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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #925  
Old May 3rd, 2020, 11:33 AM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Quote:
Originally Posted by MrNobody View Post
Pretty cool, but I feel like he’s too powerful? Don’t quite know the point value goal here.

On that first power, is it supposed to be “instead of moving or instead of attacking” or “instead of moving and attacking?”

The Chimera Squad guys are all pretty stronk relative to your average XCOM soldier, so being powerful isn't a huge concern. Verge isn't exactly a push-over. I guess I'd say max 300 points maybe? I could nerf him if he's looking like he's more than that however


And now, it's moving or attacking- in Chimera Squad, he can use his psionic abilities without ending the turn, so he can use two instead of moving or attacking

What's up with claymation?
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  #926  
Old May 3rd, 2020, 01:12 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

I mean he’s fairly fragile if he doesn’t have markers on people, but he’s combining a lot of powerful attributes in one space. OM removal, unblockables, auto-skulls, and healing are all pretty strong abilities to have independently, nevermind together. And once he has markers on one or two guys, he can just retreat and continually roll unblockables until those guys fall.

A common heuristic I’ve been using to see how balanced a design is goes something like this;
A) Does this unit have an unfair advantage against the classic X-Men?
B) Does this unit have an unfair advantage against the F4?
C) Does this design have an unfair advantage against Lanterns?
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  #927  
Old May 3rd, 2020, 09:19 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Quote:
Originally Posted by MrNobody View Post
I mean he’s fairly fragile if he doesn’t have markers on people, but he’s combining a lot of powerful attributes in one space. OM removal, unblockables, auto-skulls, and healing are all pretty strong abilities to have independently, nevermind together. And once he has markers on one or two guys, he can just retreat and continually roll unblockables until those guys fall.

A common heuristic I’ve been using to see how balanced a design is goes something like this;
A) Does this unit have an unfair advantage against the classic X-Men?
B) Does this unit have an unfair advantage against the F4?
C) Does this design have an unfair advantage against Lanterns?

He is, however, intentionally limited in that he can't use the OM removal on anyone he's already done it too and he never gets those Markers back.

What's up with claymation?
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  #928  
Old May 4th, 2020, 08:22 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)



NAME = FLOATERS

SPECIES = FLOATER
UNIQUENESS = COMMON SQUAD (3)
CLASS = SOLDIERS
PERSONALITY = CONQUERED

SIZE/HEIGHT = MEDIUM 4

LIFE = 1

MOVE = 6
RANGE = 6
ATTACK = 3
DEFENSE = 3

POINTS = ???

LAUNCH

Instead of moving and attacking with a Floater you control, you may immediately place that Floater on any space within 12 spaces of its current space. Floaters will take leaving engagement attacks if they were engaged with a figure before using Launch.

AERIAL ADVANTAGE
While a Floater can use its Flying special power, they are always considered to have height advantage on non-flying figures.

FLYING

What's up with claymation?

Last edited by ALEXAN2507; May 5th, 2020 at 07:31 AM.
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  #929  
Old May 4th, 2020, 08:31 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Quote:
Originally Posted by ALEXAN2507 View Post


NAME = FLOATERS

SPECIES = CYBORG
UNIQUENESS = COMMON SQUAD (3)
CLASS = INVADERS/SOLDIERS
PERSONALITY = TORTURED

SIZE/HEIGHT = MEDIUM 4

LIFE = 1

MOVE = 6
RANGE = 6
ATTACK = 3
DEFENSE = 4

POINTS = ???


AIRBORNE
Floaters always count as having height advantage when attacking or defending. Floaters never take leaving engagement attacks.

LAUNCH
Instead of moving and attacking with a Floater you control, you may immediately place that Floater on any space within ten spaces of its current space.

FLYING


Floaters are reasonably simple. Their tactics consist entirely of flying around and flanking people, using "Launch" to reposition themselves swiftly (at the expense of an attack)
This other guy posted an interesting draft, might be worth stealing some things from.

Last edited by MrNobody; May 4th, 2020 at 08:47 PM.
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  #930  
Old May 4th, 2020, 08:58 PM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Quote:
Originally Posted by mrnobody View Post
Quote:
Originally Posted by alexan2507 View Post


name = floaters

species = cyborg
uniqueness = common squad (3)
class = invaders/soldiers
personality = tortured

size/height = medium 4

life = 1

move = 6
range = 6
attack = 3
defense = 4

points = ???


airborne
floaters always count as having height advantage when attacking or defending. Floaters never take leaving engagement attacks.

launch
instead of moving and attacking with a floater you control, you may immediately place that floater on any space within ten spaces of its current space.

flying


floaters are reasonably simple. Their tactics consist entirely of flying around and flanking people, using "launch" to reposition themselves swiftly (at the expense of an attack)
this other guy posted an interesting draft, might be worth stealing some things from.
oops i forgot i did them once loool

What's up with claymation?
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  #931  
Old May 4th, 2020, 08:59 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

I like the design I just did a bit better though, although I may repurpose Launch from that older one

Kinda fits nicer

What's up with claymation?
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  #932  
Old May 4th, 2020, 10:11 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)



NAME = SECTOID COMMANDER

SPECIES = SECTOID
UNIQUENESS = UNCOMMON HERO
CLASS = TELEPATH
PERSONALITY = CONQUERED

SIZE/HEIGHT = SMALL 3

LIFE = 4

MOVE = 5
RANGE = 6
ATTACK = 4
DEFENSE = 4

POINTS = ???

GREATER MIND MERGE

Start the game with a blue Mind Merge Marker. Instead of moving or attacking with this Sectoid Commander, you may place the Mind Merge Marker on this card. If the Mind Merge Marker is on this card, Sectoids within 4 spaces of this Sectoid Commander count all shields rolled as additional skulls when attacking. Only one Sectoid Commander may have a Mind Merger Marker on their card at a time. At the end of the round, remove the Mind Merge Marker from this card.

PSIONIC CONTROL
Instead of attacking with this Sectoid Commander, you may choose one opponent's Unique Hero within 4 spaces and roll the 20-sided die. On a 16 or more, remove all Order Markers from that figure's card, then take temporary control of that figure and immediately take a turn with that figure, and you may not take any additional turns with other figures you control. At the end of the round, control of the chosen Hero returns to the player who controlled the Hero before Psionic Control.

MINDFRAY
Once per round, instead of attacking with this Sectoid Commander, you may roll one unblockable attack die against a figure within 4 spaces of it. If that figure was a Unique Hero, for the rest of the round subtract 1 from their Move and Attack. Telepaths and figures with the Mental Shield special power are not affected by Mindfray.

What's up with claymation?

Last edited by ALEXAN2507; May 4th, 2020 at 11:17 PM.
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  #933  
Old May 5th, 2020, 07:19 AM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)



NAME = HEAVY FLOATER

SPECIES = FLOATER
UNIQUENESS = UNCOMMON HERO
CLASS = SOLDIER
PERSONALITY = CONQUERED

SIZE/HEIGHT = MEDIUM 4

LIFE = 3

MOVE = 6
RANGE = 6
ATTACK = 4
DEFENSE = 4

POINTS = ???

LAUNCH

Instead of moving and attacking with this Heavy Floater, you may immediately place this Heavy Floater on any space within 12 spaces of its current space. Heavy Floaters will take leaving engagement attacks if they were engaged with a figure before using Launch.

AERIAL ADVANTAGE

While this Heavy Floater can use its Flying special power, it is always considered to have height advantage on non-flying figures.

FLYING

What's up with claymation?
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  #934  
Old May 5th, 2020, 07:42 AM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)



NAME = MUTON SOLDIERS

SPECIES = MUTON
UNIQUENESS = COMMON SQUAD (3)
CLASS = SOLDIERS
PERSONALITY = CONQUERED

SIZE/HEIGHT = MEDIUM 6

LIFE = 1

MOVE = 5
RANGE = 6
ATTACK = 4
DEFENSE = 4

POINTS = ???

BLOOD CALL

Once per round, you may choose one Muton Soldier to use Blood Call instead of attacking. For the remainder of the round, all Mutons you control add 1 to their Move, and may re-roll one blank when attacking or defending.

INTIMIDATE
If a Muton figure you control is wounded or destroyed within 4 spaces of a Muton Soldier you control, roll the 20-sided die. On an 18 or more, you may remove one Order Marker at random from your opponent's army cards.

TOUGH
When rolling defense dice against a normal attack, Muton Soldiers always add one automatic shield to whatever is rolled.

WEAK-MINDED 2
If any player rolls the 20-sided die to take temporary or permanent control of a Muton Soldier, that player may add 2 to the roll.

What's up with claymation?
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  #935  
Old May 11th, 2020, 07:17 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

@Tornado I was going through my camera files and saw these pics I took of Serenity that I never uploaded. Gives you an idea of size.







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  #936  
Old May 11th, 2020, 07:18 PM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Never seen Firefly, but that looks bleeding awesome.


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