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  #13  
Old August 8th, 2013, 12:41 PM
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Re: Superfrog's Maps -- The Center of the Night added 6/10

New map!

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  #14  
Old August 8th, 2013, 12:51 PM
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8

Cool map!
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  #15  
Old August 8th, 2013, 11:47 PM
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8

Nice! Only one concern, the glyph seems to be only 6 spaces flying to the left, and seven on the right. In addition, the height seems a bit his-hers, but it isn't too much of an issue.
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  #16  
Old August 9th, 2013, 07:22 AM
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8

Both glyphs are 4 flying spaces from each start zone, because of the middle SZ spaces. 4 walking spaces also, for that matter, but you would probably have to take some leaving engagements to leave from those spaces. But I think 6/7 flying and 7/7 walking isn't too bad, especially with the option for 4 from either SZ.
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  #17  
Old August 9th, 2013, 10:11 AM
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8

Cool map Superfrog! I like the "negotiation zones". I've played a few maps with start zones similar to those and it makes for unique gameplay. Most of the time I end up putting all of my guys in my normal startzone anyway, but it makes for a good feint. Since these start zones are on height, I bet you'd put somebody there most of the time.

I think 4 of the 8 grass hexers are impossible for melee double-spacers to attack.
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  #18  
Old August 9th, 2013, 01:34 PM
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8

Quote:
Originally Posted by Arch-vile View Post
I think 4 of the 8 grass hexers are impossible for melee double-spacers to attack.
Ow. That's hard. Well, after looking at it, if you rotate the 2 hex grass piece, keeping the rock outcrop where it is, that goes down to 2 out of 8, and double-spaced figures can still stand on those spaces they cannot attack.
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  #19  
Old August 10th, 2013, 03:21 PM
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8

Pretty cool map you have here superfrog. I always like split starting zones, and you combined the forest well with the dungeon and the marvel set. Again, great job!
~NS
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  #20  
Old August 10th, 2013, 03:29 PM
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8

Quote:
Originally Posted by superfrog View Post
Both glyphs are 4 flying spaces from each start zone, because of the middle SZ spaces. 4 walking spaces also, for that matter, but you would probably have to take some leaving engagements to leave from those spaces. But I think 6/7 flying and 7/7 walking isn't too bad, especially with the option for 4 from either SZ.
Whoops, I forgot about the ones in the middle. My bad.
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  #21  
Old August 21st, 2013, 09:01 AM
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8


Asphalt Cocktail v2 build instructions.

I reconfigured the sides a bit so that all spaces are attackable or accessible to double-spaced melee figures.

Thoughts on the new version?
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  #22  
Old August 21st, 2013, 02:05 PM
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Re: Superfrog's Maps -- Asphalt Cocktail updated 8/21



Asphalt Cocktail

Slightest of slight edits: added a water tile on each side, making every space attackable by double-spacers.
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  #23  
Old November 20th, 2013, 12:06 AM
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Re: Superfrog's Maps -- Asphalt Cocktail updated 8/21

New map!



Soaring Leap
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  #24  
Old November 29th, 2013, 10:48 PM
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Re: Superfrog's Maps -- Soaring Leap added 11/20

Built Soaring Leap Wednesday for the first time (I designed it in VS). Played a few games on it, it worked really well. I enjoyed the gameplay it offered, but I did make a small tweak.
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