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Maps & Scenarios Battlegrounds and scenarios |
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#13
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Re: Superfrog's Maps -- The Center of the Night added 6/10
New map!
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#14
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8
Cool map!
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#15
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8
Nice! Only one concern, the glyph seems to be only 6 spaces flying to the left, and seven on the right. In addition, the height seems a bit his-hers, but it isn't too much of an issue.
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#16
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8
Both glyphs are 4 flying spaces from each start zone, because of the middle SZ spaces. 4 walking spaces also, for that matter, but you would probably have to take some leaving engagements to leave from those spaces. But I think 6/7 flying and 7/7 walking isn't too bad, especially with the option for 4 from either SZ.
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#17
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8
Cool map Superfrog! I like the "negotiation zones". I've played a few maps with start zones similar to those and it makes for unique gameplay. Most of the time I end up putting all of my guys in my normal startzone anyway, but it makes for a good feint. Since these start zones are on height, I bet you'd put somebody there most of the time.
I think 4 of the 8 grass hexers are impossible for melee double-spacers to attack. |
#18
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8
Ow. That's hard. Well, after looking at it, if you rotate the 2 hex grass piece, keeping the rock outcrop where it is, that goes down to 2 out of 8, and double-spaced figures can still stand on those spaces they cannot attack.
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#19
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8
Pretty cool map you have here superfrog. I always like split starting zones, and you combined the forest well with the dungeon and the marvel set. Again, great job!
~NS |
#20
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8
Quote:
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#21
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Re: Superfrog's Maps -- Asphalt Cocktail added 8/8
Asphalt Cocktail v2 build instructions. I reconfigured the sides a bit so that all spaces are attackable or accessible to double-spaced melee figures. Thoughts on the new version? |
#22
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Re: Superfrog's Maps -- Asphalt Cocktail updated 8/21
Asphalt Cocktail Slightest of slight edits: added a water tile on each side, making every space attackable by double-spacers. |
#23
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Re: Superfrog's Maps -- Asphalt Cocktail updated 8/21
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#24
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Re: Superfrog's Maps -- Soaring Leap added 11/20
Built Soaring Leap Wednesday for the first time (I designed it in VS). Played a few games on it, it worked really well. I enjoyed the gameplay it offered, but I did make a small tweak.
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