Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > Heroscape Strategy Articles
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc.


Reply
 
Thread Tools Search this Thread Display Modes
  #13  
Old May 12th, 2010, 12:40 PM
lefton4ya's Avatar
lefton4ya lefton4ya is offline
PDFin' sweet self spammer
 
Join Date: December 22, 2008
Location: USA - OH/KY - Cincinnati/Florence
Posts: 4,850
Images: 127
Blog Entries: 1
lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

Great Review! The statistics and breakdown of Survivability is great.

I wondered if adding Taelord is an effective strategy. I realize that his point cost is high and takes 3 squads of zombies, Raelin, or other attackers away, but if they can kill more people earlier, they can have a better chance to rise again. So an army idea is:
80 Raelin RotV
180 Taelord
240 Zombies x4
500, 14 hexes
OR
180 Taelord
300 Zombies x5
480, 16 hexes


At more points you can start adding ranged support.
Reply With Quote
  #14  
Old May 12th, 2010, 01:19 PM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 23,747
Images: 112
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

There's no question that Taelord has an unusually high benefit to a zombie army. If I were playing zombies at 600 points, I'd strongly consider that first army you list, plus Krav Maga Agents. That sounds like a really good army, actually.

However, at any point level lower than that... well, Taelord just costs too much. You can't afford to thin out the zombie horde any further, and I really like having some ranged support with the zombies.
Reply With Quote
  #15  
Old May 24th, 2010, 10:04 PM
Ullar/utgar own's Avatar
Ullar/utgar own Ullar/utgar own is offline
 
Join Date: March 15, 2009
Location: Canada - Ontario - Toronto - Bradford
Posts: 284
Ullar/utgar own is surprisingly tart
Re: Unit Strategy Review - Zombies of Morindan

How about the marden hounds for a unit to avoid. Not only does their large size deny the revivation of previously destroyed zombies, but the combination of marro plague and being double-spaced could be deadly. Each hound capable of engaging up to 8 zombies allowing for massive damage as well as 3 attacks of 3 on 3.

Actually now that I thought about it, how would zelrig do against zombies? His range and move prevent engagement while majestic fires burns the horde of zombies, especially due to them being common. That would effectively ignore raelin's aura.

I love it when a plan comes together!

Last edited by Ullar/utgar own; May 25th, 2010 at 07:45 AM.
Reply With Quote
  #16  
Old May 25th, 2010, 08:12 AM
Demerean's Avatar
Demerean Demerean is offline
 
Join Date: August 14, 2009
Location: USA - IN - Evansville
Posts: 392
Demerean knows what's in an order marker Demerean knows what's in an order marker Demerean knows what's in an order marker
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by Ullar/utgar own View Post
How about the marden hounds for a unit to avoid. Not only does their large size deny the revivation of previously destroyed zombies, but the combination of marro plague and being double-spaced could be deadly. Each hound capable of engaging up to 8 zombies allowing for massive damage as well as 3 attacks of 3 on 3.

Actually now that I thought about it, how would zelrig do against zombies? His range and move prevent engagement while majestic fires burns the horde of zombies, especially due to them being common. That would effectively ignore raelin's aura.
I have 10 squads of zombies in my collection so I have played with and against some mighty horde with various support. The hounds are good against them. Zelrig is of course a monster against them. In the last game, Othkurik tore them up.



I like Facts.
Reply With Quote
  #17  
Old May 25th, 2010, 10:08 AM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 23,747
Images: 112
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by Ullar/utgar own View Post
How about the marden hounds for a unit to avoid. Not only does their large size deny the revivation of previously destroyed zombies, but the combination of marro plague and being double-spaced could be deadly. Each hound capable of engaging up to 8 zombies allowing for massive damage as well as 3 attacks of 3 on 3.
They are already mentioned in the "problem figures" section.

Quote:
Originally Posted by Ullar/utgar own View Post
Actually now that I thought about it, how would zelrig do against zombies? His range and move prevent engagement while majestic fires burns the horde of zombies, especially due to them being common. That would effectively ignore raelin's aura.
Zelrig is a problem if he can get multiple Z-bombs on clustered figures, but the zombies can spread out pretty quickly thanks to horde movement.
Reply With Quote
  #18  
Old May 25th, 2010, 10:48 AM
nyys's Avatar
nyys nyys is offline
quoting myself - insanity beckons
 
Join Date: June 21, 2007
Location: MA - South Shore
Posts: 15,824
Images: 2
nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

One of the toughest matches I ever played was against a hoard of Zombies at arp12's Pestered in Westford back in February (or maybe it was January).

I was running Romans, NGS, MBS and Zelrig (that's right I did not use MDG), Arp12 was all Zombies (x8 I think it was).

We played on Broken Skyline.

This was a slow moving game (Zombies are like that), made worse by my strategy, but I didn't see much else I could do.

I ran Zelrig out and Z-Bombed as much as I possibly could, which wasn't much since the Zombies can spread out pretty quickly. From there is was all hit and run. I'd fly Zelrig to an area just out of reach of the Zombies and fry one (at most two but not often) at a time.

I did take some leaving engagement hits here and there, but since the Zombies were getting few attacks, it was easy to absorb.

It went on like this, with me picking them off one at a time, until Z was cornered and eventually fell to onslaught, but at that point I had trimmed down the hoard enough (all while avoiding Zombies Rise Again) so that all those Romans (along with NGS and MBS) were enough to handle the rest.

A very slow and dragged out strategy, but it worked.

Ended up 4-1 on the day.

-insert signature here-
Reply With Quote
  #19  
Old May 25th, 2010, 10:52 AM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 23,747
Images: 112
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by nyys View Post
One of the toughest matches I ever played was against a hoard of Zombies at arp12's Pestered in Westford back in February (or maybe it was January).

I was running Romans, NGS, MBS and Zelrig (that's right I did not use MDG), Arp12 was all Zombies (x8 I think it was).

We played on Broken Skyline.

This was a slow moving game (Zombies are like that), made worse by my strategy, but I didn't see much else I could do.

I ran Zelrig out and Z-Bombed as much as I possibly could, which wasn't much since the Zombies can spread out pretty quickly. From there is was all hit and run. I'd fly Zelrig to an area just out of reach of the Zombies and fry one (at most two but not often) at a time.

I did take some leaving engagement hits here and there, but since the Zombies were getting few attacks, it was easy to absorb.

It went on like this, with me picking them off one at a time, until Z was cornered and eventually fell to onslaught, but at that point I had trimmed down the hoard enough (all while avoiding Zombies Rise Again) so that all those Romans (along with NGS and MBS) were enough to handle the rest.

A very slow and dragged out strategy, but it worked.

Ended up 4-1 on the day.
That game sounds like a good argument for running Raelin and some Krav Maga Agents in stead of those last three squads of zombies. Arp12 could have spent a couple OMs spreading out the zombies, then taken Zelrig down with the agents.
Reply With Quote
  #20  
Old May 25th, 2010, 11:17 AM
Elven Lord's Avatar
Elven Lord Elven Lord is offline
That's right! He can be taught!
 
Join Date: June 28, 2009
Location: USA-MD-Annapolis (Edgewater)
Posts: 1,728
Elven Lord rolls all skulls baby! Elven Lord rolls all skulls baby! Elven Lord rolls all skulls baby! Elven Lord rolls all skulls baby! Elven Lord rolls all skulls baby!
Re: Unit Strategy Review - Zombies of Morindan

Zelrig is pretty tough though. I wouldn't engage him without at least one or two heavy hitting heroes just because squads whether together or seperate get an atomatic and very large disadvantage. Also the zombie's only have four movement. I wouldn't even bring them.

Feeling like an old lurker. 15 years, wow. That's half as long as I've lived. Love y'all like family.
Reply With Quote
  #21  
Old July 13th, 2010, 02:18 PM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 23,747
Images: 112
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

I added Kurrok + Fire Elementals to the "problem figures" section.
Reply With Quote
  #22  
Old July 13th, 2010, 02:26 PM
arp12's Avatar
arp12 arp12 is offline
Silly Kid
 
Join Date: September 30, 2007
Location: USA - MA
Posts: 2,104
Images: 43
Blog Entries: 4
arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness arp12 wears ripped pants of awesomeness
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by dok View Post
That game sounds like a good argument for running Raelin and some Krav Maga Agents in stead of those last three squads of zombies. Arp12 could have spent a couple OMs spreading out the zombies, then taken Zelrig down with the agents.
That may have been more competetive, but I really wanted to have a horde of just Zombies. It didn't do too badly either; I went 3-2 for the day.
Reply With Quote
  #23  
Old August 20th, 2010, 10:24 PM
NightSwipe's Avatar
NightSwipe NightSwipe is offline
 
Join Date: October 25, 2008
Location: USA - PA - Allentown
Posts: 1,650
NightSwipe knows what's in an order marker NightSwipe knows what's in an order marker
Re: Unit Strategy Review - Zombies of Morindan

Excellent review! I love playing Zombies and Cyprien/Sonya for a 500 point build.


5x Zombies-300
Cyprien-150
Sonya-45

I used 5x Zombies, Cyprien, Sonya, Iskra, & the Retchets (although I brought a few other figures, as fillers) in a Tournament in Reading (The End of the End). The catch was, after every round, you must reduce your army by 50 points. The last round, it was Cyprien, 4x Zombies, and Isamu vs. 2x Sentinels, the AE, and a few fillers. Cyprien was taken out by the AE first turn, and then the Zombies dominated everyone else. I went 3-2, or 2-3, I can't remember.

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
--NightSwipe--

Last edited by NightSwipe; August 27th, 2010 at 11:01 PM.
Reply With Quote
  #24  
Old August 20th, 2010, 10:34 PM
Fedex worker's Avatar
Fedex worker Fedex worker is offline
 
Join Date: June 30, 2008
Location: USA-OH-Aurora
Posts: 1,277
Fedex worker rolls all skulls baby! Fedex worker rolls all skulls baby! Fedex worker rolls all skulls baby! Fedex worker rolls all skulls baby!
Re: Unit Strategy Review - Zombies of Morindan

Zombies x8
Marcu

A fun undead army for casual games!

Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > Heroscape Strategy Articles


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Book of Zombies of Morindan dnutt99 Official Units 245 December 13th, 2023 12:29 PM
Unit Strategy Review: How to use Su-Bak-Na Fezzikthedoor Heroscape Strategy Articles 20 March 9th, 2012 05:19 PM
Unit Strategy Review: How to use Tor-Kul-Na Taeblewalker Heroscape Strategy Articles 49 August 7th, 2009 02:10 PM
Unit Strategy Review: How to Use the Dzu-Teh Taeblewalker Heroscape Strategy Articles 10 August 29th, 2008 10:20 AM


All times are GMT -4. The time now is 01:44 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.