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  #4069  
Old November 23rd, 2015, 12:38 AM
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Re: Robuts

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Originally Posted by mtl1998 View Post

Bramcephys-230
Garrett Burns-70
Red Ants x5-200

Ants take all OMs first few rounds and swarm and take out repulsors first and then as many snipers as possible. Bram follows. Evil eye glare should take out a couple snipers on his advance to them and Omegacron. Bram should focus his attack on Omegacron since he has the highest attack and the greatest chance to break through Omega's defense. Garrett cleans up. Quick draw's a nice power against a ranged army (as well as evil eye which is especially good against the snipers without their repulsors).
Zombies x5 300
Cyprien 450
Sonya 495

Zombies come out first and munch on ants and whatever else they can manage to kill. Cyprien/sonya cause they fit the theme and should be able to handle what survives the zombification.
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  #4070  
Old November 23rd, 2015, 02:32 PM
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Re: Robuts

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Originally Posted by dart48 View Post
Zombies x5 300
Cyprien 450
Sonya 495

Zombies come out first and munch on ants and whatever else they can manage to kill. Cyprien/sonya cause they fit the theme and should be able to handle what survives the zombification.
Major X17-100
Deathwalker 8000-130
Maarden Hounds x3-270
500/11

Zombies would have a difficult time killing more than one hound per turn while the hounds can easily get past the zombies three defense and also have plague to help out. Also, they're large, so once a zombie is dead, it's dead. DW8k comes out after the hounds are mostly are completely gone and kills the remaining zombies and then will be sent to put as many wounds as possible on Cyprien. X17 can easily finish off what's left of the vampires. No zombies will be reborn the entire game, and Cyprien will be forced to go after the hounds if he wanted to chilling touch anything, which would be a rough spot for him to be in anyway. It's important that the zombies don't onslaught the deathwalker before it can finish them off.

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  #4071  
Old November 24th, 2015, 12:36 PM
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Re: Robuts

Quote:
Originally Posted by mtl1998 View Post
Major X17-100
Deathwalker 8000-130
Maarden Hounds x3-270
500/11
Microcorp Agents x 5


Agents rush to height. The agents have to spread out to limit plague. I've played Agents vs. Hounds a few times and the Agents win the majority of the time. (Dwarves would just have been unfair against Hounds and DW8K.)
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  #4072  
Old November 24th, 2015, 02:04 PM
mtl1998 mtl1998 is offline
 
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Re: Robuts

Quote:
Originally Posted by Rich10 View Post
Quote:
Originally Posted by mtl1998 View Post
Major X17-100
Deathwalker 8000-130
Maarden Hounds x3-270
500/11
Microcorp Agents x 5


Agents rush to height. The agents have to spread out to limit plague. I've played Agents vs. Hounds a few times and the Agents win the majority of the time. (Dwarves would just have been unfair against Hounds and DW8K.)
Krav-100
Raelin-80
Nakitas-120
Laglor-110
Gorillanators x1-90

Krav backed by Raelin and Nakitas with 9 range should take out the majority of your microcorp. You'll have to come to me since you're outranged and facing stealth dodge, hopefully bringing you off height. Gorillas are there just because. If they have height, it'll be hard to kill them with an attack of 2.

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  #4073  
Old November 29th, 2015, 07:55 PM
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Re: Knights and Dragons

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by Rich10 View Post
Quote:
Originally Posted by mtl1998 View Post
Major X17-100
Deathwalker 8000-130
Maarden Hounds x3-270
500/11
Microcorp Agents x 5


Agents rush to height. The agents have to spread out to limit plague. I've played Agents vs. Hounds a few times and the Agents win the majority of the time. (Dwarves would just have been unfair against Hounds and DW8K.)
Krav-100
Raelin-80
Nakitas-120
Laglor-110
Gorillanators x1-90

Krav backed by Raelin and Nakitas with 9 range should take out the majority of your microcorp. You'll have to come to me since you're outranged and facing stealth dodge, hopefully bringing you off height. Gorillas are there just because. If they have height, it'll be hard to kill them with an attack of 2.
5x Phantom Knights - 350/15
Mimring - 500/17

Knights are very range-resistant, and can easily take down most of the pod. Mimring is here to take out the Nakita, as Engagement Strike could be tricky. He also out-ranges you once Laglor has fallen. PK's beat Krav and Laglor, possibly eliminating RaeRae and G'nators. Mimring handles Nakita, and can run cleanup.


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  #4074  
Old November 30th, 2015, 01:12 AM
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Re: Knights and Dragons

Quote:
Originally Posted by Marro_Warlord View Post
5x Phantom Knights - 350/15
Mimring - 500/17

Drones x 6 300/18
Moltenclaw 470/19
Marcu 490 20
Otonoshi 500/21


Moltenclaw is tougher than Mimring and can do damage to the PK's with the special. The Drones can out-melee the PK's. Marcu could take out a few PK's. Otonoshi, because I haven't seen her in a while.
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  #4075  
Old December 2nd, 2015, 12:02 AM
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Re: Knights and Dragons

Quote:
Originally Posted by Rich10 View Post
Drones x 6 300/18
Moltenclaw 470/19
Marcu 490 20
Otonoshi 500/21
Kato Katsuro - 200/1
Ashigaru Yari x3 - 320/13
Ashigaru Harquebus x3 - 500/25
(sit a Yari) - 500/24

I'm hoping the start zone is such that Burning Breath won't end the match on OM 1... assuming that, I think the Ashigaru swarm can wait then fire then stab Moltenclaw and the drones. If it comes to it, Kato can survive some hits and take out Marcu. Otonashi dies by jumping off the board, wishing she was Isamu.

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  #4076  
Old December 2nd, 2015, 12:36 AM
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Re: Knights and Dragons

Quote:
Originally Posted by fomox View Post
Kato Katsuro - 200/1
Ashigaru Yari x3 - 320/13
Ashigaru Harquebus x3 - 500/25
(sit a Yari) - 500/24
DW8K - 130/1
DCMK3 - 260/2
Zettian Infantry x2 - 390/8
Zettian Deathwings x2 - 490/12
Isamu - 500/13

8000 is going to have a hayday here. Deathcommander has a good ranged attack, as he can take out multiple foes. Infantry can be solid meat shields and Deathwings go in for the big swings with Self-Destruct.


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  #4077  
Old December 7th, 2015, 02:35 PM
mtl1998 mtl1998 is offline
 
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Re: Knights and Dragons

Quote:
Originally Posted by Marro_Warlord View Post
Quote:
Originally Posted by fomox View Post
Kato Katsuro - 200/1
Ashigaru Yari x3 - 320/13
Ashigaru Harquebus x3 - 500/25
(sit a Yari) - 500/24
DW8K - 130/1
DCMK3 - 260/2
Zettian Infantry x2 - 390/8
Zettian Deathwings x2 - 490/12
Isamu - 500/13

8000 is going to have a hayday here. Deathcommander has a good ranged attack, as he can take out multiple foes. Infantry can be solid meat shields and Deathwings go in for the big swings with Self-Destruct.

Nilfheim-185
Iron Golem x2-200
Airborne Elite-110

The Iron Golem are great against DW8K, the zettians, and good enough against DCM3. Two of them are to ensure that they'll last to take out the big defense heroes and special attackers. Nilfheim will be saved for last. If the airborne haven't dropped yet, he'll cautiously fly around all guerilla like until they drop. If so, Nilf will wait until the end and clean up staying out of engagements mostly. The airborne are just ranged support that can hit hard, although they probably aren't even needed.

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  #4078  
Old December 14th, 2015, 05:57 PM
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Re: Knights and Dragons

Quote:
Originally Posted by mtl1998 View Post

Nilfheim-185
Iron Golem x2-200
Airborne Elite-110

The Iron Golem are great against DW8K, the zettians, and good enough against DCM3. Two of them are to ensure that they'll last to take out the big defense heroes and special attackers. Nilfheim will be saved for last. If the airborne haven't dropped yet, he'll cautiously fly around all guerilla like until they drop. If so, Nilf will wait until the end and clean up staying out of engagements mostly. The airborne are just ranged support that can hit hard, although they probably aren't even needed.
Hulk 370
Syvarris 470
Guilty 500

The Hulk should have a hay day with all the heros and should do fine with the airborne elite. Syvarris should handle cleanup if the Hulk dies and Guilty cause he's cool.
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  #4079  
Old December 14th, 2015, 06:11 PM
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Spit Take

Black Wyrm x 16
Marcu

Small/medium heroes mean that I can kill a lot of them from spitting. Guilty and Syvarris could give me trouble but I think there's just too many for them to get through especially because I have flight and they don't.

~Dysole, noting that this could just as easily backfire with a hot Syv/Guilty

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  #4080  
Old December 14th, 2015, 06:24 PM
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Elves and Vampies!

Quote:
Originally Posted by dart48 View Post
Quote:
Originally Posted by mtl1998 View Post

Nilfheim-185
Iron Golem x2-200
Airborne Elite-110

The Iron Golem are great against DW8K, the zettians, and good enough against DCM3. Two of them are to ensure that they'll last to take out the big defense heroes and special attackers. Nilfheim will be saved for last. If the airborne haven't dropped yet, he'll cautiously fly around all guerilla like until they drop. If so, Nilf will wait until the end and clean up staying out of engagements mostly. The airborne are just ranged support that can hit hard, although they probably aren't even needed.
Hulk 370
Syvarris 470
Guilty 500

The Hulk should have a hay day with all the heros and should do fine with the airborne elite. Syvarris should handle cleanup if the Hulk dies and Guilty cause he's cool.
Warriors of Ashra x6 - 300/18
Cyprien - 450/19
Sonya - 495/19

Warriors engage Hulk, Cyprien attacks the Syv and Guilty, backed up by Sonya. Warriors should be able to attack Hulk and defend with Defensive Agility. Super leap may be a problem, but they can move away. Cyp and Son fly, and make good assassins against ranged.


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