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  #25  
Old September 26th, 2009, 07:38 PM
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Re: Rednax's Maps

New Map!

Runa's Pathway



More notes on page 1.
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  #26  
Old September 26th, 2009, 08:08 PM
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Re: Rednax's Maps-New Map!

Very simple maps are nice.

MegaSilver
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  #27  
Old September 26th, 2009, 08:13 PM
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Re: Rednax's Maps-New Map!

Deathreavers could be a big problem, but I'm not sure how you'd fix that. Otherwise, nice map!

I hate not being able to use VitualScape (Mac).

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  #28  
Old September 26th, 2009, 10:12 PM
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Re: Rednax's Maps-New Map!

I like your maps, rednax! I'm currently working on Ecdinox Pass with 1 RttFF for you--but it looks as if you have more than one road set now? If so, let me know! I'll fix things for you!

Proto's Custom Maps and Units!
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  #29  
Old September 26th, 2009, 10:35 PM
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Re: Rednax's Maps-New Map!

Cool maps!

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  #30  
Old September 27th, 2009, 09:18 AM
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Re: Rednax's Maps-New Map!

I like the look of Ticalla Stronghold, but the Swamp water does not seem to serve a point other than take up space. Maybe putting a bush or 2 down there would make it more useful.
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  #31  
Old September 27th, 2009, 10:05 AM
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Re: Rednax's Maps-New Map!

Quote:
Originally Posted by MegaSilver View Post
Very simple maps are nice.

MegaSilver
Thank you. I try to keep most of my maps BoV compilant.

Quote:
Originally Posted by Bonecrusher
Deathreavers could be a big problem, but I'm not sure how you'd fix that. Otherwise, nice map!
Having only one squad of Deathreavers, I have not play-tested yet with Deathreavers, although I don't they will be that big of a problem. I noticed that just as much action gravitated to the road as the rest of the area. The roads don't provide as much of a bonus as on regular maps, since it's just a little bit faster to take the road to your opponent's start zone than the hills.

However, my friends (who have multiple squads) might be able to get a game in, or possibly I could borrow a few squads and try to get some games in.

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Quote:
Originally Posted by ProtoFury
I like your maps, rednax! I'm currently working on Ecdinox Pass with 1 RttFF for you--but it looks as if you have more than one road set now? If so, let me know! I'll fix things for you!
I only have 1 RttFF currently, although one of my maps requires more. I also only have 1 RotV, so if you're planning on making an Ecdinox Pass for me, you should probably know that. Thanks so much.

Quote:
Originally Posted by 'Scaper 94
Cool maps!
Thank you!

Quote:
Originally Posted by Creationist

I like the look of Ticalla Stronghold, but the Swamp water does not seem to serve a point other than take up space. Maybe putting a bush or 2 down there would make it more useful.
Thank you. Although I have found it is a little bit faster to get to your opponent's start zone through the swamp, you are correct in saying it doesn't serve much of a purpose. If I get some free time, I'll edit it a bit, and try to get some use out of the swamp zone at the bottom. I honestly just put it there for looks, and because I had the extra pieces.
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  #32  
Old September 27th, 2009, 10:13 AM
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Re: Rednax's Maps-New Map!

To make a suggestion, take the bush nearest the right side of the starting zone and switch it with a swamp water piece on the side, but make sure the bush isnt adjacent to the hill. Also, you could move the glyphs to the swamp water for a different feel.
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  #33  
Old September 27th, 2009, 11:45 AM
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Re: Rednax's Maps-New Map!

Rocky Road



This is a map I made a while ago, playtested, but forgot to post. All comments are welcome. More notes on page 1.

Enjoy!

~Rednax
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  #34  
Old September 27th, 2009, 05:15 PM
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Re: Rednax's Maps-New Map!

Quote:
Originally Posted by rednax View Post
Rocky Road



This is a map I made a while ago, playtested, but forgot to post. All comments are welcome. More notes on page 1.

Enjoy!

~Rednax
For some reason or another the title reminds me of ice cream...

The water behind the start zones doesn't seem to serve much of a purpose, as well as the water tiles sitting by themselves. Maybe you could move the glyphs, or add more, to put on the water to convince others to move their? Just an idea.

MegaSilver
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  #35  
Old October 4th, 2009, 12:14 PM
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Re: Rednax's Maps-Another New Map!

New Map

Into the Jungle



Requirements: 1 RotV, 1 TJ
Glyphs: 2 Random. It's not suggested to use the move glyph on this map.
Notes: During playtesting, I don't believe that this map favors flying or range.
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  #36  
Old October 4th, 2009, 12:37 PM
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Re: Rednax's Maps-Another New Map!

OH MY GOD!!!! I'm am sorry but everyone that doesn't post there maps to the database seems to use mediafire. Unfortunately my computer fails to understand the meaning of downloading files off different websites. Could you please post a link to the Virtualscape file of Ruins of Bleakwoode? That map is really awesome and I would love to play on it.
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