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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #37  
Old November 24th, 2012, 09:58 AM
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Re: The Book of Iron Patriot (Design Phase)

Pre-yea

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


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  #38  
Old November 24th, 2012, 05:04 PM
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Re: The Book of Iron Patriot (Design Phase)

Okay, about ten minutes early, but I'm about to head out so I PROPOSE WE MOVE IRON PATRIOT TO PLAYTESTING!

We need SirG, A3n, and quozl, I believe.
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  #39  
Old November 24th, 2012, 05:54 PM
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Re: The Book of Iron Patriot (Design Phase)

Yea

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Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #40  
Old November 24th, 2012, 09:44 PM
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Re: The Book of Iron Patriot (Design Phase)

yea to testing

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #41  
Old November 25th, 2012, 12:51 AM
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Re: The Book of Iron Patriot (Design Phase)

Yea
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  #42  
Old November 25th, 2012, 03:59 AM
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Re: The Book of Iron Patriot (Design Phase)

And this passes! I'll send it out to the public.
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  #43  
Old November 26th, 2012, 08:04 PM
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Re: The Book of Iron Patriot (Design Phase)

Clembo brought up a point about this suffix on most "mess with Order Markers powers" that should probably be here, too:

You may not place Order Markers on any cards not in play and you may never reveal an opponent’s Order Marker when using Mind Games.

But I'm not sure how to word that in the third person. How does this look?

CHAOTIC LEADERSHIP
While you control Iron Patriot, if you win initiative, you may move each other figure you control with at least one Order Marker on its card up to 4 spaces. If you lose initiative, the player who won initiative may move any Order Markers on the Army Cards of figures you control other than Iron Patriot to any other Army Cards of figures you control. That player may not place Order Markers on any cards not in play or reveal an Order Marker when using Chaotic Leadership.
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  #44  
Old November 26th, 2012, 08:25 PM
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Re: The Book of Iron Patriot (Design Phase)

You don't have to worry about cards not in play. Cards you control are in play by definition. It was ruled that way for the 4th Mass' valiant army bonus.

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  #45  
Old November 26th, 2012, 08:31 PM
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Re: The Book of Iron Patriot (Design Phase)

Ah, so, just this then?

CHAOTIC LEADERSHIP
While you control Iron Patriot, if you win initiative, you may move each other figure you control with at least one Order Marker on its card up to 4 spaces. If you lose initiative, the player who won initiative may move any Order Markers on the Army Cards of figures you control other than Iron Patriot to any other Army Cards of figures you control. That player may never reveal an Order Marker when using Chaotic Leadership.
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  #46  
Old November 29th, 2012, 01:13 PM
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Re: The Book of Iron Patriot (Design Phase)

Alright then, first playtest in from ibechief.

Quote:
Originally Posted by ibechief
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (Iron Patriot)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Fail. Played with Red Skull this design results in potential continual Bonding.


- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass (maybe) with two attacks at range boosted by height and the possibility of other bonuses from Glyphs or synergy this design may trigger Master Motivator at a rate that might require higher point cost.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Fail. Master Motivator as stated above.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Fail. The design is very difficult to play against and does not promote fun play.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
----------------------------------------------

Army Test

- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 310-320.
- Give a brief overview. Iron Patriot reprograms Jocasta and solicits the help of Red Skull to battle the combined forces of Doctor Strange, Scarlet Witch and Dagger.
Map: Road Rampage.
Units: Iron Patriot, Red Skull, and Jocasta (690) vs Doctor Strange, Scarlet Witch, and Dagger (690).
Glyphs: Casket of Ancient Winters.
Spoiler Alert!

Spoiler Alert!
Clearly there are situations where the bonding chain with Red Skull CAN be an issue. I was hoping not but we might have to errata things a bit... chief recommended adding a "figure without the Master Motivator special power" clause, but I feel like that's a bit mechanical.

Maybe make it not work on Leaders? I was going to suggest Ruthless or Mastermind, but that might screw up HYDRA armies. I don't think cutting off bonding with Cyclops or Storm is a major issue and it's thematically sound (a leader wouldn't be motivated by that sort of thing since he's a leader).

Or we could just go with the straight mechanical version above. Thoughts?

Last edited by johnny139; November 29th, 2012 at 02:31 PM.
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  #47  
Old November 29th, 2012, 04:05 PM
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Re: The Book of Iron Patriot (Design Phase)

So are you suggesting making a new version of Master Motivator for this card with a different name and slightly altered power text?

Because I'm against making any changes to Red Skull's card.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #48  
Old November 29th, 2012, 04:08 PM
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Re: The Book of Iron Patriot (Design Phase)

Not even a minor errata? We could make an entirely new power that's identical save an Order Marker restriction or something along those lines seems sort of wasteful.

Or we could scrap Master Motivator and go with something that's completely new but with a similar mechanic?
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