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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: [Pod 2] Rhox Veterans - Design
Personally I like this statue power the best. It may be a bit wordy, but it doesn't seem overly complicated.
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#14
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Re: [Pod 2] Rhox Veterans - Design
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#15
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Re: [Pod 2] Rhox Veterans - Design
I did a stone power on a custom a while back. Similar to what we’re discussing. |
#16
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Re: [Pod 2] Rhox Veterans - Design
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I'd be cool with this. We would need to make sure that stats are in line for them to have up to +4 attack (unless we limit it to 2-3) and - Typing that out, I realized something wierd. Why would they have a ton of defense only when you have OMs on them, but when they are sleeping they only get barebones defense? For example, let's say they have base 3 defense (because you can realistically get them to 7 defense with the proposed power). Well, if you aren't putting OMs on them, their defense stays at 3. But since their supposed to be made of stone, they should always have good defense especially when they're sleeping. Seems like a weird interaction to me. Edit: I get you can drop the X on them for +1 defense, but that makes them only weaker in the long run... Edit 2: You also don’t need Markers for this power, unless you just want them to be safe from OM removal powers. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; May 16th, 2020 at 09:49 AM. |
#17
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Re: [Pod 2] Rhox Veterans - Design
I'm not part of this pod, but I had this idea.
Move 4 Defense 4 or 5 For each revealed order marker on this card lower the defense by 1 You could add an x marker power too. If you reveal the X marker in this card, you may add 1/2 to its move. It could be for just the turn or for the rest of the round. So in theory, the more usage the weaker it is. And its simple to understand. |
#18
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Re: [Pod 2] Rhox Veterans - Design
What about since they are Rhino figures, (or at least animata/elementals/whatever they are) in the form/shape of rhinos, some kind of charging power is warranted. I like the throw back to the Kozuke power, and to my knowledge no other classic figure has that.
Any thoughts on that specifically? "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#19
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Re: [Pod 2] Rhox Veterans - Design
That’s why I gave my stone power regular defense after they’d “moved” - to signify them moving around “as normal” - and then auto shields when they hadn’t, to signify them turned to stone again. I think we can do this without having to count order markers or use the tokens.
I’d be into a charging power but we may want to differentiate it from the Kozuke. |
#20
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Re: [Pod 2] Rhox Veterans - Design
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A [Rhox Veteran] can add 2 to its Move if it only moves in a straight line this turn. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#21
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Re: [Pod 2] Rhox Veterans - Design
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#22
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Re: [Pod 2] Rhox Veterans - Design
I like a lot of the ideas being discussed! At this point, if I had to combine my favorites into a single design, I think it would look something like this (with the understanding that the specific stat values could be adjusted):
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#23
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Re: [Pod 2] Rhox Veterans - Design
I like the above headlong charge, except i'd word it so they have to end their movement adjacent to an opposing figure to add 3/4 movement.
Also, I think they should have 3 move +4 or 4 movement +3. 8 movement seems a little much to me. Instead of a 6 defense, what about 4 defense and they get 2 automatic shields against normal attacks if they have no unrevealed OM's? I'm still getting "Tough" vibes from these guys. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#24
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Re: [Pod 2] Rhox Veterans - Design
2 autoshields against 80% of the game just means they are nigh unkillable. I'd rather 1 autoshield or simply +defense.
Personally I prefer base 4 move and +3 move from "Headlong Charge". Not a fan of requiring engagement... that just makes them Kozukes. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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