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  #2641  
Old December 7th, 2014, 11:22 PM
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Re: Suggestions for the C3V Design Team

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Originally Posted by G1shark View Post
Honestly, I think Red Blok fits Einar's style much better, I have no idea what general would choose cogs as in all honesty, their style differs radically from anything in Heroscape.

Therians = Valkrill
Oni Corp = Utgar
UNA = Jandar, Aquilla, or Vydar
Red Block = Einar
Karmans = Vydar

(Ullar perfers nature so I doubt much scifi outside of biological scifi like the vipers would come from him)

Cogs really are a strange bunch, but I'd love to be proven wrong on them. Perhaps a new general could fill the gap?


for those who don't know, Red Blok are kind of like space russians. (it would be funny to see comrade bonding, if the figures would more readily purchasable)
I agree that Red Blok fits Einar. I just think they both do. Unfortunately, Red Blok has limited availability.


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  #2642  
Old December 8th, 2014, 02:31 AM
betawolf36 betawolf36 is offline
 
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Re: Suggestions for the C3V Design Team

Gale force 9 has these awesome purple crystals that would be great for a dnd terrain expansion.

Find them here.
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  #2643  
Old December 9th, 2014, 12:15 AM
betawolf36 betawolf36 is offline
 
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Re: Suggestions for the C3V Design Team

The board game, Claustrophobia, comes pre-painted and decently priced at generally $50 with 17 minis, so close to $2.95 a figure. Wile I haven't found a specific store that has many copies, there seems to be quite a bit of it scattered across the internet. Most notably at amazon and ebay. With this game in particular I know that even my FLCS has a copy, and it's generally is too small to sell anything other than the cards that it sells there.
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  #2644  
Old December 9th, 2014, 03:18 AM
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Re: Suggestions for the C3V Design Team

That's a really cool looking game.



(These are repainted, I believe, but it's the sculpts at least). Pictured is the Redeemer, 2 Condemned Brutes, 2 Condemned Blades for Hire, and the Demon.



1 of each of the above, and 2 of the 11 Troglodytes included in the set.

So it's basically a Unique Hero, 2 Unique Squads of 2, and another Unique Hero with 11 Common Heroes to go with him.

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  #2645  
Old December 13th, 2014, 03:23 AM
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Re: Suggestions for the C3V Design Team

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Originally Posted by betawolf36 View Post
The board game, Claustrophobia, comes pre-painted and decently priced at generally $50 with 17 minis, so close to $2.95 a figure.
I took a look at the pics over on BGG and it really does look like a great set of figures. The sculpts look good, the paint jobs look decent ... even the bases are close. The problem is, it's not a $50 game that you might find cheaper on Amazon. It's a $65 game that you can find on Amazon for $52. Even at $3 a figure (where one is fairly large), it might still be doable, but then you have this:

Quote:
Originally Posted by superfrog View Post
So it's basically a Unique Hero, 2 Unique Squads of 2, and another Unique Hero with 11 Common Heroes to go with him.
That's a tough configuration. I'm trying to imagine what sort of design we could come up with for a common hero that you might need 11 of, and I'm not coming up with anything.

But you never know.

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

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  #2646  
Old December 13th, 2014, 08:07 AM
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Re: Suggestions for the C3V Design Team

Well met!

Quote:
Originally Posted by Xotli View Post

That's a tough configuration. I'm trying to imagine what sort of design we could come up with for a common hero that you might need 11 of, and I'm not coming up with anything.

But you never know.
Football players.

The Dirty Dozen. Their Special Powers kick in when one of them is dead - and they start the game that way.

The spiritual meaning of 11 is about doubling (2 1s together), and purity and other virtues attributed to the number 1, as well as being one of the "master" numbers. Sun and moon energy simultaneously. Vibrational frequency of balance. I'd call them (duh!) The Eleven - and make them Aquilla. I'd give them generic stats based on their sculpts (it not being clear to me which are theirs), they'd activate like Wyrmlings, and have Double Attack. I'd also give them Sun and Moon Special Powers that were dependent on whether the number of The Eleven on the map was odd or even.



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  #2647  
Old December 13th, 2014, 11:02 AM
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Re: Suggestions for the C3V Design Team

Very cool idea kolakoski. I really like the idea of their powers changing when they go from odd to even to odd...

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  #2648  
Old December 13th, 2014, 12:41 PM
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Re: Suggestions for the C3V Design Team

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Originally Posted by Tornado View Post
Very cool idea kolakoski. I really like the idea of their powers changing when they go from odd to even to odd...
Immediately after I read that, I thought to myself "I have to make a common squad with a power like that".
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  #2649  
Old December 17th, 2014, 07:08 AM
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Re: Suggestions for the C3V Design Team

Well met!

Quote:
Originally Posted by Arch-vile View Post
Quote:
Originally Posted by Tornado View Post
Very cool idea kolakoski. I really like the idea of their powers changing when they go from odd to even to odd...
Immediately after I read that, I thought to myself "I have to make a common squad with a power like that".
If the sculpts are different from one another (still not clear), then an Uncommon Squad could work (see thread in Competitive Armies Forum). A reason to create Uncommon Squads would be just that - to include diverse sculpts in the same squad. I'd love to see a hero that would allow mixing and matching of squad units. Preferably, he'd be a Warlord, as the Romans (with Marcus and the Venoc Warlord, not to mention Zogross) have a lot of potential for such mashing.



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  #2650  
Old December 17th, 2014, 01:43 PM
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Re: Suggestions for the C3V Design Team

I recommended the set over a year ago.
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  #2651  
Old December 17th, 2014, 08:29 PM
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Re: Suggestions for the C3V Design Team

I thought that someone had, but decided to bring it back to the limelight anyway. Thank's for suggesting it Serenity.
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  #2652  
Old December 19th, 2014, 08:18 PM
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Re: Suggestions for the C3V Design Team

Just thought that I'd point out that C3G created a solid mechanism for using huge amounts of Common Heroes, while bonding with a figure as well. Obviously you could adapt it to better fill a role, but there hasn't been a swarm-based power for a while.
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