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Official Units Discussion of official HeroScape units |
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#61
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Re: The Book of Fyorlag Spiders
Don't think so:
"...you may choose any one small or medium opponent's figure..." |
#62
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Re: The Book of Fyorlag Spiders
Quote:
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#63
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Re: The Book of Fyorlag Spiders
Hi,
Can anyone tell me which spider figures from D&D, Pathfinder, Reaper etc., are closest in size to the Fyorlags? Thanks! Oh yeah, and, I've also been thinking of using those systems' driders, spider queens, and what have you, as proxies for Fyorlag Spiders, just to add some visual interest. Their profiles and therefore hit zones would be taller, but it could be cool. rolls one less defense die against figures who like him. |
#64
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Re: The Book of Fyorlag Spiders
Quote:
Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; September 23rd, 2013 at 05:42 AM. Reason: Horseshoes...handgrenades... |
#65
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Re: The Book of Fyorlag Spiders
Fyorlag Spiders
C3V and SoV Custom Synergies
Spoiler Alert!
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#66
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Re: The Book of Fyorlag Spiders
Really good proxies:
Quote:
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; August 10th, 2017 at 03:04 PM. |
#67
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Re: The Book of Fyorlag Spiders
Posted this in the official rankings but I figured it should belong in their book as another perspective on these spiders.
OrcElfArmyOne*is absolutely correct with his B rating for Fyorlag Spiders and I would argue they could very well be a B+ squad in Heat of Battle maps and an A- squad in Heat of Battle Jungle maps. At only 40 points for 3 figures, you should be fielding x4 squads in game.* Here's why: 1. They are the quintessential Order Marker 1 figures. Starting with their Move of 7, they can quickly gain height advantage at the start of the game and possibly surround a figure to attempt their Entangling Web. With the possibility of removing an order marker from a common squad that was attempting to bond at the start of the round (increasing your chances of avoiding an X), your opponent will have to be worried about loading up a single common squad with order markers.* 2. Their stats are extremely deceptive. There was a belief that they were the only figures included with a terrain expansion that did not bond with the included terrain. I feel this thought was incorrect because with their fast movement, they should be either encircling an adversary or fleeing to the jungle. Against ranged opponents, the jungle's +1 defense means at the very least you're rolling 3 defense dice. Given their fast movement however, you'll most likely be rolling 4 defense dice with height advantage. This makes them pretty tough to kill and a waste of an attack if your ranged attack is weak.* This means that a counter strategy would be to engage in a melee battle with them which would make your opponent more susceptible to Entangling Web.* Their attack also will benefit since you should be always at a height advantage for at least 2 of your figures when encircling your opponent giving you 3 dice to attack with. Their movement of 7, 3 attack, 3-4 defense coupled with their special abilities make them an extremely potent squad for only 40 points. 3. All of this along with a bonding capability with another misunderstood figure named Sujoah makes their potential lethal. It was believed that the spiders could not keep up with Sujoah but this is simply not true if you are playing Sujoah correctly. With 7 move, the spiders should be setting up a screen against your opponent while Sujoah stays at least 7 spaces away in saftey. The moment the spiders have isolated a hero unit, Sujoah should swoop in and attempt to kill the hero. Depending on the success of the attack, on the next order marker, Sujoah should be staying to finish the job (if the hero is almost dead) along with the spiders who should encircle Sujoah and the hero, or leaving and taking a passing swipe before the hero can kill Sujoah. That 8 move and 6 life makes him hard to finish off. Sujoah is always a strike first hero. Think of an annoying mosquito.* Now, with Entangling Web, should the spiders remove an order marker on a squad that was going to bond with the hero you are focusing on, Sujoah now has a chance to stay and attack the hero without dealing with a counter strike. Deadly! I think part of the misconception about the spiders is that few people probably owned more than 2 squads of spiders missing the exciting potential they have. I would say at minimum you should be fielding x4 squads of spiders so that Entangling Web is always a threat. Especially in Heat of Battle maps where the spiders can be strategically positioned to immediately start the game with their special attack. Playing a little theoryscape for a moment, if you were to bring in x7 or x8 squads of spiders (assuming you have enough room in the start zone), it is highly likely that after the second round, you are rolling for Entangling Web 3 times a round which could potentially lock your opponent down for most of the game.* I highly recommend you proxy these guys and field them to see for yourself... especially on jungle maps.* Last night, they tore into the KoW my wife was fielding and removed 2 order markers during the match. That was enough to always have a figure advantage. Last edited by SuperSamyon; July 23rd, 2019 at 10:10 AM. |
#68
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Re: The Book of Fyorlag Spiders
I agree they seem weak because most of us can’t afford more than a squad or two, if any
I only have one squad, and I don’t “like” using proxies, so they are pretty worthless in my games. Sometimes I use them as a thematic custom glyph though, where if you land on the glyph they drop down adjacent to the palm trees and immediately join your army. They are so weak in one squad that I have found it a pretty fun way to use them, because it is honestly less game changing than an attack +1 glyph, and getting native reinforcements mid game is cool. |
#69
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Re: The Book of Fyorlag Spiders
Yeah I hear you on proxies. I can't stand proxy units. However, with the proxies listed in this thread a few posts back, and if you don't mind spending a moment painting (I know, we chose this game to avoid painting miniatures), you can create some proxies that are nearly a perfect match. Check out what my wife was able to create:
https://drive.google.com/file/d/1Hyd...w?usp=drivesdk These are the only figures in heroscape that I created a proxy for. The proxy is just as good as the official unit. With that said, your custom usage sounds great! Last edited by SuperSamyon; July 24th, 2019 at 05:36 PM. |
#70
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Re: The Book of Fyorlag Spiders
I’m ok with unofficial units and customs (I don’t have any cv3 but many of them are excellent in design and appearance and I don’t have any gripe against playing with/against them), and I’m all for proxying at tourneys and such (so you don’t end up with a MTG situation where you need to spend $2000 dollars just to be remotely competitive), but doing it in draft games with my collection is annoying. Sometimes someone might draft a figure because a figure I don’t own isn’t in the draft pool, so for someone to just suddenly go: “I’ll draft 6 squads of spiders and use proxies!” When every player has already based their army around the impossibility of that happening with my current collection, it sort of cheapens the drafting process in my personal games.
A better example of why I don’t like proxying in house drafts is: if someone drafted mostly all commons and then suddenly someone else went: “Ok I’ll draft mimring as zelrig and just use the card online!” |
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