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  #109  
Old April 10th, 2022, 11:45 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

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Originally Posted by NecroBlade View Post
Any thoughts on giving them 3D and making Stone Form +3D? That way both powers neatly double their respective stats.
I'm open to start testing with 3Defense base +3 for Stone Form if the rest of the team is on board with the change. How would you feel about this @Alexandros @Zetsubo @Skinderella @flameslayer93 ?
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  #110  
Old April 13th, 2022, 10:19 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

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Originally Posted by Captain Stupendous View Post
Quote:
Originally Posted by NecroBlade View Post
Any thoughts on giving them 3D and making Stone Form +3D? That way both powers neatly double their respective stats.
I'm open to start testing with 3Defense base +3 for Stone Form if the rest of the team is on board with the change. How would you feel about this @Zetsubo ?
3D + 3 for stoneform sounds good, makes the ability feel more powerful even if it equates to the same as before. Hopefully a base 3 defense isn't too low for a unique squad
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  #111  
Old May 27th, 2022, 03:51 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Against the 3+3. As cool as it is, a unique squad with a base 3 defense is just way too easy to take down. I think it will significantly hamper their usability
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  #112  
Old June 19th, 2022, 12:49 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

I don't fully agree that base 3 defense will hamper their usability here. They're still at 6 defense by default, with it dropping down to 3 only after they've taken a turn for the round. This will probably lead to an adjustment where players don't take many turns in a row with the sentinels, often saving them for OM3 or one big push akin to the Kozuke. Losing one also isn't the end of the world, since they'll probably want to stay immobile after engaging a target.

In any case, I think that it's an easier change to bump them up to 4+2D than to drop it to 3+3D in playtesting. If the window after having an OM revealed is too crippling to them, we can always drop the price to retain the weakness or remove it to make them more consistent.
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  #113  
Old June 19th, 2022, 01:01 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

3D after using them, or after they are the only units left on your board makes them as tough as heavies which isn't bad but these won't have any heroes or inherent stat boosters that are easily used with them. Also, with uniques as soon as they take one wound they start becoming less efficient immediately.

Most likely it'll be fine, stone form will help them against ranged attacks and then once they move into the fray they'll be like heavies or ashura with no perks essentially. At 20 points a figure they are not a bad introduction to the game squad but I don't think a player would be too enticed to use them after getting past this initial introduction set.
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  #114  
Old June 19th, 2022, 01:31 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Another thing worth noting is the synergy with Sir Gilbert (as Blue Trails found, he ended up making an iteration of the Soul-Guides much better than we had expected with the MacDirk Warriors). It'd be clunky for a competitive meta, but being able to move cheap 6D figures for "free" might be useful, especially since the sentinels look like an analog to the Izumi Samurai as defensive guards that don't want active turns.

Another thought if we want to increase their viability past the AotV box could be swapping out the Sentinel class for something more useful like Guard, albeit I don't love that change other than making it clearer that these guys want to tie down figures and then stay in stone form.
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  #115  
Old June 21st, 2022, 06:00 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Sentinels have Concan, Guards have Warden 816 and that's about it. Not sure how that makes Guard more usfeul. Sentinel works anyway: "A person or thing that watches or stands as if watching."


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  #116  
Old July 19th, 2022, 06:03 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

My rewording suggestions.
Quote:
STONE FORM 2
Alabaster Sentinels roll 2 additional defense dice when there are no revealed Order Markers on this Army Card.

HEADLONG CHARGE
Before moving an Alabaster Sentinel normally, you may add 4 to its Move. If you do, it must move in a straight line.
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  #117  
Old July 23rd, 2022, 02:11 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
Originally Posted by NecroBlade View Post
Sentinels have Concan, Guards have Warden 816 and that's about it. Not sure how that makes Guard more usfeul. Sentinel works anyway: "A person or thing that watches or stands as if watching."
I think that Warden is a more useful synergy overall, so guard builds are a bit more practical than trying to build around Concan's adjacency boost. It's not a big deal either way, though, and I personally prefer Sentinels thematically.

Quote:
Originally Posted by Scytale View Post
My rewording suggestions.
Quote:
STONE FORM 2
Alabaster Sentinels roll 2 additional defense dice when there are no revealed Order Markers on this Army Card.

HEADLONG CHARGE
Before moving an Alabaster Sentinel normally, you may add 4 to its Move. If you do, it must move in a straight line.
I like those changes. Should it be "...roll 2 additional defense dice while there are no revealed..." to emphasize that it's a constant check?
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  #118  
Old August 10th, 2022, 02:59 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Quote:
Originally Posted by Astroking112 View Post
I think that Warden is a more useful synergy overall, so guard builds are a bit more practical than trying to build around Concan's adjacency boost. It's not a big deal either way, though, and I personally prefer Sentinels thematically.
FWIW, I 100% agree.

I'm also okay with 3D+3D from the special power.

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  #119  
Old August 10th, 2022, 03:10 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Sentinels is better thematically especially for a Jandar unit.
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  #120  
Old August 10th, 2022, 05:43 PM
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Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

Sounds like we're slightly in favor of 3+3 overall?

And "Sentinels" sticks.

And "when" -> "while.


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