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Official Units Discussion of official HeroScape units |
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#1
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The Book of Shades of Bleakewoode
The Book of Shades of Bleakewoode Dawn of Darkness - Collection 6 - "Shades and Orcs" Character Bio: In the heart of Bleakwoode lies a great source of magic. It is rumored to make the trees grow to incredible heights, and to grow dark, move in close to each other, and shut out the light. Foul creatures dwell in the everlasting night they create. The power of perverse creation is so strong in Bleakwoode that some say souls are born in that place- empty, hateful souls. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
_________________________________________________________________ -Strategy, Tactics and Tips-
_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking and Master Index Quote:
Unit Strategy Review Unit Strategy Review: Shades of Bleakewoode Last edited by R˙chean; April 11th, 2015 at 03:35 PM. Reason: VC synergy added |
#2
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I only realised the other day that the shades could be enhanced by Dumutef.
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#3
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Base a Competitive Army Around: Shades of Bleakewoode
• Round IV http://www.heroscapers.com/community...ead.php?t=6314 EDIT: This is one thread I you need to read if you want to widen the strategic value of the shades. Several people cast very different views on both how the shades should be used, what their weaknesses are, and what works best with them. Overall nice discussion. |
#4
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I've had some insane luck with these guys using their Soul Devour ability. I've devoured 3 figures with them- Raelin, Kiova, and Hatamato Taro. All of which were during games played with my mom. There 7 move plus Stealth Flying is really good, and 4 defense isn't bad either. But 2 attack won't get it done.... which is why you use that Stealth Flying and 7 move to get height! And 3 att. 5 def.
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#5
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The Shades of Bleakewoode is only the second unit that probabilistically has a better than 50% chance of beating Krug, namely 63.7%. (The other unit is Sudema, with 61.6%.) The Shades accomplish this against Krug by skipping their normal attack, and only attempting to devour. If they use their normal attack also, then they only have a 46.8% chance.
So, strategically for Krug, the best would be to disengage so that Krug attacks the Shades one at a time so that Krug is only adjacent to only one Shade at the end of Krug's move. (And the Shades are better off choosing NOT to take the free swipe at Krug.). Hmmm, I'll have to calculate what the odds are in this scenario.... (The matchup calculator is not set up to do such a weird scenario. I'll have to custom calculate it.) Okay, I just did the custom calculation and in the scenario where Krug can maneuver to engage only one Shade at a time, the Shades' win percentage drops to 30.9%. So the 63.7% number is only when Krug can't maneuver sufficiently. And I imagine it is somewhere in between the two numbers if Krug can maneuver only a little. [edited to include the second scenario numbers] |
#6
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I have rarely seen a game where soul devour has not had some effect -- and never in cases where two squads of shades were used. I feel that these guys are better than what their power ranking suggests, but I know they have some severe drawbacks which makes them very risky tournament figures:
First, there's the all squad enemy. Without soul devour, these guys will never pull their weight -- so an all squad enemy (even a unique squad) will assure they are a liability. Samauri armies without the flagbearer and Kaemon will be very effective against the shades. Leading a Samauri army with the Tagawa and other unique samauri squads is a good counter for a shade draft. Also, an all 4th Mass line army would do well against the Shades. A shade army better have some kind of effective anti-squad backup in a tournament. Also, without stealth flying, these guys are not effective: A Gladiatron army will be very effective, since Gladiatrons can still hold them in place. A shade army facing gladiatrons should concentrate on eliminating the Glads with ranged units and then move in with shades. This will be a very difficult task. |
#7
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@playa 1
I would disagree with you on one point: it is high defense squads, not squads, that the Shades have trouble fighting. The Shades can take on the Microcorp, Romans, or Orc Archers and win any day. They have the defense to stay alive when these guys target them, and the mobility to strike them when they don't expect them. I see the shades as the ultimate killer of ranged units. Of course, this does not work against high defense squads. The samurai eat Shades for breakfast. Minions and Sentinels kill them upon engagement. Any squad that does not die fast to the weak attacks of the Shades will in turn destroy them. |
#8
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I played a castle game yesterday and found it quite difficult to keep the dumutef guard and shades together, mainly because the DG doesn't fly!
It was an Utgar Vs Einar&Castle and all but one of Utgar's Special Attackers had been wiped out so i was going to use the Shades to fly over the wall and Soul Devour a hero or two, so i couldn't keep the DG together with the Shades. |
#9
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Quote:
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#10
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Also, remember Rev, they can only devour Unique heroes, Unique squads are immune to them and are all very effective against them. |
#11
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Also, use the Shades early in any game where they are advantageous against heroes -- they are not endgame figs. You use them first and scare the hell out of his Krug or Kaemon while you can. It's no use taking control of a Kaemon or Braxas with one life left -- you lose the ghost to do it, and by the time you can use the new fig, she'll be dead! The only exception to this is armies with Samauri or lots of commons, but I'd even send in the shades first against a Samauri army with Taro as the only hero. It's fun seeing his army have to kill their own flagbearer! |
#12
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Quote:
As far as the Shades go remember two things. Take advantage of terrain and height. With 7 movement and stealth flying you can usually find safe landing areas up high, behind trees, large glaciers, etc. One other neat trick is taking advantage of a low initiative roll. If your #3 is the last unit to move for the turn you should move those Shades onto an enemy hero and hope to win an initiative roll. I took an enemy Jotun this way! Grenade lobbyist |
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