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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #49  
Old March 25th, 2016, 01:34 PM
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Re: The Book of Catwoman (Vote for Initial)

yea

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #50  
Old March 25th, 2016, 05:07 PM
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Re: The Book of Catwoman (Vote for Initial)

This passes to Initials.
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  #51  
Old March 25th, 2016, 05:57 PM
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Re: The Book of Catwoman (Vote for Initial)

@weebaer @dok @Soundwarp SG-1 @Dysole

Any army recommendations or playtesting concerns here?
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  #52  
Old March 25th, 2016, 06:20 PM
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Re: The Book of Catwoman (Initial Playtesting)

Don't glyphs stop movement automatically anyway? Caltrops could literally just say "this glyph cannot be picked up."

I don't have any army recommendations outside of the obvious ones, really. Bonding with crooks or Batman are both reasonable.
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  #53  
Old March 25th, 2016, 06:29 PM
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Re: The Book of Catwoman (Initial Playtesting)

I know it's a bit late but I just had a thought. I really like the Expert Climbing power on her first card, it lets her move quickly over uneven ground. Something that would be very useful when combined with the caltrops that she can only place on a space she moved through. So how about giving her a stealth climbing power that adds ghostwalk to the climbing power instead of the reflexes power?
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  #54  
Old March 25th, 2016, 07:02 PM
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Re: The Book of Catwoman (Initial Playtesting)

Can you write out exactly what you're suggesting? It's worth considering.
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  #55  
Old March 25th, 2016, 07:03 PM
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Cat Got Your Tongue?

COMPETITIVE REVIEW BOARD CHECKLIST

Competitive Concerns
Does the design offer worrisome Order marker movement or efficiency? No.

Does the design offer superior Auto wounding? Only in choke points with Caltrops. Not overpowering.

Does the design cause the prevention of abilities (Blob, Polaris, Meteorite)? Bolas. Not dangerous.

Does the design move other figures? No.

Does the design boost other figures (outside of a narrowly defined set)? No.

Does the design have one or more excellent defensive powers? Catlike Reflexes is a few steps above nothing.

Does the design auto destroy or take control of other figures in a way that unbalances the design? No.

Does the design have any other concerns? No.

Summary of Any Competitive Concerns/Suggestions for Changes:

Is there a reason this isn't Catwoman (II)?

~Dysole, on my ninth life
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  #56  
Old March 25th, 2016, 07:12 PM
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Re: The Book of Catwoman (Initial Playtesting)

It is now.
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  #57  
Old March 25th, 2016, 11:38 PM
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Re: The Book of Catwoman (Initial Playtesting)

Quote:
Originally Posted by Arkham View Post
Can you write out exactly what you're suggesting? It's worth considering.
Well here is Expert Climbing, it already has the no falling damage in it.

EXPERT CLIMBING
When moving up levels of height to move onto a space with Catwoman, do not count spaces for the first two levels and only count one space for each two levels after the first two. You may ignore Catwoman's height of 4 when climbing. Catwoman never takes falling damage or major falling damage.

and here is Phantom Walk, which gives you the rest of what you wanted.

PHANTOM WALK
Elektra can move through all figures and is never attacked when leaving an engagement.

So combine them into something like this:

STEALTH CLIMBING
Catwoman can move through all figures and is never attacked when leaving an engagement. When moving up levels of height to move onto a space with Catwoman, do not count spaces for the first two levels and only count one space for each two levels after the first two. You may ignore Catwoman's height of 4 when climbing. Catwoman never takes falling damage or major falling damage.

If you want to make it a little weaker at climbing since you are adding in the stealth stuff, you could model it after Crimean Climbing but cut the one move up of 15 levels for the no falling damage part.

CIMMERIAN CLIMBING
When moving normally up levels of height to move onto a space with Conan, do not count a space for the first level. If Conan moves two or fewer spaces, you may count up to 15 levels of height as one space. You may ignore Conan's height of 5 when climbing.

Which would give you something like this:

STEALTH CLIMBING
Catwoman can move through all figures and is never attacked when leaving an engagement. When moving normally up levels of height to move onto a space with Catwoman, do not count a space for the first level. You may ignore Catwoman's height of 4 when climbing. Catwoman never takes falling damage or major falling damage.
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  #58  
Old March 26th, 2016, 10:00 AM
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Re: The Book of Catwoman (Initial Playtesting)

Quote:
Originally Posted by dok View Post
Don't glyphs stop movement automatically anyway? Caltrops could literally just say "this glyph cannot be picked up."
Don't want this to get lost in the shuffle here. We might want to reexamine the wording/mechanics on Caltrops.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #59  
Old March 26th, 2016, 10:03 AM
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Re: The Book of Catwoman (II) (Initial Playtesting)

I'd be fine with that. So height changes of 1 she counts as 1. 2 she counts as 1. 3 she counts as 2, and 4 she counts as 3, correct?

Is everyone else ok with this change from the reflexes power to Stealth Climbing?
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  #60  
Old March 26th, 2016, 10:06 AM
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Re: The Book of Catwoman (Initial Playtesting)

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by dok View Post
Don't glyphs stop movement automatically anyway? Caltrops could literally just say "this glyph cannot be picked up."
Don't want this to get lost in the shuffle here. We might want to reexamine the wording/mechanics on Caltrops.
We could put in something that allows a person to keep moving, at the cause of a wound. Which would be the same concept just changing the wording from they have to stop or take a wound to "a figure may choose not to stop, and if they do they receive 1 wound".
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