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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#13
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Re: Unit Strategy Review - Zombies of Morindan
Great Review! The statistics and breakdown of Survivability is great.
I wondered if adding Taelord is an effective strategy. I realize that his point cost is high and takes 3 squads of zombies, Raelin, or other attackers away, but if they can kill more people earlier, they can have a better chance to rise again. So an army idea is: 80 Raelin RotV 180 Taelord 240 Zombies x4 500, 14 hexes OR180 Taelord 300 Zombies x5 480, 16 hexes At more points you can start adding ranged support. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#14
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Re: Unit Strategy Review - Zombies of Morindan
There's no question that Taelord has an unusually high benefit to a zombie army. If I were playing zombies at 600 points, I'd strongly consider that first army you list, plus Krav Maga Agents. That sounds like a really good army, actually.
However, at any point level lower than that... well, Taelord just costs too much. You can't afford to thin out the zombie horde any further, and I really like having some ranged support with the zombies. |
#15
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Re: Unit Strategy Review - Zombies of Morindan
How about the marden hounds for a unit to avoid. Not only does their large size deny the revivation of previously destroyed zombies, but the combination of marro plague and being double-spaced could be deadly. Each hound capable of engaging up to 8 zombies allowing for massive damage as well as 3 attacks of 3 on 3.
Actually now that I thought about it, how would zelrig do against zombies? His range and move prevent engagement while majestic fires burns the horde of zombies, especially due to them being common. That would effectively ignore raelin's aura. I love it when a plan comes together! Last edited by Ullar/utgar own; May 25th, 2010 at 07:45 AM. |
#16
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Re: Unit Strategy Review - Zombies of Morindan
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#17
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Re: Unit Strategy Review - Zombies of Morindan
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Zelrig is a problem if he can get multiple Z-bombs on clustered figures, but the zombies can spread out pretty quickly thanks to horde movement. |
#18
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Re: Unit Strategy Review - Zombies of Morindan
One of the toughest matches I ever played was against a hoard of Zombies at arp12's Pestered in Westford back in February (or maybe it was January).
I was running Romans, NGS, MBS and Zelrig (that's right I did not use MDG), Arp12 was all Zombies (x8 I think it was). We played on Broken Skyline. This was a slow moving game (Zombies are like that), made worse by my strategy, but I didn't see much else I could do. I ran Zelrig out and Z-Bombed as much as I possibly could, which wasn't much since the Zombies can spread out pretty quickly. From there is was all hit and run. I'd fly Zelrig to an area just out of reach of the Zombies and fry one (at most two but not often) at a time. I did take some leaving engagement hits here and there, but since the Zombies were getting few attacks, it was easy to absorb. It went on like this, with me picking them off one at a time, until Z was cornered and eventually fell to onslaught, but at that point I had trimmed down the hoard enough (all while avoiding Zombies Rise Again) so that all those Romans (along with NGS and MBS) were enough to handle the rest. A very slow and dragged out strategy, but it worked. Ended up 4-1 on the day. -insert signature here- |
#19
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Re: Unit Strategy Review - Zombies of Morindan
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#20
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Re: Unit Strategy Review - Zombies of Morindan
Zelrig is pretty tough though. I wouldn't engage him without at least one or two heavy hitting heroes just because squads whether together or seperate get an atomatic and very large disadvantage. Also the zombie's only have four movement. I wouldn't even bring them.
Feeling like an old lurker. 15 years, wow. That's half as long as I've lived. Love y'all like family. |
#21
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Re: Unit Strategy Review - Zombies of Morindan
I added Kurrok + Fire Elementals to the "problem figures" section.
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#22
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Re: Unit Strategy Review - Zombies of Morindan
That may have been more competetive, but I really wanted to have a horde of just Zombies. It didn't do too badly either; I went 3-2 for the day.
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#23
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Re: Unit Strategy Review - Zombies of Morindan
Excellent review! I love playing Zombies and Cyprien/Sonya for a 500 point build.
5x Zombies-300 Cyprien-150 Sonya-45 I used 5x Zombies, Cyprien, Sonya, Iskra, & the Retchets (although I brought a few other figures, as fillers) in a Tournament in Reading (The End of the End). The catch was, after every round, you must reduce your army by 50 points. The last round, it was Cyprien, 4x Zombies, and Isamu vs. 2x Sentinels, the AE, and a few fillers. Cyprien was taken out by the AE first turn, and then the Zombies dominated everyone else. I went 3-2, or 2-3, I can't remember. If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- Last edited by NightSwipe; August 27th, 2010 at 11:01 PM. |
#24
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Re: Unit Strategy Review - Zombies of Morindan
Zombies x8
Marcu A fun undead army for casual games! |
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