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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old January 29th, 2013, 08:48 AM
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Re: The Book of Aaron Cash - Design Phase

You know, I do like that. It fits that synergy and connections in there. Was the intent to restrain it to Insane Criminals, or all Insane figures in addition to Ferocious Criminals?

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  #38  
Old January 29th, 2013, 03:33 PM
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Re: The Book of Aaron Cash - Design Phase

I could go either way. I think it would make most sense to go "Criminals with the Insane or Ferocious personality" just mechanically and aesthetically speaking.
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  #39  
Old January 29th, 2013, 03:45 PM
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Re: The Book of Aaron Cash - Design Phase

Would it really be that wrong to broaden it to figures with the Insane or Ferocious personality? It's already niche.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #40  
Old January 29th, 2013, 05:36 PM
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Re: The Book of Aaron Cash - Design Phase

I looked through the Index (yes, the Heroes Index of figures), and there's really nobody Ferocious that he wouldn't be given an advantage against, so I think we're going to go with that. 3 out of 4 ERBs are in with no changes necessary, so I'll likely begin the Initial tonight or tomorrow.

If anyone has nay objections, please chime in. I will leave the old Action Reflexes in a spoiler tag for a bit so people can reference.

Quote:
Originally Posted by davidlhsl
Aaron Cash

Congrats on your promotion, and well deserved. Now you get to wade through pages where I talk about ticks and Sushi Train. With great responsibility comes moments that will try your patience. I'll try to behave.

Protect and Serve

I love the 5th Precinct Beat Cops, so I'm a fan of this ability. The wording is different here, but you do have to modify the wording in this case.

Action Reflexes

Very nice extension of Phantom Walk.

Final Thoughts

This is a very nice, streamlined design; and it's a useful unit for filling a draft.

And now, about those ticks...
Quote:
Originally Posted by 1Mmirg
Fun ideas, Scapemage. I like it. I'll make a few comments below, for what they are worth:


Quote:
Originally Posted by Scapemage
Hey guys!

My first Sanctum Design is in the works! Enjoy!

Quote:
Originally Posted by Scapemage View Post
NAME = AARON CASH


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = GUARD (Any thought about using "Lawman" instead? It's a stretch of the term perhaps, but fitting in some ways as well.)
PERSONALITY = BRAVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 50

PROTECT AND SERVE
Anytime an adjacent figure you control would receive one or more wounds, you may instead place 1 Wound Marker on this card.

[Excellent choice. I like this here.

I assume you specifically intend him to be able to take a single wound even if an adjacent figure takes multiple wounds.

And perhaps this is one reason to be careful with using "Lawman" here--he'd be ideal for Gordon...]


ACTION REFLEXES
When moving normally, Aaron Cash never takes leaving engagement attacks and may move one additional space as long as he ends his movement engaged.

[I like this one as well. Nice theme for Aaron. Disengage is nice thing to have, so his points may bump a little, but I think it's worth it.

Wording on the power may go through some more review, but the idea is solid.]
Nice work. Thanks for sharing it, Scapemage! Best, V
Quote:
Originally Posted by Porkins
Quote:
Originally Posted by Scapemage
Hey guys!

My first Sanctum Design is in the works! Enjoy!

Quote:
Originally Posted by Scapemage View Post
NAME = AARON CASH


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = GUARD
PERSONALITY = BRAVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 50

PROTECT AND SERVE
Anytime an adjacent figure you control would receive one or more wounds, you may instead place 1 Wound Marker on this card.

ACTION REFLEXES
When moving normally, Aaron Cash never takes leaving engagement attacks and may move one additional space as long as he ends his movement engaged.
Looks good. I'm not sure how I'd use him other than as a scapegoat for wounds on a figure I want to keep around, which probably justifies his somewhat low cost. Although, I guess it forces the opponent to waste one or more turns, but wouldn't the opponent just attack and kill off Aaron first, then attack the guy Aaron is protecting?

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Last edited by Scapemage; January 29th, 2013 at 05:43 PM.
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  #41  
Old January 29th, 2013, 05:38 PM
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Re: The Book of Aaron Cash - Design Phase

Just make sure to post the ERBs so we can see if they have any concerns.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #42  
Old January 31st, 2013, 10:23 PM
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Re: The Book of Aaron Cash - Design Phase

Quote:
Originally Posted by Scapemage
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Aaron Cash.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? YES.
- What should be the unit's point value? 50-60.
- Give a brief overview. Aaron Cash bashed around various point-valued heroes, and lost against just as many. He seems to come out slightly on top of 50.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? YES.
- What should be the unit's point value? 50-60.
- Give a brief overview. Cash took one out quickly, but the other two packed a punch.
Map: Thy Kindness Freezes.
Units: Vs. Arkham Inmates x1 (60).
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? YES.
- What should be the unit's point value? 50.
- Give a brief overview. Aaron put himself in an unfortunate position to suffer multiple attacks. He is much better 1 on 1.
Map: Thy Kindness Freezes.
Units: Vs. Arkham Inmates x1 (60).
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or No? YES.
- What should be the unit's point value? 50-70.
- Give a brief overview. Cash was very useful in this game. Combined with good positioning and Green Shield Strike, the 2 snipers took a lot of hits to take down. Action Reflexes had no meaning this game since Cash never needed and Order Marker on him, but Protect and Serve was priceless.
Map: Thy Kindness Freezes.
Units: Aaron Cash (50), Green Lantern (John Stewart), Deadshot, Green Arrow (Connor Hawke), and Hired Guns (800) vs. Atom, Hawkman, Hawkgirl, and Hawkmen of Thanagar x3 (800).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 60.
- Give a brief overview. Cash wasn't as effective as last game, but it was close. He tanked numerous wounds for Abomination, greatly turning the tide in the game. It was very close in the end however.
Map: Thy Kindness Freezes.
Units: Aaron Cash (50), Red Hulk, Angel, Mirror Master, and Abomination (C3G) (1000) vs. Luke Cage, Wolverine, SHIELD Sniper, Shang-Chi, and Iron Fist (1000).
Spoiler Alert!
After everything, I'm liking 60 for playtesting.

Hahma was right, he doesn't need any Order Markers, but dang, there are some great builds for him.

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  #43  
Old January 31st, 2013, 10:39 PM
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Re: The Book of Aaron Cash - Design Phase

60 looks a little low to me. I'm thinking at least 90 points.

He's worth 4 beat cops just from Protect and Serve and that's 87 points. And he's a lot easier to get into position from carrying and just regular movement than 4 beat cops.

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  #44  
Old January 31st, 2013, 10:53 PM
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Re: The Book of Aaron Cash - Design Phase

Of course, Beat Cops also have three ranged attacks per activation and can really pound on common squads. He might be worth more than 60, but I feel like 90 is a high estimate.
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  #45  
Old January 31st, 2013, 11:56 PM
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Re: The Book of Aaron Cash - Design Phase

I could see 70 for playtesting. I agree with johnny though, that 90 would be a high estimate. In addition to not having the attack potential of the Cops, his Protect and Serve really is not the equivalent of four Beat Cops, because you can't spread out his usefulness like you can with four figures, and because you can kill him much more quickly than in four separate attacks at the quickest.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #46  
Old February 1st, 2013, 12:15 AM
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Re: The Book of Aaron Cash - Design Phase

Yea, I could see 70.

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  #47  
Old February 1st, 2013, 11:16 AM
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Re: The Book of Aaron Cash - Design Phase

I'll settle for 70 but I think he'll go higher.

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  #48  
Old February 2nd, 2013, 12:05 AM
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Re: The Book of Aaron Cash - Design Phase

The cost will surely flux in playtesting, but I'll propose to send him there at 70 points.

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