|
HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
|||
|
|||
Custom rules with action cards
Hello !
I'm creating a game based on heroscape combat system, but changing a bunch of rules here and there. I'm adding an "action card" system; currently play testing it; it's really fun and add a new strategic approach to the game The idea : A deck of a few "action cards" you can play during your turn. You start game picking 3 cards that you will have to use smartly during the game. You will never pick again. Only 3 cards for the whole game yes. I don't want this to become a "Magic plane walkers arena" type of gameplay. The action cards are not over powered, but if used smartly, can be devastating. I will list you the cards I have got so far, and would love to see what action you would want to add. I'm open to all proposition. Here are the actions I have so far :
Please let me know your thoughts, and if you see something too powerful / or what action you can come up with ? Thank you ! |
#2
|
||||
|
||||
Re: Custom rules with action cards
This looks like fun, also the phrase "action card" makes me happy since I play a ridiculous amount of Dominion.
This also looks like it would be a great addition for the RiSkape project I was part of years ago (which I'm sure you'll find if you type "RiSkape" into the search). Giving height advantage to special attacks could get confusing pretty fast, but I think for something as house-rule-y as this that's pretty much fine. One idea for an action: When a figure you control receives enough wounds be destroyed you may discard this action card to ignore those wounds. Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
|
#3
|
|||
|
|||
Re: Custom rules with action cards
"When a figure you control receives enough wounds be destroyed you may discard this action card to ignore those wounds."
Love it ! But if the throw dice was a high number, defending figure fail to defend... it would be too frustrating. What if : "When a figure you control receives enough wounds be destroyed you may discard this action card and set it life to 1." |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Custom rules | theats | Other Customization & HS Additions | 33 | March 22nd, 2019 05:10 PM |
*Predator Cards Up!** Aquamaniac's Custom Cards | aquamaniac27 | Custom Units & Army Cards | 24 | September 27th, 2010 01:23 PM |
Custom Cards Based on Official Cards | wulfhunter667 | HeroScape General Discussion | 2 | February 18th, 2010 11:50 PM |
Blanked Cards for Basic Rules | meg2308 | Comic Hero Custom Creations | 5 | January 16th, 2009 10:27 AM |
Feekonea's custom cards-3 cards added | feekonea | Custom Units & Army Cards | 10 | November 2nd, 2006 07:37 AM |