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#97
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Re: Heroscape with HexScape
We don't have scan for thoses three figures for now.
All the others, we have the figures and they were cleaned out in blender. |
#98
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Re: Heroscape with HexScape
Just to resurrect the whole "wouldn't an AI be cool" discussion. I was recently looking through community addons when I found Heroscape Automated Battle System's rules. They describe a pretty decent algorithm for an AI to follow. The hardest part seems to be that it relies on having a Line of Sight check.
If you ever decide to add an automated LoS check then this could be something worth considering? |
#99
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Re: Heroscape with HexScape
Somebody uploaded Laglor to 123d:
http://www.123dapp.com/catch/Laglor/4878152 I don't know what's involved in cleanup etc., but it looks pretty good to me. |
#100
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Re: Heroscape with HexScape
Quote:
If you go through the Hexscape groupe at 123D Catch, you'll see almost every figure we are working on ! Laglor is part of it. (so to see the groupe, go back to Laglor's page at 123D Catch, and on the right you'll see the Hexscape Group Logo. ) |
#101
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Re: Heroscape with HexScape
So for wave 6, I can't find any scans for Shades of Bleakewoode or Tagawa Samurai Archers. Are these available?
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#102
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Re: Heroscape with HexScape
Not yet.
"It's better to ask for forgiveness than permission." |
#103
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Re: Heroscape with HexScape
The HexScape team would like to announce the release of the fifth Wave of 3D models and cards, available here. It contains: Wave 5: Thora's Vengeance
as well as : Crest of the Valkyrie
and: Sir Hawthorne's Arrival
Models mostly scanned by @White Knight , Blender editing mostly by yours truly, and contributions also by @Kinseth and @DanieLoche . @Weirdowithbeardo provided a rebased version of Hatamoto Taro, from a scan by White Knight. So, as you can see, a lot of folks contributed to this project, and our thanks to all! "It's better to ask for forgiveness than permission." Last edited by SlipperySlope; March 3rd, 2016 at 11:05 PM. |
#104
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Re: Heroscape with HexScape
They look great! The only thing I noticed was that the Blastatrons only have 3 figures per card instead of 4.
Search for any Heroscape cards and create armies. Create, save and search your own custom cards. Check out HACCS (Heroscape Army Creator and Card Searcher)! |
#105
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Re: Heroscape with HexScape
Very cool!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#106
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Re: Heroscape with HexScape
Thanks!
Good catch -- just corrected it and updated the asset pack. "It's better to ask for forgiveness than permission." |
#107
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Re: Heroscape with HexScape
Added Wave 5 to the OP. Thanks a lot
@SlipperySlope
!
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#108
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Re: Heroscape with HexScape
Every time I try to load in an army HAC file it says.
Error in C:\User\Joe\Downloads\Nameless_Army.hsa army file line 3. "classic_SgtDrakeAlexanderRotV" card was not found in the inventory I know I've installed all the assets so what's going on??? Also the maps I'm trying to load in as .hsc files are rendering terribly is this a me problem or are other people experiencing this??? |
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