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  #13  
Old April 19th, 2021, 10:12 PM
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Re: ScapeCon Map Contest: Deadline May 8th

Are Marvel Ruins with the upper part removed allowed? I used them for the map Ruined City, which was passed in the ARV.
Spoiler Alert!
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  #14  
Old April 20th, 2021, 09:30 PM
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Re: ScapeCon Map Contest: Deadline May 8th

Quote:
Originally Posted by Yodaking View Post
Thanks for the tag. Explain why the Capuan Arana map wouldn't be acceptable due to double blind army rules.
I'll echo what Oreo, Boromir, Veggie and Chris Perkins said. On Capuan Arana ever single figure is vulnerable turn one. This is not the case with every map from BoV, ARV, WoV etc.

Quote:
Originally Posted by Leaf_It View Post
Are Marvel Ruins with the upper part removed allowed? I used them for the map Ruined City, which was passed in the ARV.
Spoiler Alert!
Good question, I completely forgot about the Marvel set. Unfortunately the Gencon terrain bundle we use each year doesn't include any Marvel sets, as such marvel sets are a no go for this contest. I've updated the OP
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  #15  
Old April 20th, 2021, 09:51 PM
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Re: ScapeCon Map Contest: Deadline May 8th

Quote:
Originally Posted by infectedsloth View Post
Quote:
Originally Posted by Leaf_It View Post
Are Marvel Ruins with the upper part removed allowed? I used them for the map Ruined City, which was passed in the ARV.
Good question, I completely forgot about the Marvel set. Unfortunately the Gencon terrain bundle we use each year doesn't include any Marvel sets, as such marvel sets are a no go for this contest. I've updated the OP
Darn. I was actually going to use a Marvel Set, so I'm glad I asked. I guess there are only a few tournament maps that use Marvel.
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  #16  
Old April 20th, 2021, 11:44 PM
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Re: ScapeCon Map Contest: Deadline May 8th

Okay, thanks for the responses.
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  #17  
Old April 23rd, 2021, 07:55 PM
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Re: ScapeCon Map Contest: Deadline May 8th







This will likely be one of my submissions. Anybody have a preference for the water version or the non-water version?

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  #18  
Old April 23rd, 2021, 08:12 PM
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Re: ScapeCon Map Contest: Deadline May 8th

Non-water.

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  #19  
Old April 24th, 2021, 08:44 AM
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Re: ScapeCon Map Contest: Deadline May 8th

How do you put the height indicator numbers on the map from the overhead view? Is that inside VirtualScape, or done separately?

I'm exceedingly new to making maps, but I've got something that I'll likely end up submitting. Would like to be able to add the height indicators though so the image is clearer.
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  #20  
Old April 24th, 2021, 09:18 AM
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Re: ScapeCon Map Contest: Deadline May 8th

Is that superfrog map legal? I thought Jungle pieces were required to be placed adjacent to two tiles.
Oh wait, nevermind, the tiles are under the shadow.
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  #21  
Old April 24th, 2021, 11:56 AM
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Re: ScapeCon Map Contest: Deadline May 8th

Quote:
Originally Posted by Chris Perkins View Post
How do you put the height indicator numbers on the map from the overhead view? Is that inside VirtualScape, or done separately?

I'm exceedingly new to making maps, but I've got something that I'll likely end up submitting. Would like to be able to add the height indicators though so the image is clearer.
Its done separately but also in VS, using the personal tiles system.

If you send me the .pdf or the .hsc file I can make a numbered version for you.

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  #22  
Old April 26th, 2021, 03:12 PM
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Re: ScapeCon Map Contest: Deadline May 8th

Just to confirm....only 1 of the maps (the map that wins the contest) will be playtested to be included in the ScapeCon map pool, correct?
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  #23  
Old April 26th, 2021, 03:20 PM
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Re: ScapeCon Map Contest: Deadline May 8th

Quote:
Originally Posted by Sir Heroscape View Post
Just to confirm....only 1 of the maps (the map that wins the contest) will be playtested to be included in the ScapeCon map pool, correct?
Nathan can correct me if Im wrong, but were only guaranteeing that the wining map gets playtested. Other maps may be playtested and included if we like them! A non-winning map could make it in the pool while the winning map may not.
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  #24  
Old April 26th, 2021, 03:28 PM
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Re: ScapeCon Map Contest: Deadline May 8th

The water tiles along the edges are the way to go. Figures with water based powers should have access to water. Map design is pretty cool. I'd consider playing that same map two different ways, one with the 16 shadow in the middle and 16 water tiles along the edges, then one with them swapped so you have a little pond in the middle of the map with shadow tiles along the edges.
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