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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
View Poll Results: Do you think the nakita agents are good? | |||
Yes (they are awesome!) | 80 | 71.43% | |
no (they aren't that good at all) | 9 | 8.04% | |
no opinion (don't have them or they're nothing special) | 23 | 20.54% | |
Voters: 112. You may not vote on this poll |
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#1
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Why are nakita agents considered good?
This may sound like a stupid question, but I don't understand why everyone thinks the nakita agents are so good. The general consensus on the forums and especially in the heroscape codex just released is that the nakita agents are among the top 3 best addition to the game. I just don't see it.
They are 120 pts which is pretty expensive for a squad of 3. Their engagement strike is awesome, and their gorillinator movement bonding is awesome and I can see why that could be good. But they only have 6 range and 5 movement, and their smoke powder ability doesnt seem like it would work that well (the whole "all other figures you control adjacent to them not able to be shot for targeting figure's turn" thing doesn't seem like it would work ever) I must be reading it wrong. I mean if they are targeted by a non-adjacent figure with a normal attack, yes it is nice that a roll of 13 will prevent everything, but if the attack is a normal attack how will any other figures be affected anyway? (unless it is a double attack, which currently only 3 units have) I was just wondering what your thoughts on them are, and why you think they are so good (if in fact you do). And what armies you use them with? I never use them and I don't like doing that with my heroscape figures so I'd really like it and appreciate it if i got some input so i may learn the secret to why they are so good. Thanks! |
#2
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did you know, the smoke powder carries over to anyone next to them, so if the adjacent figures are targeted you get to roll.
Personaly I don't like them that much i'd take the Krav any day. If you pick them, and the gorilla, your extreamly vulnerable to special attacks. The 3 attack on a range squad is rare and good, but they often die extreamly fast for me, I would often rather pick the ninja for a d-20 prevent ability or 2 Microcorp. Though i'm a agressive player and like fast and powerful units. I really like them though for the fact that they made the gorillanators better, as they are on my top figs for asthetics. I should probably use multiple G nators though to really test them out. I have no multiples |
#3
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I like the Nakita, though I choose to go with other units like Microcorp.
Yes the Nakita are good, but not awesome, they serve a purpose, and I usually don't play that purpose, My mind is the Pink Zippo that sits on top of a pack of Camel Wides. |
#5
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Quote:
then how come on that codex it seems everyone lists them as being in the top 5 best new units? if nobody seems to really care for them? it seems like their bonding with gorrilinators seems like an expensive glyph grabbing ploy as well. |
#6
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Re: Why are nakita agents considered good?
Quote:
B) Quote:
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#7
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Powder is for the rest of the figure's turn; that includes squad figures.
Quote:
Didn't seem like you fully understood that the ruling is that the figure's card is unable to target the Nakitas and the adjacent controlled units. When you combine it all you have a powerful squad that has to be pretty lucky,(13 or 15) to get it done. They are probably worth the points for all they do...they just don't consistently do it. |
#8
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It's the what 120 points buys you - engagement strike, Smoke Powder and primate prime orders.
They're insane if you can get that Smoke Powder to work. Keep them adjacent to Q9, some Krav, and Raelin, Realin protects everybody, Nakitas protect Raelin and Q9. Did the designers even need to make their attack a base of 3?!? It's just sick... Vydar's really starting to **** me off. |
#9
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R˙chean: it would seem that you are correct. i was very misinformed or in err about the nakita agents. i would have never interpreted their smoke powder ability as preventing an entire squad from shooting them for a turn if one was successful at smoking powder. that being said and learned then the nakita agents are incredible!
i just played a game with Q9, nakita agents, laglor, and 2 squads of deathreavers against a viper army with aubrien archers. my army crushed. Q9 actually did really well. the deathreavers blocked the vipers quite well, and the nakitas smoke powdered once, and killed 2 vipers. it got hopeless enough for my opponent to forfeit the rest of the game, much to my dismay. but the army worked real well. i have learned why nakitas are so great. thanks to all! |
#10
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Wave 5 is why I like to include those with Special Attacks in my armies. Someone like Nilfheim can greatly harm an army that relies upon the Nakita protection as well as kill units like the nakita, NON, and gorillas quite effectively
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#11
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Look out though if you face the nikita without anyone with a special attack
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#12
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The Nakita alone arent worth 120 points.
However, if part of a 500+ army, they can shine, and almost be a bargain. They need Gorillinators to fully be worth their points, and you need to use them defensively, so their smoke powder saves your other figures consistently. One of my favourite armies is this: Q9 180 Nakita 120 Krav Maga 100 Raelin 80 (Or if you need to play aggressively, swap some Gorillinators for Raelin) On my command, fix bayonets. |
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