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  #745  
Old April 19th, 2021, 04:01 PM
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Re: C3G Strategy Discussion - Green Lantern (Kyle Rayner)

Quote:
Originally Posted by IAmBatman View Post
He's outshined by the other GLs but he works well with them and adds on well to them. Construct Shields and Decoys are the best use with him, though a Stealth Bomber for some auto wounds isn't bad either. I think y'all are underrating him slightly. He's the cheapest GL and still does most of what the others do.

3/B+ (3 only because he needs constructs with him to properly shine).
Quote:
Originally Posted by tcglkn View Post
I'd love him with WL Kyle if he wasn't also Kyle... I still love to pair him with the Mech Warrior Construct, but y'all seem to be sleeping on that one too.
I'm in this group. He's significantly cheaper that the other so you easily have room for some Shields and/or decoys without it costing much more. I too like the Mech. Never really use the other two Constructs.

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  #746  
Old April 19th, 2021, 09:18 PM
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Re: C3G Strategy Discussion - Hand Ninja

I really enjoy them, but they're nothing over the top, so 3/B+ from me.
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  #747  
Old April 20th, 2021, 08:25 AM
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Re: C3G Strategy Discussion - Hand Ninja

Not too tough on their own, but the bonding options they have (squad to squad bonding!) are pretty awesome. Losing out on Punisher as a partner takes them down a tad, but they're one of the stronger C3G common squads, in my opinion and very easy to build into armies.

4/B+

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #748  
Old April 21st, 2021, 09:06 AM
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Re: C3G Strategy Discussion - Hand Ninja

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  #749  
Old April 21st, 2021, 09:50 AM
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Re: C3G Strategy Discussion - HYDRA Agents

Depowering of the Cosmic Cube hurt them a bit. Basically you're spamming them and hoping to get height and/or a boost from Madame HYDRA to give them a somewhat useful attack. At least five attacks per Order Marker is solid, but when four of them are attacks of two, that hurts. You'll have to build armies around them but you have a solid amount of options to do so.

4/B

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #750  
Old April 21st, 2021, 11:29 AM
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Re: C3G Strategy Discussion - HYDRA Agents

These are another really solid draft. They just need more options to bond with. 3/B+ for me.
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  #751  
Old April 21st, 2021, 02:35 PM
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Re: C3G Strategy Discussion - HYDRA Agents

Hand Ninjas - Solid fun squad that makes and easy out of the box team of bad guys considering all the fun bonding options available. They themselves aren't going to win you the game, but disengage does allows one to get up to high ground for a ranged attack of 4 fairly often while the other two you move can work as a screen and be a speed bump for most heroes. This buys the bonding heroes a little more time to do their thing. 4 stars.

HYDRA - I haven't had a good showing even one time from these guys. That might be because they haven't gone up against other squads very often, usually hero lead teams. When I did pit them specifically against the SHIELD Agents, they were wiped out pretty effortlessly. The attack of 2 is just too weak to ever accomplish much, bonding options are pretty limited, and the attack boost from Madam Hydra doesn't trigger often if at all. All they are really good for is swarming an army of single attack per OM reveal units and forcing them to waste their time killing them one by one. How often does someone play an army like that? 2 stars.
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  #752  
Old April 21st, 2021, 05:02 PM
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Re: C3G Strategy Discussion - HYDRA Agents

Seems like Hydra agents need someone to come along and give them an attack boost.

Try to remember that we are here on the site to give each other help and joy, not grief and irritation. - David Harrison Dyer Revdyer
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  #753  
Old April 22nd, 2021, 08:55 AM
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Re: C3G Strategy Discussion - HYDRA Agents

I haven't tried these guys yet. I'd guess there's a decent amount of HYDRA figures without designs, that could expand the faction.

Anyway, it seems like these guys can swarm pretty well for cheap, but swarms are pretty uncommon in C3G, and I don't know if they're any good. The Red Skull bonding seems nice.
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  #754  
Old April 22nd, 2021, 09:01 AM
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Re: C3G Strategy Discussion - HYDRA Agents

I enjoy builds with them, Madame HYDRA, Baron von Strucker, and Red Skull, but, yeah, they're a little light in offense.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #755  
Old April 22nd, 2021, 09:16 AM
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Re: C3G Strategy Discussion - HYDRA Agents

I used to use Hydra builds often for tests. But as a squad I think they’re just a tad too weak to be a decent core.
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  #756  
Old April 22nd, 2021, 09:19 AM
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Re: C3G Strategy Discussion - HYDRA Agents

It's a faction that would be cool to build up some, with an attack boost sounding like an easy way to give them more teeth.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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