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