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Maps & Scenarios Battlegrounds and scenarios |
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#37
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Re: WANTED: Maps for Templecon Tournament.
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This map has split up startzones, still 24 hexes. At the beginning youīll have to decide to move your own vanguard or defend your units in the main startzone, your opponent too. Didnīt test it yet, but might be an interesting feature. Last edited by Ch1can0; October 14th, 2008 at 06:50 AM. |
#38
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Re: WANTED: Maps for Templecon Tournament.
Man... you're maps are just... so.... awesome.
I'm not worthy! *bowing* Visit the SHS Map Codex! (Codex downloadable into a spreadsheet for easy self-sorting) Note to self: One ladder for every TWO levels!!!!!! |
#39
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Re: WANTED: Maps for Templecon Tournament.
Very cool concept Ch1can0, I definitely want to try this out.
-insert signature here- |
#40
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Re: WANTED: Maps for Templecon Tournament.
I have another that I was going to upload last night, but 3AM came quick so I didn't have time...
It has hexes split across 3 sections, but has 24. Requires only 1 RotV, 1 Forest and 1 Volcarren. PDF at my mapsite. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#41
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Re: WANTED: Maps for Templecon Tournament.
These may be a bit too simple for some, but they work. Using exactly and only 2 ROTV master sets you get these 4 maps...
The 4 Horsemen? Virtual Scape File |
#42
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Re: WANTED: Maps for Templecon Tournament.
Some nice looking maps.
Superflytnt, I'd say that your first submission won't work. Walking melee units have absolutely no chance. It looks fun for a game in which you are drafting particularly for that map (especially if Marvel is allowed), but not suitable for premade armies in a general setting. The Tree Of Death looks much better. I'd prefer starting zones that are further apart, but I think I'm going to feel that about every map due to the space restrictions. Chicano, Serpentine looks really good and the split start zones of the other map are interesting. Draconius, it's a neat idea to get more than one map out of a masterset, but I'm not sure the results compare directly with maps that use more terrain. Have you thought about using the same idea with an extended pallette? For example, you could make four maps from two RotV, a Marvel set, a RttFF set and a Jungle set or something, mixing and matching between them. |
#43
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Re: WANTED: Maps for Templecon Tournament.
Hey guys. I just designed this map with your request in mind. I really like the idea of smaller maps and I'm glad you guys solicited the map making community. Let me know what you think.
Cryto's Maw |
#44
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Re: WANTED: Maps for Templecon Tournament.
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-insert signature here- |
#45
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Re: WANTED: Maps for Templecon Tournament.
I agree on the first map amigo. My thoughts were that because of the small map size restriction to make the playfield be a little more fun there would have to be some more levels to play on. Now that I'm looking at it, it really kind-of sucks unless it's a Kyrie-Only match.
With a 16x16 hex limitation there's no avoiding the fact that no matter what teams you draft (unless there's no shooters) you will absoutely, positively be in range with someone by the first or at most, second order marker. That seems a bit lame to me, but it is what it is. I have a couple ideas on how to get around this. I'll rethink a bit and give you a couple of really well thought out maps to work with. The reason I am so interested in this little project is that my house currenly limits the playing field size considerably due to not having a big table anymore. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#46
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Re: WANTED: Maps for Templecon Tournament.
I know Im a beginning map builder, and this wont compare to what you guys have shown so far, but I thought Id still share.
Ive been working on the map for a couple weeks now. I'm open to all suggestions and criticism. Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. |
#47
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Re: WANTED: Maps for Templecon Tournament.
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Same goes for Dragons. I like the look of the map, but for competitive play it I think it can dictate the outcome based on the units being played (instead of the folks pushing them around). The castle walls are a very difficult feature to include in tourney maps, I've yet to come up with anything remotely decent that uses them. -insert signature here- |
#48
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Re: WANTED: Maps for Templecon Tournament.
I completely understand what you mean. I did play a game with the AE on here, but I just thought "OH they're just one unit. It should be fine" I never took the Dragons into account though. What if the towers were just LOS blockers? Or I could raise the middle tower so the dragons couldn't fit. The AE would still be pretty good though. I'll be thinking about this. Thanks for pointing it nyys.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. |
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