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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#13
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Re: Effective Armies with 1 RotV and 1 SotM
They'd probably be a more popular choice on these forums, but they never pull their weight for me. If in one round you could attack with some and clone with some I'd probably like them, but I always seem to choose wrong when I play them. The Tarns are slow and difficult to use effectively on offense, but at least they're solid defensively. People always have a hard time getting past them when I play them.
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#14
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Re: Effective Armies with 1 RotV and 1 SotM
Duh. My point was that activating RotV Raelin could only ever give you one attack. SotM Raelin can give you more. And the 'grubs/TKN give you 4 attacks, Tarns 4, Marro Warrios 4 per OM.
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#15
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Re: Effective Armies with 1 RotV and 1 SotM
No SotM Drake?? He is a great place to start a Master Set Army! I'm not gonna build an army, but, I think he deserves a spot.
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#16
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Re: Effective Armies with 1 RotV and 1 SotM
for 500
SoTM drake 170 RoTV raelin 250 KMA 350 The mind-shackle guy with the stupid name 440 Nagrubs x2 500 |
#17
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Re: Effective Armies with 1 RotV and 1 SotM
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SotM Drake 170 RotV Raelin 250 Krav Maga 350 Ne-Gok-Sa 440 Izumi Samurai 500 Based solely on the parameters of the original post's requirements, here is another viable option: Major Q10 150 Raelin 230 Krav Maga 330 Stingers x 2 450 Marro Warriors 500 "Chewie should move 6, lumbering or not. He's got long-ass legs"-
Last edited by rym; December 12th, 2009 at 01:34 PM. Reason: Just saw my army posted earlier up above. Sorry. |
#18
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Re: Effective Armies with 1 RotV and 1 SotM
There is so much goodness to choose from. Syvarris is a nice one to think about that hasn't really been mentioned. He's 100 points with double attack and a nice long range.
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#19
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Re: Effective Armies with 1 RotV and 1 SotM
The longest range in the game except for Deadeye Dan
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#20
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Re: Effective Armies with 1 RotV and 1 SotM
Blasphemy! For that, Ne-Gok-Sa will roll a 20 and Mind-shackle you. And then eat your soul.
In all seriousness, he's a handy bugger. You need a glyph safe? Stick NGS on it. Yup. In the army i suggested with him, the KMA, RotV Raelin, and the Viking group, I've found it to be more beneficial (in some cases) to apply the bonuses from Finn and Thorgrim's spirit-bonuses to Syvarris instead of the KMA. On height, he's a pretty lethal guy--Range 9, Attack 5 (with Finn's spirit and height) with double attack, Defense 5 (with height and RotV Raelin). For his 100 points, Syvarris can pack a whallop. |
#21
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Re: Effective Armies with 1 RotV and 1 SotM
Quote:
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#22
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Re: Effective Armies with 1 RotV and 1 SotM
Quote:
Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#23
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Re: Effective Armies with 1 RotV and 1 SotM
Quote:
But, Let's say you've got and extra 80 points and you have to choose between Finn and Thorgrim? It really comes down to the army you're playing with. Thorgrim's Defense+1 to adjacent figures can be very helpful, but Finn's Attack+1 bonus is only useful to melee figures. In which case, to benefit from Finn's real worth, you need to get him slaughtered first. In the build I descibed, you get both, so why not use them? I usually just let Finn lead the Vikings out, and hold back with Throgrim and Raelin, who can give +3 defense to the ranged units. Then it's a toss-up for who get's Finn's spirit--usually the KMA over Syvarris, but only if al three are lft. If one's down, I'll give it to the Life 4, Defense 6 (if counting Raelin, Thorgrim, and height) Syvarris. (I have terrible luck with Stealth Dodge, btw. I can't tell you how many times I've rolled 0 shields with those poor saps.) Very true. In fact, I've only ecently begun using him, h flew under my good-unit radar for quite a while. Then of course, I've only recently been branching out to non-Marro focused builds. |
#24
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Re: Effective Armies with 1 RotV and 1 SotM
I think Syvarris falls into the will-always-have-a-soft-spot-in-my-heart-for-him kind of figure. Before I knew about meta-gaming and tournament-worthy armies and multiple commons, Syvarris was almost always in my army.
I feel like he's my "Woody" relegated to the toychest now while the rest of 'scape became my "Buzz" Lightyear. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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