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Dungeons & Dragons Customs Hey the title says it all |
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#25
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Re: Eye Tyrant - End of Squadscape
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How might you adjust him to be more in the 150-250pts range? life 5-7? def 4-5? Keep the Aura and tweak some numbers. (The wording here is not official) 1-5 nothing 6-10 normal attack of 2 dice 11-15 normal attack of 4 dice 16-17 Telekinesis - as written 18 petrifying - remove 1 order marker at random from targets army card 19 disintegrate - inflict 1 automatic wound 20 normal attack of 10 dice Please post some other ideas if you like. |
#26
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Re: Eye Tyrant - End of Squadscape
I agree that cutting the life is a good idea. I don't agree with the other ideas. I'm not an expert but from what I've heard that thing is simply not meant to be weak. What's wrong with a 400 something point unit? I think it would be fun to play. Just my opinion.
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#27
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Re: Eye Tyrant - End of Squadscape
because then you can't draft anything else. Unless he's scenario specific.
"People of Gotham! Take control.... take control of your city! THIS.... this is the instrument, of your liberation...." |
#28
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Re: Eye Tyrant - End of Squadscape
I thought he was supposed to fight alone. Anyway it's not so much the toning down I don't like. It's that giant 1-5 nothing happens. If you put that in there he's just a beefed up Runa. If you weaken him to much you lose the feel of the unit.
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#29
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Re: Eye Tyrant - End of Squadscape
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I'd definitely start with lowering his life and defenses. Your opponents aren't going to have much left to throw at him after the aura demolishes most of them. He should probably be more glass cannon than tank. |
#30
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Re: Eye Tyrant - End of Squadscape
Conceptually the eye tyrant is 80% of a battle vs heroes.
Playability decreases with higher figure cost. The more playable it is the more removed from concept. I think the original version was a good enough representation of the original concept. Although I took it down, maybe I should re-post it to show how far we've gone. Now we are brainstorming a playable figure. Currently the most expensive classic scape figure is Jotun at 225pts. The most expensive marvel figure is Hulk at 370pts. I think we are really going for here is something that kills squads and dies to heroes. |
#31
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Re: Eye Tyrant
How might it be worded so that the aura would only affect squad figures?
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#32
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Re: Eye Tyrant
Sqaud killer Speical Attack
range 5 attack 5 Choose a squad figure. All members of that squad within 5 clear line spaces up to the limit shown on the figures card are affected by Squad killer specail attack. Common Figures recieve 2 less defense dice when defending against Sqaud killer Speical Attack. Each figure defends seperately. |
#33
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Re: Eye Tyrant
Roll the d20 for each opponent's squad figure within range.
- Roll the d20 for up to eight figures within range. - Heroes should be able to be targeted. |
#34
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Re: Eye Tyrant
I've been thinking about creating a custom for the eye tyrant for some time.
In DDM he really is a "one unit army" and is priced accordingly. Before I make any suggestions, I really, really like what you have done so far. Here goes (listing only changes): --- I'd increase defense to 5. Eye Gaze After moving and before attacking, Eye Tyrant may use Eye Gaze. When using Eye Gaze, choose 3 figures within 5 clear sight spaces of Eye Tyrant. Roll the 20 sided die for each figure in the order that you choose. You may choose the same figure multiple times. 1-5 Telekinesis: move the figure up to 3 spaces ignoring height. Damage from falling rules apply. 5-10 Petrifying: remove an order marker of your choice from the figure's army card. A squad may not lose more than one order marker in a turn. 11-15 Searing: roll 4 unblockable attack dice. 16-18 Withering: roll 5 unblockable attack dice. 19 Death: roll 10 unblockable attack dice. 20 Disintegrate: the figure is destroyed. Points: 375 --- After beating up 3 figures with Eye Gaze, he *still* gets his normal range attack. Personally, I think this is still a devastating figure even with the more "toned down" special ability and the increase in points. If you'd like, I'd volunteer to play-test the above version if you'd like some real world play feedback. |
#35
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Re: Eye Tyrant - End of Squadscape
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#36
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Re: Eye Tyrant
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Good luck with your own version it's always interesting to see what other people come up with. |
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