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Dungeons & Dragons Customs Hey the title says it all


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  #25  
Old October 24th, 2010, 11:41 AM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's D&D Custom Cards

Remake of the Vicious Bearded Devel:



Vicious Bearded Devil, Demonweb, 9/60. [RARE MINI]
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  #26  
Old October 24th, 2010, 01:44 PM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's D&D Custom Cards

And because I was able to make plenty of customs while this thread was dying:



Grinning Imp, Demonweb, 5/60. [UNCOMMON MINI]
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  #27  
Old October 24th, 2010, 03:44 PM
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Re: Fen_Hydra's D&D Custom Cards

My first custom:



Drow Adventurer, Demonweb, 11/60. [UNCOMMON MINI]

Last edited by Fen_Hydra; October 24th, 2010 at 04:25 PM. Reason: Accidentally forgot points.
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  #28  
Old October 29th, 2010, 02:24 PM
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Re: Fen_Hydra's D&D Custom Cards



Updated card.


Next: Devil Ninjas.
(Just need a good pic of the figure and I'll get them up.)
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  #29  
Old October 29th, 2010, 05:27 PM
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Re: Fen_Hydra's D&D Custom Cards



The Devil Ninjas.

Shadar-Kai Warrior, Lords of Madness, 42/60. [COMMON MINI]

25cents/mini on Auggies.
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  #30  
Old October 29th, 2010, 07:18 PM
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Re: Fen_Hydra's D&D Custom Cards



Yuan-Ti Swiftscale, D&D Miniatures Game Starter Set, 2/5. [NO RARITY]
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  #31  
Old October 31st, 2010, 12:25 PM
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Re: Fen_Hydra's D&D Custom Cards

And now I figured out how to use transparent fog!



Shardsoul Slayer, Demonweb, 15/60. [UNCOMMON MINI]
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  #32  
Old October 31st, 2010, 12:37 PM
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Chardar Chardar is offline
 
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Re: Fen_Hydra's D&D Custom Cards

I'd say 80 is good. The stats are slightly weaker than Ne-Gok-Sa and the ability is almost as unreliable and weaker even if it does hit. You may even go down to 70, since an OM on this guy really doesn't get you much. He's great for scenarios, but seems pretty weak in standard play. Also I think you meant to say "disorienting", it took me a minute to figure that one out.



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  #33  
Old October 31st, 2010, 12:44 PM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's D&D Custom Cards

Quote:
Originally Posted by Chardar View Post
I'd say 80 is good. The stats are slightly weaker than Ne-Gok-Sa and the ability is almost as unreliable and weaker even if it does hit. You may even go down to 70, since an OM on this guy really doesn't get you much. He's great for scenarios, but seems pretty weak in standard play. Also I think you meant to say "disorienting", it took me a minute to figure that one out.
Forgot to re-read it. Thanks for pointing that out!

Thanks for the suggestions on points!
(On the OP, version 1 has him at 80.)

Revised version:



EDIT: Revised-Revised version: (one spelling mistake corrected)


Last edited by Fen_Hydra; October 31st, 2010 at 12:53 PM.
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  #34  
Old October 31st, 2010, 02:43 PM
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Re: Fen_Hydra's D&D Custom Cards

Looks better. The stats need realigned, and you could probably enlarge the ability name a little, other than that it looks pretty good.



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  #35  
Old October 31st, 2010, 06:27 PM
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Re: Fen_Hydra's D&D Custom Cards

Quote:
Originally Posted by Chardar View Post
Looks better. The stats need realigned, and you could probably enlarge the ability name a little, other than that it looks pretty good.
Modifications:



I enlarged the special power heading text, and centered the stats.
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  #36  
Old October 31st, 2010, 06:28 PM
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Re: Fen_Hydra's D&D Custom Cards

Stats look better. What font are you using for the ability name? It still looks kind of funny.



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