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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#193
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
The personality comment was related to the card that recently was in testing with the BH power, it it's a strictly BH related deal at all just something that could be used by any future card including a new BH if that BH could qualify for the personalities used. If we a character with the BH power starts moving through an official design thread, I'm sure someone will ask about the personality options for that character with it in mind if he isn't already released to the public. The synergy is pretty light though so not something that needs to have a design built around, but a nice little bonus when it can be achieved.
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#195
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
About Spike's Jeet Kune Do power. Fitting with his character, he should have the stated option to choose not to deliver the hits. There are times he plays with his bounty heads. Come to think of it, bounty head should be in the wording of the power for his card to fit the show.
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#196
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Quote:
The Bounty Hunter power is an already existing power, so the text is unfortunately stuck the way it is. |
#197
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = PSYCHO MANTIS SECRET IDENTITY = N/A SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = TERRORIST PERSONALITY = TRICKY SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 6 RANGE = 4 ATTACK = 4 DEFENSE = 5 POINTS = ??? PSYCHIC CONTROL Psycho Mantis has the Class of Telepath in addition to what is listed on this card. After taking a turn with Psycho Mantis, you may choose any Unique Hero figure within 4 clear sight spaces of Psycho Mantis. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Psychic Control. All Order Markers that were on the chosen Hero's card will stay on the card. “YOU LIKE C3V, DON’T YOU?” At the start of the round, after Order Markers have been placed, each opponent may reveal and remove their ‘X’ Order Marker. If they do not, that opponent must show you all Order Markers on Army Cards that opponent controls without the Mental Shield special power, and for the rest of the round, Psycho Mantis adds 2 to his defense against all of that opponent’s figures without the Mental Shield special power. SUPERSTRENGTH Last edited by MrNobody; April 3rd, 2019 at 08:36 AM. |
#198
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
That's a pretty dope rendition
I should try a design from some of the other MGS dudes at some point |
#199
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Quote:
Only MGS 1&2 have comics so I’m going to try to stick to those. For the MGS1 baddies I’m liking the dual-class theme, so all of them can be Terrorists for bonding reasons, but Mantis can get Telepath synergies and Wolf can finally give the Shield Spotter a Sniper with a D20 power to boost. |
#200
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = MISTA GUIDO SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = GANGSTAR PERSONALITY = ??? SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 6 ATTACK = 3 DEFENSE = 4 POINTS = ??? STAND POWER: SEX PISTOLS Start the game with 6 yellow Sex Pistols Markers. Whenever Mista Guido rolls attack dice or an opponent's figure rolls attack dice against Mista Guido for a non-adjacent attack, you may remove any number of Sex Pistols Markers from this card to re-roll that many dice. At the start of each round, place Sex Pistols Markers on this card so that there are 6 Sex Pistols Markers on this card. UNLUCKY 4 At the start of any turn, if there are 4 Sex Pistols Markers on this card, subtract 1 from Mista Guido's Attack and Defence values. Last edited by ALEXAN2507; January 24th, 2019 at 08:52 AM. |
#201
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
There's probably something I can do for his personality or somesuch for a second power but I haven't finished JJBA Part 5 yet so I'll hold out on that until I do
But I wanted to get the basic idea down |
#202
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = JOJO SECRET IDENTITY = JONATHAN JOESTAR SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = WARRIOR PERSONALITY = FEARLESS SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 5 HAMON USER Undead, Lycanthrope and Pillar Men figures roll 2 fewer defense dice against this JoJo's attacks. At the end of each round, roll the 20-sided die. On a 15 or more, remove one wound marker from this card. SUNLIGHT YELLOW OVERDRIVE Once per round, you may attack up to two additional times with this JoJo's normal attack. INDOMITABLE SPIRIT If there are 3 or more wound markers on this card, when this JoJo attacks an opponent's figure, add 1 automatic skull to whatever is rolled. Last edited by ALEXAN2507; January 26th, 2019 at 05:15 PM. |
#203
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = JOJO SECRET IDENTITY = JOSEPH JOESTAR SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = WARRIOR PERSONALITY = TRICKY SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 4 HAMON USER Undead, Lycanthrope and Pillar Men figures roll 2 fewer defense dice against this JoJo's attacks. At the end of each round, roll the 20-sided die. On a 15 or more, remove one wound marker from this card. CLACKER VOLLEY SPECIAL ATTACK Range 5 Attack 3 You may attack two times with this special attack, then, if no wounds were dealt by this special attack this turn, you may use this special attack one additional time. "YOUR NEXT LINE IS..." Before an opponent reveals an Order Marker, you may select one unrevealed Order Marker on that opponent's army cards. If your opponent reveals the Order Marker you just selected, and the figure on that army card is in clear sight of this JoJo, subtract 1 from that figure's Attack and add 2 to this JoJo's Defence for the rest of this turn. Last edited by ALEXAN2507; January 26th, 2019 at 05:16 PM. |
#204
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Okay, my experience with Jojo is:
1) I have a bunch of friends who are into it and sometimes I get tricked into thinking there's classic rock discussion in the group chat. 2) I saw an episode with a small child trapped in some kind of time loop where he was trying to kill his dad with a cactus and everyone kept dying. Very prominent product placement for Pepsi. Didn't make a whole hell of a lot of sense. So coming from that level of knowledge... Mista Guido Interesting design. Re-rolling dice is strong, but the cap on re-rolling six dice a round limits him. 'Gangstar' might be a bit niche as a class (assuming that's an actual team name and not a typo?), but it could make sense depending on the mechanical needs of the faction. The language could use some tweaking here and there, but I think it's pretty sound overall: neat little restrained design. Jonathan Is there a really strong thematic reason for the dual personality? Because I don't see a mechanical reason and unless he's known in-fiction as "Jonathan, the man who has two personalities", I'd just pick one or the other. The third power reads more like 'unconquerable' or something than 'noble', but I get the gist of what you're going for. The other two powers... no idea what all this is about. Mechanically speaking, it would make more sense to me if the healing was by itself and the two attack effects were together. Joseph Hamon User again, but this time it has a bonus against Pillar Men, who.... don't exist yet? The card would be cleaner if Hamon User incorporated SAs as well as normals, so Clacker Volley didn't have to repeat that language again. "Your Next Line Is..." is interesting. Does it make sense for him to decrease someone's attack even when they're going after someone else? |
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