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View Poll Results: What Dalek Armor power do you like best? (See the OP)
Armor Option 1 0 0%
Armor Option 2 1 11.11%
Armor Option 3 0 0%
Armor Option 4 5 55.56%
Two Shield Defense 2 22.22%
Tough 1 11.11%
Voters: 9. You may not vote on this poll

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  #1345  
Old August 14th, 2022, 01:55 AM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by Tornado View Post
Yes. One glyph that eventually gets removed from the game.
Any thoughts on a Class for him?
It'd be nice to give him a class that gives him a bit of crossover potential...or maybe the Delgado Master could call out him in some way?
Quote:
Originally Posted by Tornado View Post
Nobody, have you ever seen a map of the I side of the TARDIS?
Was thinking that may make for a fun game map, though it would probably need to be scaled back a bit.
I don't think they're consistent enough to have a solid map, it's very much dependent on what each individual story needs.

I feel like you could play into that? Have a randomly generated map made out of different rooms maybe? You could even include some HS terrain - like the Butterfly Room could totally just be grass hexes.
Quote:
The butterfly room was a room that the Eighth Doctor kept in his TARDIS which housed a sunny hill and meadow and billions of butterflies. The Doctor enjoyed sitting on the hill and watching the butterflies. It was warmer than most of the other rooms and corridors in the TARDIS.
Some of the TARDIS rooms.

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  #1346  
Old August 19th, 2022, 01:09 PM
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Re: C3G Doctor Who Workshop

My friend just introduced me to some Doctor Who. The Vashta Nerada would be a great Story Card for shadow tiles. You could maybe move them around once per round and wound anyone adjacent to or on. Would definitely need to be balances around Gorr though.
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  #1347  
Old August 19th, 2022, 04:56 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by Splash View Post
My friend just introduced me to some Doctor Who. The Vashta Nerada would be a great Story Card for shadow tiles. You could maybe move them around once per round and wound anyone adjacent to or on. Would definitely need to be balances around Gorr though.
Vashta Nerada felt like they’d be pretty weird to implement when this thread first started, but yeah, a Story Card would be a great avenue for them!
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  #1348  
Old August 19th, 2022, 07:44 PM
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Re: C3G Doctor Who Workshop

Are those those things that make astronaut skeleton ghosts in that like vr library thing?


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  #1349  
Old August 19th, 2022, 07:48 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by Soundwarp SG-1 View Post
Are those those things that make astronaut skeleton ghosts in that like vr library thing?
You’re today’s winner!
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  #1350  
Old August 19th, 2022, 07:49 PM
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I think I have a really old Vashta Nerada draft on my computer.

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  #1351  
Old August 19th, 2022, 07:53 PM
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Re: C3G Doctor Who Workshop

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  #1352  
Old August 19th, 2022, 09:09 PM
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Re: C3G Doctor Who Workshop

Definitely agree that a Story Card seems like a good fit for them.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #1353  
Old August 20th, 2022, 12:53 PM
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Re: C3G Doctor Who Workshop


Quote:
NAME = ROSE TYLER
SECRET IDENTITY = N/A

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CITIZEN
PERSONALITY = ???

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = ???


TARDIS COMPANION: ACTIVE ASSISTANT
After revealing an Order Marker on the Army Card of a Unique Gallifreyan Hero you control and taking a turn with that Gallifreyan, if Rose Tyler is within 6 clear sight spaces of that Gallifreyan, or if Rose or that Gallifreyan occupy a TARDIS, you may take an immediate turn with Rose. You may not take any additional turns with other figures you control.

THE DOCTOR’S PROTECTION
If an opponent's figure is engaged with a Gallifreyan Wanderer you control, that opponent's figure cannot attack Rose Tyler.

BAD WOLF
If Rose Tyler ends your player turn within 6 clear sight spaces of an enemy figure and this Army Card has not been flipped this game, you may place a gold Bad Wolf Marker on this Army Card, to a maximum of 3. At the start of your player turn, if there are 3 Bad Wolf Markers on this Army Card, you may flip it.
Quote:
NAME = ROSE TYLER
SECRET IDENTITY = N/A

SPECIES = HUMAN
UNIQUENESS = EVENT HERO
CLASS = DEITY
PERSONALITY = DESPERATE

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 6
RANGE = 6
ATTACK = 6
DEFENSE = 6

POINTS = ???


TARDIS COMPANION: KISS FROM A ROSE
Rose Tyler and friendly Gallifreyan Wanderers cannot be destroyed in any way except the Parting of Ways special power. After revealing an Order Marker on the Army Card of a Unique Gallifreyan Hero you control and taking a turn with that figure, you may take a turn with Rose Tyler. You may not take any additional turns with figures you control.

POWER OF THE VORTEX
Instead of moving and attacking with Rose Tyler, you may roll the 20-sided die for each figure within 6 clear sight spaces of Rose. For each roll of 12 or higher, you may either inflict a wound on the chosen figure or remove a Wound Marker from its Army Card.

PARTING OF WAYS
After taking a turn with Rose Tyler, remove a Bad Wolf Marker from this Army Card. After removing the last Bad Wolf Marker from this card, destroy Rose Tyler or a Gallifreyan Wanderer you control, then flip this card.

FLYING

SUPER STRENGTH
First co-design with NobodyGF! Bad Wolf Rose is supposed to be...Doctor Manhattan levels of powerful, but I think keeping her a little toned-down is probably good to keep her from being too swingy. You should have a fair chance to go Super Saiyan without the enemy immediately gunning her down, but also it shouldn't feel like you've lost the game if she dies early.

Not sure I accomplished that goal, but that's the idea!

Last edited by MrNobody; August 24th, 2022 at 07:07 PM.
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  #1354  
Old August 20th, 2022, 03:00 PM
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Re: C3G Doctor Who Workshop

Very cool but I think as is a smart opponent will take her out on her A side 95% if the time. I might consider more of a Phoenix approach?

Mechanics on Parting of Ways are a big confusing. If she dies, does the card flip, or do the powers stop working because she is dead?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #1355  
Old August 20th, 2022, 03:09 PM
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Re: C3G Doctor Who Workshop

Kiss From A Rose currently makes Rose and Gallyfreyan Wanderers invincible as long as you don’t take turns with Rose (which isn’t required). Just ignoring Rose and chipping away at enemies with The Doctor’s very weak attack could legimately win you games.

Cool design overall! The strategy is definitely to get Rose into danger until she flips, then you get 3 turns of chaos. It’s a decent investment for not too much offensive might, but the defensive power (however it’s tweaked to avoid the exploit above) is pretty big. Depending on your goals here it might be worthwhile to power down the defensive power and power up her offensive might. I never got to this part of Rose in my watchthrough of Who so I’m only familiar with the A side thematically.
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  #1356  
Old August 20th, 2022, 08:05 PM
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Re: C3G Doctor Who Workshop

I think that was only one episode?
You did not get very far then Arch. The next Companion is quite underrated and is an actual Doctor.

Pretty cool start there Nobody. Watching the 3 Doctors today. Funny that is the first time the Brigadier enters the TARDIS. Could use an Omega design someday.
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