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  #12109  
Old July 13th, 2013, 08:05 AM
darkraptor5413 darkraptor5413 is offline
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Re: Public Design Post

Personally I am a big fan of Weather Wizard, thanks to Geoff Johns run with Flash. Now while I don't think Weather Wizard is deserving of another card by himself, you could argue that the existence of fog tiles could make him deserving of a second design. I mean as far as powers go weather control gives you a lot of options cause there are a lot of types of weather (unless you live here in AZ)
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  #12110  
Old July 13th, 2013, 09:08 AM
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Re: Public Design Post

Another take could be to make Heavy Shadow spaces, akin to Heavy snow or Slippery ice. These tiles would prevent clear sight for attacks in addition to the normal +1 to defense.
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  #12111  
Old July 13th, 2013, 10:57 AM
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Re: Public Design Post

Quote:
Originally Posted by Smithy Winfred View Post
Another take could be to make Heavy Shadow spaces, akin to Heavy snow or Slippery ice. These tiles would prevent clear sight for attacks in addition to the normal +1 to defense.
Perhaps...

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  #12112  
Old July 13th, 2013, 02:07 PM
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Re: Public Design Post

Utility Glyph: Fog Machine.

Just saying ....

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  #12113  
Old July 13th, 2013, 03:50 PM
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Re: Public Design Post

Quote:
Originally Posted by Smithy Winfred View Post
Another take could be to make Heavy Shadow spaces, akin to Heavy snow or Slippery ice. These tiles would prevent clear sight for attacks in addition to the normal +1 to defense.
This is a good idea. Then the night vision powers (Batman II, Predator) would get more use too since those units would be some of the few units that could use a ranged attack vs. a figure in heavy/deep/dark shadow.
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  #12114  
Old July 15th, 2013, 02:37 PM
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Re: Public Design Post

Alright, so the idea of Fog Tiles (or at least the mechanic) seems well liked, but it may need some refining it seems. The idea of implementing it into an alternate Shadow Tile rule is a good one, but it doesn't get the desired affect of boosting anti-shadow powers like Nite-Owl has (the reason for this is because those powers are worded to negate extra defense, but this mechanic doesn't add extra defense). So I'm not really sure it's worth the trade-off (especially because I like the thematic idea of adding Fog to maps).

Let's put this into a couple polls:

POLL #1: Which mechanic do people like more? Should both be used?
A) Complete clear sight blocking
B) Hitzone blocking
C) Both used as different optional rules (i.e. "Heavy Fog" and "Light Fog")

Quote:
Originally Posted by Option A
A figure on a Fog Tile cannot be targeted by non-adjacent figures for any attacks or for any special powers that require clear sight, and cannot target any non-adjacent figures for an attack or special power that requires clear sight.
Quote:
Originally Posted by Option B
A figure on a Fog Tile has no visible hit zones and does not have line of sight on any non-adjacent figures.
POLL #2: How should the mechanics be implemented thematically?
1) New Fog Tiles
2) Alternate "Deep Shadow" rules


My votes would be either "A" or "C", and "1". I'd like to hear from as many people as possible on this, so don't hold back a vote if you've got one.

VOTE TRACKING:
A: 10
B: 1
C: 4
-
1: 8
2: 7

UPDATED THROUGH: cwidje

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Last edited by Viegon; July 18th, 2013 at 09:51 AM.
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  #12115  
Old July 15th, 2013, 02:53 PM
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Re: Public Design Post

A
1 or 2

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12116  
Old July 15th, 2013, 03:26 PM
darkraptor5413 darkraptor5413 is offline
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Re: Public Design Post

C
1
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  #12117  
Old July 15th, 2013, 05:17 PM
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Skeeter700 Skeeter700 is offline
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Re: Public Design Post

A.

1.
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  #12118  
Old July 15th, 2013, 05:31 PM
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Re: Public Design Post

A, 2

I like not having to recolor tiles and making shadow powers a little more cool.

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  #12119  
Old July 15th, 2013, 05:55 PM
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Re: Public Design Post

A & 2 for me too.
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  #12120  
Old July 15th, 2013, 06:52 PM
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Re: Public Design Post

A & 2 for me as well. Cool idea, Viegon. I wonder if a Deep Water variant could be created as well, for Atlantean maps.
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