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  #337  
Old December 30th, 2020, 12:12 PM
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Re: C3G Strategy/Competitive Discussion (Mystique *1*)

Quote:
Originally Posted by IAmBatman View Post
Magneto I, first and foremost, was designed to be a good representation of Magneto. A lot of (possibly all of) the Prof X countering came as a natural extension of his powers being translated into mechanics.
Cool how that works out!

Quote:
Engulf is nice, but can be difficult to set up, and once he's engaged he usually doesn't last long.
With Avalanche filling out the 1000pts from the Outcast booster of this wave, seems like he is key to getting around Pyro's weaknesses.


Outcast Ambush allows Pyro and 3 other Mutant Outcast Heroes to safely disengage up to 4 spaces, giving Pyro the opportunity move into position to take a turn Engulfing as many as he can.

OM1&2 Avalanche, OM3 Pyro, or

OM1 Avalanche, OM2 Pyro, OM3 Avalanche

Outcast Ambush requires Avalanche use Earthquake SA on at least one non-flying figure, meaning Avalanche can lead the group out by causing some environmental destruction, targeting trees, battlements, other DO's, mobilizing the rest of the group.
Earthquake has an impressive radius affecting "all non-Flying figures within 4 spaces," so he'll need to either move his full 5 spaces ahead of the Brotherhood before using it, or venture separately and be his own distraction.


Plays perfectly like the Outcasts are out causing mayhem, the X-men respond to stop them, Brotherhood and X-men lock up in battle, then Magneto makes his big entrance, going straight for Xavier.

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  #338  
Old December 30th, 2020, 01:29 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

Yeah one nice thing abut Engulf is that it’s not restricted to normal movement so there are all sorts of ways to trigger it from Avalanche’s ambush power to Magneto’s throw and so on.

C3G can be played with official Heroscape, but it's not recommended.


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  #339  
Old December 30th, 2020, 02:35 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

Hmm, I thought "Before moving" meant that it activates when taking a turn with that card.
Carry is "Before moving," and Swift Carry is "Whenever ___ is moved on your turn."
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  #340  
Old December 30th, 2020, 03:06 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

Nah, that would have to specify "before moving normally," I believe.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #341  
Old December 30th, 2020, 03:19 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

When I was trying to create my epic flock of carries, I was informed:

Quote:
Originally Posted by quozl View Post
"Before moving" refers to moving on that figure's turn so you can't chain carry like that.
Quote:
Originally Posted by MrNobody View Post
Yep, that's the difference between Swift Carry and Carry. (And also why Swift Carry was created.)
So a Carrier can Carry a Swift Carrier, but the chain can only extend via additional Swift Carriers (except the last figure).

I think in order for Engulf to activate on a Magnetic Throw or Outcast Ambush, it would have to say:
"Before Pyro is moved and after receiving any damage from leaving engagement attacks that may apply," -Human Torch style, or

"Whenever Pyro is moved on your turn," -Angel style.
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  #342  
Old December 30th, 2020, 03:20 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

Gotcha. I could easily be wrong. That distinction constantly confounds me.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #343  
Old December 30th, 2020, 03:23 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

Myself as well.
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  #344  
Old December 30th, 2020, 03:39 PM
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Typically

I believe "before moving" specifies the phase in the turn not before any kind of movement. Anubian Wolves, Shades of Bleakwoode, and Dünd all have "before moving" and not "before moving normally"

~Dysole, rules lawyer
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  #345  
Old December 30th, 2020, 03:42 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

We did clarify that "before moving normally" refers to moving on that figure's turn. So carry should technically now say "before moving normally" but that's a ton of updates to do.
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  #346  
Old January 1st, 2021, 01:50 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

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  #347  
Old January 1st, 2021, 01:57 PM
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Re: C3G Strategy/Competitive Discussion (Pyro)

Quote:
Originally Posted by FreshFoods View Post
Actually has a really good statline and fun abilities for his cheap cost - the only issue is that ending in 5 makes him finnicky to fit and Angel's usually a better Mutant most of the time. Because of that, I've barely used him, and actually forget he exists - that needs to change.
Notably, Tongue Lash is one of the very few figure movement powers that allow LEAs (I believe God of Fear on Phobos is the only other one?) which is interestingly strong if you hit the roll.


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  #348  
Old January 1st, 2021, 02:01 PM
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Re: C3G Strategy/Competitive Discussion (Toad)

Tongue Lash is a good, cheap pod-buster, and having a D20 power like that makes him a good fit in a Destiny army. He's a decent filler in Outcast builds thanks to that 5 point ending, but, yeah, nobody's taking him over Angel if trying to competitively maximize things.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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