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Maps & Scenarios Battlegrounds and scenarios |
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#109
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Re: Maps by Darkmage7a
Wow, this is like a totally different map. Still jealous, too.
OK, these are my initial thoughts, but I'd like to actually get a game on the current version before altering anything. The pit trap is an idea to make that short route to the glyph longer (figures must stop on any glyph, so you can't just one-two onto the power glyph). The white lines... So I was thinking about moving the SZs to the adjacent shadow tiles and lifting up the t-glyphs with the sand and rock one-hexes, then stealing the water tiles and putting them on the outside next to the power glyphs to the benefit of double space figures. The blue lines are where I'd like to playtest the outcroups at to see if they cover the SZ at all. |
#110
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Re: Maps by Darkmage7a
That map is so much different from the first, I would just consider it a new map.
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#111
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Re: Maps by Darkmage7a
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Perhaps this was the more subtle version everyone was asking for?
Spoiler Alert!
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Thanks for the thoughts. Last edited by Darkmage7a; January 25th, 2012 at 10:12 PM. |
#112
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Re: Maps by Darkmage7a
I wasn't suggesting that you make a third version more similar to the original, just that the second version should be it's own map.
But overall, all three are nice. The third is my favorite. It's nice to be back on the site and hear from everyone again. |
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