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Old April 11th, 2010, 11:56 PM
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FishTako's Maps Dragonslayer Ch1: Swanscombe River Crossing

Welcome to FishTako's map thread. I've been a longtime lurker on this site and have loved all the fantastic contributions from the community. I figured it's now time to start giving back. Enjoy!
Quote:
The Dragonslayer Trilogy (a 2 player campaign) v1.0
Vermithrax Pejorative, an ancient dragon has been tormenting the good people of Urland. Twice each year, a lottery is held to determine a virgin sacrifice to appease the dragon's insatiable hunger. Through an unfortunate "incident", the princess (Kyntela Gwyn) is elected. At the King's behest, you must guide a band of brave warriors in their fateful attempt to slay Vermithrax and save the Princess.

Required Materials:
Spoiler Alert!


Chapter 1: Swanscombe River Crossing (uploaded 5/21/2010)
With each passing equinox, Vermithrax's brood grow stronger and bolder as they labor tirelessly underground expanding their intricate network of labyrinthine tunnels.

Our heroes venture forth from the sleepy town of Swanscombe nestled in a river valley on the outskirts of Urland. Marcus and Valguard have assembled a small band of warriors to rendezvous with Parmenio at the edge of the ever growing Blight.

Link to full Chapter 1 description



Chapter 2: The Lake of Fire
(uploaded 5/9/2010)
Our heroes stand at the mouth of Vermithrax's lair and prepare to do battle with the ancient wyrm.

Link to full Chapter 2 description



PREVIEW - Chapter 3: The Siege of Urland (in development)
Here's a sneak preview of the exciting conclusion to the Dragonslayer Trilogy.

The enraged Vermithrax, seeking retribution, lays siege on Castle Urland.


Quote:

Partners in Necessity (2 or 3 players) v1.0
(uploaded 5/03/2010)
This map may be played with either 2 or 3 players. In a 2 player game, remove the Marro Hive LOS blocker.

The 3 player game breaks away from the conventions of a traditional 3 player map. It gives an enormous advantage to the 3rd player by starting on height and within 1st turn access to glyphs. To balance this, the 3rd player is also sandwiched between the other 2 players.

3 Player Special Rules:
In a 3 player game, both players 1 and 2 set up before player 3 (red start zone) places any figures. The 3rd player automatically wins initiative on
the 1st round of the game.

Materials:
1 Swarm of the Marro
2 Ticalla Jungle

Quote:
A False Parley v1.0 (uploaded 4/29/2010)
After weeks of fierce and contentious skirmishes, both generals have sent an advance party to parley at the crossroads of Upper Bleakwoode
Springs. Discussions have now gone awry and the ambassadors from both armies find themselves in the thick of a growing conflict separated from their main
forces.


Materials:
1 Rise of the Valkyrie
2 Road to the Forgotten Forest

Quote:
Subterranean Forest v1.0 (uploaded 4/27/2010)
Another experiment with using a minimal set of tiles. This one went through multiple rebuilds in the physical form due to structural instability. I think you'll be pleased with the end results.

Materials:
1 Battle for the Underdark
1 Road to the Forgotten Forest

Quote:
The Marvelous Scrum v1.0 (uploaded 4/19/2010)
What do the Marvel Superheroes and Villains do on their time off? Welcome to The Marvelous Scrum! This is a CTF style map with respawn mechanics. First team to 2 points wins!

Materials:
1 Marvel: The Conflict Begins

Quote:
Durgeth Wetland Outpost v1.1 (updated 4/27/2010)
Here's another SotM map. I wanted to create an abandoned structure that was overgrown with moss. It features some crazy perches but don't be fooled! Powerful glyphs are protected beneath with limited LOS from height. This map cheats a little with the interlocking wall walks to create the swamp tile overhangs and to maximize road tiles.

Materials:
1 Swarm of the Marro
2 Road to the Forgotten Forest
1 Fortress of the Archkyrie

Quote:
Unabridged v1.1 (edited 4/17/2010)
I've always wanted to build a bridge map. This was a really good exercise in using a minimal number of tiles.

Materials:
1 Swarm of the Marro
1 Road to the Forgotten Forest

Quote:

Kill Switch v1.6
(edited 4/21/2010)
This map features height with a twist! Molten Lava does not start on the wall walks at initial setup. It is only added when a figure stands on the Glyph of Brandar to incinerate height grabbing fliers and the like. Figures on ladders need to roll a d20 when the Kill Switch is first activated. On a 1-16 any figure on ladders take a wound. On a 17-20 they are safe.

Molten Lava is only removed whenever BOTH Glyphs of Brandar are unoccupied.

Version 1.6 features better glyph placement and better unit mobility.

Materials:
1 Battle for the Underdark
1 Marvel: The Conflict Begins
1 Fortress of the Archkyrie
1 Volcarren Wasteland




Kill Switch SotM (edited 4/21/2010)
Here's an alternate build of Kill Switch that swaps out the D&D set and Marvel for Swarm of the Marro and Road to the Forgotten Forest.
Spoiler Alert!
Quote:

Glacial Overflow v1.1
(edited 4/16/2010)
Here's my first posted map and the 4th incarnation of the initial concept. The first run featured too many open fire ranges and heavily favored ranged armies. The second iteration introduced more LOS blockers and shadow tiles to aid melee but was not very large/huge figure friendly. The 3rd version was far more huge figure friendly (even Nilf can fit in most places) but was a bit too good to Zelrig.

Hopefully 4th time's a charm. You be the judge.

Materials:
2 Battle for the Underdark
1 Thaelenk Tundra

This map uses regular snow and ice.

More maps to come. Thanks for looking.

Last edited by FishTako; May 26th, 2010 at 02:47 PM. Reason: Added Dragonslayer Chapter 3 Preview
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  #2  
Old April 12th, 2010, 06:52 AM
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Re: FishTako's Maps

It looks very nice. I hope to see more good things from you.
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  #3  
Old April 12th, 2010, 06:31 PM
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Re: FishTako's Maps

Quote:
Originally Posted by Creationist View Post
It looks very nice. I hope to see more good things from you.
Thanks for the kind words. Let me know if you get a chance to play this. I'd love to get feedback.
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  #4  
Old April 12th, 2010, 06:42 PM
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Re: FishTako's Maps

I really like the kill switch concept.


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Old April 12th, 2010, 07:09 PM
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Re: FishTako's Maps

Quote:
Originally Posted by NecroBlade View Post
I really like the kill switch concept.
As do I. That is something that is definitely different, requires some forethought and strategy to (un)activate, and helps/hinders fliers all at once.

Very cool.

"Chewie should move 6, lumbering or not. He's got long-ass legs"-
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Old April 12th, 2010, 07:27 PM
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Re: FishTako's Maps

Oh, I like the kill switch idea too. Too bad I can't make any of these maps because I don't have the lava OR the tundra set :P

Beware the lynx fl00f...
Lynceus is currently seeking the following:
- 1 Tundra set, 1 Volcarren set
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Old April 12th, 2010, 08:38 PM
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Re: FishTako's Maps

Thanks everyone for your comments.

Kill Switch definitely still needs tweaking though. The main thing is that fliers can still abuse ladders since they still provide good height. I'm seriously debating pulling out the ladders altogether, or modding the kill switch mechanic to also take out units on ladders at the time molten lava tiles are placed.
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Old April 15th, 2010, 09:43 PM
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Re: FishTako's Maps

New version of Kill Switch is up. I think the this version plays much better.

Major Revisions:
- Removing height on the road gives far more incentive to leave it for higher ground. Too bad all of the high ground are on lava fields or the Kill Switch threatened ladders.

- New ladder mechanic forces figures on ladders to roll a d20 when the Kill Switch is activated. On a 1-16 figures take a wound. 17-20 they are safe. (Thanks cmgames for the d20 idea)

- Moved glyphs of Brandar

- Added more LOS blockers and changed ladder positions to provide more melee cover.

- Removed battlements for increased mobility.

Place your order markers carefully! Lots of things will die on this map if you aren't careful.

Enjoy!
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  #9  
Old April 16th, 2010, 03:40 AM
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Re: FishTako's Maps

After additional play testing of Glacial Overflow on Wednesday, the glyphs have been moved to the periphery of the map to promote a wider radius of conflict. Version 1.1 is now up.

I've also added an alternate build of Kill Switch v1.5 with somewhat lighter build requirements. It uses 1 SotM, 1 RttFF, 1 VW and 1 FotA. Enjoy!
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Old April 17th, 2010, 02:53 AM
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Re: FishTako's Maps

Unabridged v1
I've always wanted to build a bridge map. This was a really good exercise in using a minimal number of tiles. Usually I build maps with the actual tiles before inputting it into virtualscape. This one was built digitally first.

Materials:
1 Swarm of the Marro
1 Road to the Forgotten Forest

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  #11  
Old April 17th, 2010, 05:34 AM
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Re: FishTako's Maps

I love building maps with minimal tiles, so I'm glad you're giving it a go. It seems odd to me that it will take longer reaching the glyph by using the road rather than cross country travel though. (Because the the road bonus can't carry you onto the glyph, merely adjacent.)


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Old April 17th, 2010, 06:12 AM
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Re: FishTako's Maps

I can't say I like bridge maps that don't make the bridge at least 6 levels high. (So figures can walk under them)

I love the kill switch concept, though.

Spoiler Alert!
...In the Dream Cave...
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