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Contests and Forum Games Create, Participate, or Vote in a contest or Forum game here |
View Poll Results: Vote for the map(s) that you think are the best | |||
King in the North |
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14 | 46.67% |
Slalom |
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8 | 26.67% |
Preservation |
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11 | 36.67% |
Odin Wept |
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10 | 33.33% |
Nomanisan |
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12 | 40.00% |
The Way is Wrong |
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6 | 20.00% |
Contrast |
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5 | 16.67% |
Phalanx |
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7 | 23.33% |
Nightblood |
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18 | 60.00% |
Multiple Choice Poll. Voters: 30. You may not vote on this poll |
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#1
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Final Bracket ScapeCon ll Map Contest
Welcome to the final bracket of the ScapeCon ll Map Contest! This is the final bracket for the ScapeCon map contest. Nine maps made the finals, but many other quality maps didn't make the cut. For my money, this contest has the highest caliber maps I've seen for a contest so that you to all the submitted maps.
You may vote for multiple maps. You are allowed to vote for your own maps. Polls close Sunday, 5/15 at 8:11 PM Central. Preliminary round links: one, two, three Final Bracket Maps:
King in the North ![]() Slalom ![]() Preservation ![]() Odin Wept ![]() Nomanisan ![]() The Way is Wrong ![]() Contrast ![]() Phalanx ![]() Nightblood ![]() |
#2
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Re: Final Bracket ScapeCon ll Map Contest
Mapmaking is at such a high level right now. It's awesome.
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#3
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Re: Final Bracket ScapeCon ll Map Contest
My thoughts on these maps and a few others, [with a few added notes for the Finals].
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#4
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Re: Final Bracket ScapeCon ll Map Contest
I'll throw some thoughts in. But first, thanks to infectedsloth for running a great contest, and thanks to all the mapmakers who created maps for the contest!
I limited myself to 3 votes in each bracket (including the finals), but I won't be upset to try any of these finals maps. King in the North: looks really solid. Not sure why you wouldn't use all the shadow tiles though- there are plenty more spots they could go on the map. Slalom: not a lot to say other than it looks really solid. Got my vote. Preservation: I think this is my favorite map from the contest. I don't think the middle passage being 1-wide is a problem, especially because a lot of maps don't even have a middle passage (like Platypus). Odin Wept: I like it. It might be a tad small, but the sets are restrictive. It almost got my vote here. Nomanisan: Looks solid (starting to see a theme here...?), but I'm not convinced the gameplay will be the most interesting (looks a bit flat overall). The Way is Wrong: Definitely gives off Quasatch Playground vibes. Looks solid, but I'm not in love with the center (or the starting zones). Contrast: The glyph placement is wild, but it may work, and the center looks good. Phalanx: Looks solid, but I'm not in love with the 1-hex sand outposts, and the center could be flattened a tad (the map is a bit wider than it needs to be, probably to facilitate the outposts). The ruins also don't serve much purpose here. Nightblood: Looks really good. It got my vote, but I'm more excited to try Preservation (probably because 2x BftU 1x VW is a more common combination; Stygian Rift is classic, and Blood Star looks really good). A few that missed the cut that I voted for: Nebo Terrace: Updated Elswin Plateau looks really fun. Alpaca Trail: Very asymmetric. Looks wild, but fun. Mesa: My preferred 1x RotV map from the contest. I don't love the hill to the right, but I really like the ruin placement (the big detractor from Phalanx imo). Broken Top Pass: Love the Honor-like starting zones. There aren't enough good 1x RotV 1x TT maps, and I dig this one. The ladder spires were really unique too. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#5
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Re: Final Bracket ScapeCon ll Map Contest
Yes, the ruin placement on Phalanx is an afterthought. I don't think they hinder anything though, and they help Zelrig-proof the map for whatever little that's worth. Oh, and the ladders give height on the sand 1-hex outposts. Otherwise they wouldn't be there for sure.
Last edited by superfrog; May 13th, 2022 at 03:18 PM. |
#6
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Re: Final Bracket ScapeCon ll Map Contest
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The center ladders are an intentionally strong spot but I don’t think they’re problematic. There’s counterplay to them (the aforementioned adjacent level 4 or any other level 4 with the appropriate range) but if additional games proved them worrisome I’d remove them. Hasn’t been the case so far. Quote:
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#7
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Re: Final Bracket ScapeCon ll Map Contest
Yeah, just nitpicks. I really like it overall.
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#8
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Re: Final Bracket ScapeCon ll Map Contest
My thoughts:
King of the North Double space denial is strong with this one. Hounds especially hate the Wannok side of the board since they can’t engage the figure on the outer level 3 snow space. Slalom This one looks good. I don’t love the single turn Zelrig spot at the highest point of the map. I’ve also never loved maps that force double spaced figures to go all of the way around a glyph to claim it from certain sides. Could also have a two hill problem but wouldn’t know until tested. Preservation The outside Levels 3 and 4 look like double space denial heaven. For all three maps I will say I respect using the Tundra set. It’s the only expansion set that has no good gameplay benefits. It’s not exactly fun to use as the core expansion. Contrast/Odin Wept Combining these two because they’re actually really similar. Both have the dungeon 24-hex on level 2 protruding into the SZ and the glyphs on lava. Vegie just recently gave me a critique for one of my maps saying that glyphs on lava usually have strong positions. That position was level 3 with no adjacent height. I just found that ironic. I think it could be fine that glyphs aren’t meant to be held permanently until death. The protruding 24-hexes could be good and bad. I like that it provides a nice place to set up but range might enjoy the single space lanes quite a bit. Nomanisan This was the first map I built for the contest so I was really focused on how I could implement ladders in a balanced way. The result is what I feel is the best implementation of ladders in the contest. Does that make it the winner? Not exactly. Double spaced figures should feel safer implementing ladder denial too. This Way Is Wrong I like this one except the jungle bushes adjacent to the outside 2-hexes. Maybe the middle could be combined or something but pretty solid otherwise. Phalanx I still don’t love the two turn potential to get Nilfy/GWs to either hill’s level 4-5 height with no adjacent same level spaces to counter attack them from. I also don’t love how a single figure on either of the middle hills can restrict double spacers to level 3 around them and a single figure on the outside level 2 spaces around the glyphs can restrict them to level 1 on the outsides. Nightblood At this point, seeing a new Flash map is the same as going to see the newest Marvel movie. Same working formula with different set pieces. For better or worse. Last edited by Sheep; May 13th, 2022 at 06:18 PM. Reason: FWIW, I enjoyed Dr. Strange 2. |
#9
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Re: Final Bracket ScapeCon ll Map Contest
We're living in the golden age of 'Scape cartography.
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#11
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Re: Final Bracket ScapeCon ll Map Contest
Yes, congrats to Flash and Andre! IS will be in touch about which prize you want. The cards won't be shipped until after ScapeCon (because I won't have them until ScapeCon).
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#12
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Re: Final Bracket ScapeCon ll Map Contest
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There were so many excellent maps from this contest. Golden age of map making indeed!! |
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Thread | Thread Starter | Forum | Replies | Last Post |
Bracket 2 ScapeCon ll Map Contest: Deadline 11th | infectedsloth | Contests and Forum Games | 3 | May 13th, 2022 04:53 PM |
Bracket 3 ScapeCon ll Map Contest: Deadline 11th | infectedsloth | Contests and Forum Games | 6 | May 13th, 2022 12:46 PM |
Final Bracket ScapeCon Map Contest | infectedsloth | Contests and Forum Games | 7 | May 24th, 2021 08:15 PM |
Bracket Two ScapeCon Map Contest VOTE | infectedsloth | Contests and Forum Games | 11 | May 14th, 2021 10:10 PM |
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