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Old June 20th, 2020, 12:36 AM
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The Spellbook of Tarot: Temperance

The Spellbook of Tarot: Temperance

C3G DC WAVE 39
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Spell Bio - Tarot is an ancient art, dating all the way back to the 15th century. The cards are said to have mystical power, and can be used to gain insight into your past, present, or future.

Temperance is a card representing balance, patience, and moderation. Often when you find yourself in the heat of battle, taking a second to catch your breath can be the difference between victory and defeat.
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Spell Card: See the rules for playing with Spells here.

-Rulings and Clarifications-
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-Strategy, Tactics and Tips-
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-Heroscapers Community Contributions-

Last edited by Arkham; June 21st, 2021 at 05:37 PM.
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  #2  
Old June 20th, 2020, 12:36 AM
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Re: The Spellbook of Tarot: Temperance (Breathing)

SPELL OF TAROT: TEMPERANCE
Unique Spell
25 Points


You may not draft any other Tarot Spells unless you draft a figure with the Tarot Deck special power. At the start of the round, you may cast this spell. For the rest of the round, after any Unique Hero you control takes a turn, if that Hero did not move or attack and has not had a Wound Marker removed from its card by Temperance this round, you may remove a Wound Marker from that figure's card.

Last edited by MrNobody; August 14th, 2020 at 03:03 PM. Reason: Changed points to 25
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Old June 20th, 2020, 12:37 AM
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Re: The Spellbook of Tarot: Temperance (Breathing)

Art
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Old June 20th, 2020, 09:56 AM
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Re: The Spellbook of Tarot: Temperance (Breathing)

It's an interesting one. And probably pretty potent with any MD figure that doesn't need to move or attack, since you get a lot of mileage from each Wound Marker. Someone like Raven stands out to me.
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Old June 20th, 2020, 10:11 AM
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Re: The Spellbook of Tarot: Temperance (Breathing)

Yeah, that’s definitely a potential issue/cost driver. I was thinking of tying it to an OM reveal to limit it a bit, but that still doesn’t make it any less effective with endgame Raven.
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Old June 20th, 2020, 12:19 PM
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Re: The Spellbook of Tarot: Temperance (Breathing)

This has some high potential, since we don't REALLY have proper healers in our meta. Also might want to tie it to once per player turn or something? Otherwise Prof X with a magic mutant can heal 6 wounds a round (Not that it'd probably be GOOD, but worth mentioning)
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Old June 20th, 2020, 06:54 PM
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Re: The Spellbook of Tarot: Temperance (Breathing)

I understand the general healing concern as it relates to MD figures and others who can limit the number of wounds you can take per attack (e. Conan) or just don't take W's very often (Superman), but for low level types healing 1W just isn't worth giving up the turn. You can heal that 1W, then lose 2 or more wounds on your opponents very next OM reveal. Is there a way we can balance it so low level types can heal multiple wounds while heavy hitters only get 1 back?
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Old June 20th, 2020, 08:19 PM
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Re: The Spellbook of Tarot: Temperance (Breathing)

A cost mechanic.
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  #9  
Old June 20th, 2020, 11:23 PM
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Re: The Spellbook of Tarot: Temperance (Breathing)

I mean, it's like any other soft synergy thing. A +1 attack matters more to multi-attackers or figures with Deadly Shot/Strike. Similar thing here. You get to build around it, so it should be costed on the basis of its best combinations.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old June 21st, 2020, 12:02 AM
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Re: The Spellbook of Tarot: Temperance (Breathing)

Is this meant to be universal...so if it's casts it's active for both teams. It does say "any Unique Hero" but wasn't entirely sure what that entailed.

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Old June 21st, 2020, 12:11 AM
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Re: The Spellbook of Tarot: Temperance (Breathing)

I suspect the "you may" part in there will keep it from happening for anyone but your team most of the time.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old June 21st, 2020, 03:52 AM
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Re: The Spellbook of Tarot: Temperance (Breathing)

Quote:
Originally Posted by Lord Pyre View Post
This has some high potential, since we don't REALLY have proper healers in our meta. Also might want to tie it to once per player turn or something? Otherwise Prof X with a magic mutant can heal 6 wounds a round (Not that it'd probably be GOOD, but worth mentioning)
Quote:
Originally Posted by Yodaking View Post
I understand the general healing concern as it relates to MD figures and others who can limit the number of wounds you can take per attack (e. Conan) or just don't take W's very often (Superman), but for low level types healing 1W just isn't worth giving up the turn. You can heal that 1W, then lose 2 or more wounds on your opponents very next OM reveal. Is there a way we can balance it so low level types can heal multiple wounds while heavy hitters only get 1 back?
If anything, it might make sense to only let you be able to heal 1 wound per figure during the course of the round? Stops it from being an annoying stall tactic if you have an MD figure and some Healing Energies as well. Keeps it low-key too, which is a goal here.
Quote:
Originally Posted by japes View Post
Is this meant to be universal...so if it's casts it's active for both teams. It does say "any Unique Hero" but wasn't entirely sure what that entailed.
Quote:
Originally Posted by IAmBatman View Post
I suspect the "you may" part in there will keep it from happening for anyone but your team most of the time.
The intention was that it worked for all players, yeah. Should probably update the text to make that more clear.
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