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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3757
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3758
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Re: The Pre-SoV Workshop
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You may not get to the review stage with it, though. It kind of comes off as a hack to avoid certain interactions. (Which it is.) A unit needs to be a sharp, complete package, and obvious hacks don't get very far (not in C3V either). I don't know if people will have that reaction or not, honestly, though I can't think of a strong thematic reason an Assassin can't swap with a Unique Hero. More importantly, though, I wouldn't allow it with any double-spaced figures, as that adds an extra world of trouble when swapping positions with a single-spacer. So no Large, even if Common. |
#3759
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Re: The Pre-SoV Workshop
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I'm not sure why you brought this up. Shadow Shift has specified small and medium since it had it's bonding removed. Even if I did allow large figures, I'd just specify single spaced figures, but I wouldn't want to allow large figures, because then we get to shift away Vulcanmechs, DW 9000, Brimstone, and all sorts of stuff that doesn't really make sense. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3760
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Re: The Pre-SoV Workshop
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#3761
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Re: The Pre-SoV Workshop
Here's the Drow Assassin with all the changes thus far:
What are the thoughts on this latest version? My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3762
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Re: The Pre-SoV Workshop
Still says "taking a turn with a Drow figure" instead of Army Card, but other than that it looks pretty good. Oh, and "figures" should be capitalized in the last sentence of Shadow Shift.
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#3763
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Re: The Pre-SoV Workshop
I think that this new version of the Drow Assassin is considerably cleaner. The stats still feel a little too beefy to me, but the Drow Chainfighter does exist as a counterpoint. Assassinate clears up most of my concerns about potential frustration.
I agree with some of the discussion earlier that the 10 point price doesn't feel quite right here. The design of an ambusher/threat will be significantly more fun to play with if it has 2 defense and 2-3 life, IMO, which is well worth the cost of bumping Olog up to 20-30 points. That makes putting OMs on him less risky and significantly more viable to use, and the 10 point space is already more crowded than 20 points filler with Marcu, which gives him more of a general purpose outside of his bonding armies. Not a big fan of Disengage here. That feels more like an Utgar Orc power than a Valkrill Orc one, and a quick glance at the mini online shows that it lacks the armor that serves as the justification for Utgar's Orcs having Disengage in the first place. Since you're essentially designing a brute who wants to hit fast and hard and probably won't get a second chance, I think that Disengage is largely superfluous. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3764
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Re: The Pre-SoV Workshop
I can see where you are coming from with disengage not fitting the theme. I will be play testing him tomorrow to find the right points/Life combo.
Long live heroscape |
#3765
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Re: The Pre-SoV Workshop
Huh? The blade gruts don't even *have* armor. Pretty sure that has nothing to do with disengage.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3766
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Re: The Pre-SoV Workshop
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That doesn't really change my feelings on Disengage for this design, though. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3767
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Re: The Pre-SoV Workshop
Disengage doesn't really seem to be a D&D world Orc thing, but it's always been a Grut Orc thing. I suspect the mini isn't Grut Orc blue, so it's probably non-Grut, but that hasn't stopped us before. This one does seem similar to a Death Chaser, so I assumed D&D.
Which means it isn't an inherent thing, but I do see it as valuable to the design. This guy wants to rush in and burn out quickly, and having the freedom to get to a high priority target is valuable. |
#3768
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Re: The Pre-SoV Workshop
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If Disengage isn't going to be used, there needs to be something else. Battle rush is nice, but it's only used once at the beginning of the game, and isn't enough on it's own. Since the idea is to rush in at the opportune moment, perhaps the Adrenaline Rush 2 ability that my Great Axes use would work. With 2 or 3 lives, you could risk a couple disengagement attacks, and rush the targeted figure. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
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