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Official Units Discussion of official HeroScape units |
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#13
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IF you had Taelord on the door space (and since you can open the door at anytime) then the Syyvaris thing could work. Imagine, as the enemy approaches, Taelord opens the door and lets out Finn. While Finn is engaged, Taelord continues to open the door so that Syyvaris can crank shots at his attackers, and the opponent knows that when Finn dies, Syyvaris only gets worse.
Might be a fun combo to try on a castle map. Adam Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#14
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I dunno about you guys but my friends and I always joke about how bad Sylravis is. I am usually the one to take him, and with a defense of 2, he's gone quickly.... Drake... He's just not worth it without some serious defense boosters around him.
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#15
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My wife used to clean house with him, but with all the new stuff out she's quit playing him....I gues she's bored of KILLING EVERYTHING WITH HIM!
Syyvaris is still a player my friend. That double attack at height advantage, especially with a little Acolarh love is nice. Here's a goofy little Syyvaris army I have built recently. Acolarh 110 Venoc Warlord 120 Syyvaris 100 Elite Onyx Vipers 100 Aubrien Archers 70 Haven't tested it yet , but the concept is something fast and fun. Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#16
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Syvarris is still one of our most popular drafts, though not nearly so much since Kaemon Awa came along.
Anyway...I'm feelin' like pie. |
#17
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In my case, Syvarris is almost always mounted. I've used Theracus quite a few times to haul Syvarris around. He quickly takes the best ground, then he can pound the enemy as they get closer, then Theracus flies him back and the whole thing starts over. The ultimate skirmisher. This combo has easily taken out two to three time it's point value.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#18
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I've thought about him with Theracus...and also him with Saylind. He and Dan make the perfect sniping pair. Syvarris for the big guns and Dan for the squads. Evil...
Adam Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#19
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I played an all Elf team Vs Vamps/Fiends:
Team 1: Morsbane Syvarris Acolarh Kytenla Gwyn 2x Aubriens 1x Ashra Team 2: Cyprien Sonya Marcu Iskra Rechets Warden 816 Dumutef guard Isamu I began by moving the Aubriens and Syvarris - the completely wiped the floor with the vamps and i didn't even get to use Morsbane or the Ashra! Syvarris had height advantage and his double attack just annihilated the opponents! It was probably down to the long range attacks but even so the vamps have good movement and still didn't get a chance to overpower the elven archer! It sort of made me think the Vamps and Fiends aren't as good as they first appear! |
#20
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I don't really get Syvarris. I'd much rather spend my points on ranged squads. They have similar defense, and more attacks. AE have similar range, and an easier time of getting to high ground.
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#21
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#22
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If you're assaulting a castle and your opponent is using the 4th Mass then if Syvarris finds height then he should be able to lower their numbers enough to allow your other units to approach the door
add a drop of lavender to your bath and soon you will soak yourself calm |
#23
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I'm not sure that the AE should only be worth 10 points more. It seems like a 20+ point differential, but here comes the catch: you only have a 40% of getting the AE to the ground in any given round vs. 100% of getting Syvarris to the ground by just placing an order marker on him (unless he gets killed before his turn of course). Which means, if you really need that range in your next round, Syvarris could be the way to go. You have a weaker guarantee of having range if the AE is your only range squad. One more unique (squad or hero) to consider vs. Syvarris is Guilty. It is worth 30% what Syvarris is worth. However, it has the same defense with 50% the lives and 66.67% the attack on the ground and 75% the attack with height advantage. Syvarris's awsome range is the only thing that gets close to explaining why it is worth 3.33 times one Guilty, and it falls short. Guilty has 77.78% the range of Syvarris (or Syvarris has 1.29 the range of Guilty). Guilty is clearly undervalued when compared to Syvarris on all stats. In other words, if you got 110 points to fill in and need range like stated above - hire Guilty and use the other 80 points to boost some common squads or place Finn next to Guilty. In that case, you get Syvarris attack and Finn to take care of approaching unfriendlies. If you only have 100, you would still be able to spend 70 points in other units such as a whole squad of KoWs for 4th Mass for instance. |
#24
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