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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#49
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Re: 4th>10th
Quote:
He says that, Quote:
He never says anything about standing in lines. Plain and simple. His post doesn't say why the American lines were better than the British lines; his post says that sometimes the untrained can still be the better army. I think your response was uncalled for. As for an actual comparesin I think the 4th mass are better because their Vallient defense bonus works against range; this makes them more versitile than the 10th (who's bonus only works against melee). The only reason I would pick the 10th is if my oponent is playing all melee or I had a late game hero I wanted to play that wasn't Vallient. In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
#50
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Re: 4th>10th
Yes the other day I played a game with a good team with the 10th reg. It was:
10th reg x2 Sacred Band x3 and either Valguard and Parmenio or parmenio, Isamu, and Marcus It worked pritty well aginst my friends 4th mass x2 and KoW x2 Gilbert and Alster I cant spell so please dont flame me about that. T.H.E. 4 Life |
#51
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Re: 4th>10th
One recent conjecture, Stacy Schiff's, A Great Improvisation: Franklin, France, and the Birth of America points out that the use of French gunpowder by American soldiers may have given them the needed advantage, as it was much more efficient than British or homemade ammunition. Think of the French as Laglor-like, adding range to the 4th Mass.
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#53
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Re: 4th>10th
Why dont one of you just make an army of 4th and 10th and just let them battle it out. Then the last guys standing is the better squad.
Lets say 4 10th squads and 4 4th squads. I would do it myself, but I dont even have one squad. In war, indeed, there is no substitute for victory. ~General MacArthur Great Traders: Nyys, generalgina, Porkins, Grand Moff Venom, Bogusoid, MikeLizzio, FEDEX WORKER MY TRADE LIST |
#54
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Re: 4th>10th
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4th Mass x4: 280 Total: 600pts, 17 hexes. Last edited by ollie; January 20th, 2009 at 10:53 AM. Reason: 4x4 is not 12. |
#55
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Re: 4th>10th
merci to the french!
My Customs My Maps "For by grace are ye saved through faith; and that not of yourselves: it is the gift of God: Not of works, lest any man should boast." Ephesians 2:8-9 |
#56
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Re: 4th>10th
I heard it was because the British would have tea and crumpets, but the Americans would have squirrel meat and whiskey. I'd put my money on the Americans too.
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#57
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Re: 4th>10th
If we're allowing Marvel, then gimme
350 4th Mass x5 220 Captain America 30 Edlgrim the Viking Champion 600, 22 hexes ... any day. I do love Captain America. ~dok, who is feeling patriotic today, and likes Aldin's sign-off style P.S. I thought we won the war by not losing. Seriously, we lost all the cities, but won the war by managing to keep an army on the field for eight years, and managing to win a couple battles here and there. That, and help from the French, eventually led the Brits to give up trying. |
#58
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Re: 4th>10th
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-Ollie, still trying and pumped up on tea and crumpets. |
#59
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Re: 4th>10th
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So, going back to your original army: 225 10th x3 80 Deathreavers x2 80 Raelin TKW 100 Marcus Decimus Gallus 485, 22 spaces Rather than tossing the rats, let's toss Marcus, and add, say: 225 10th x3 80 Deathreavers x2 80 Raelin TKW 120 Kaemon Awa 505, 22 spaces Now you're not really offense-starved any more, and that's a pretty darn solid army. EDIT: I now realize I just posted Lonewolf's army you beat in the championship game, only with 12 redcoats in stead of 12 stingers. So, yes, that's a good army. And hey, it's 15 points cheaper this way... Last edited by dok; January 20th, 2009 at 05:36 PM. |
#60
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Re: 4th>10th
I think what this and every article shows is the brilliance of the balance of the pieces.
Simply put, the 10th to 4th comparisons are misleading, because while they are similar in base stats, molds, and 1 rule, they are actually used in very different armies for different reasons. You can't just sub one for the other and say that because the swapped-in unit isn't as good that it is worse - it's not a fair comparison. The 4th are a unit that you build an army around - why else on earth would you choose only valiant units? On the other hand, the 10th are units that you add to support a wide range of other armies. |
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