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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old May 3rd, 2012, 10:26 PM
Griffin Griffin is offline
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Re: The Book of Fandral - Playtesting

I was happy with these pics though.
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  #38  
Old May 4th, 2012, 09:27 AM
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Re: The Book of Fandral - Playtesting

Yep, I thought all the Warriors Three pictures turned out well!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #39  
Old May 7th, 2012, 04:06 AM
Griffin Griffin is offline
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Re: The Book of Fandral - Playtesting

Thanks. You did a great job.
Quote:
Originally Posted by clembo2021
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (Warriors Three)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 850.
- Give a brief overview. .If it wasn't for a bit of luck early on, the Warriors 3 would've lost even harder than they did. The long range of the Skrull Warriors along with the big dice rolls was just overwhelming.
Map: Grundy's Grave.
Units: Warriors 3 vs Super Skrull (Kl'Rt) + 5x Skrull Warriors.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 850-870.
- Give a brief overview. This was a pretty terrible match-up for the Warriors 3. Invisible Woman (IW) and Mr Fantastic (MrF) both have good disengagement abilities, and attacking the Thing is dangerous with IW still alive because of his Rock Bounce ability. The only option is to use bonding to get in on them, and then run in and attack IW without bonding (probably with the +4 movement on Volstagg). If they protect their IW well then you could be in for an uphill battle.

I got lucky with my opponent leaving a shot open on IW and I one-shot her, if that hadn't happened the Thing would've gotten angry and they would've decimated me even worse. Melee fighters always have to concede the height advantage to ranged fighters, because the ranged ones can afford to sit back and ping shots on them, forcing the melee guys to come fight on THEIR terms. This is one of the major features that the Fan4 took advantage of.
Map: Grundy's Grave.
Units: Warriors 3 vs Mister Fantastic (MrF), Invisible Woman (IW), Iceman, and the Thing.
Spoiler Alert!


I'm having a hard time saying what their point value should be. I ran a casual test against 3x Hawkmen and Hawkman and Hawkgirl (750pts) and the Warriors 3 smashed them (though enraged Hawkman did take 2 of the 3 out). They take very intelligent play to pull off, but on the same hand an intelligent opponent can nullify a lot of their advantages (like splitting up the Skrulls to Hogun doesn't get his AoE damage). Somewhere in the mid-800s definitely feels more comfortable than the mid-900s.
[/quote]
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  #40  
Old May 7th, 2012, 04:26 AM
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Re: The Book of Fandral - Playtesting

You did a great job. Man, those Warriors 3 gave you a lot of value!
Quote:
Originally Posted by Hellfire
Griff,

As this was my first official playtest for C3G if there is anything else you need, something I did wrong, or you just want more information just let me know and I will do the best I can to acquire what you're looking for.

- Hellfire

C3G STANDARD PLAYTEST FEEDBACK FORM


NAME OF THE TEST UNIT The Warriors Three (Fandral, Volstagg, & Hogun



- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass. Thematically they seem to match their comic book counterparts.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass. They really are quite the team.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass. Although they can be pretty tough to counter. When the Warriors 3 swarm a figure oftentimes the figure is as good as toast.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Test 1
Map: Ravaged Road
Units: Warriors 3 vs Thor, Loki, Jubilee

Fun and intriguing. The Warriors 3 gained the initial advantage by utilizing their movement abilities. A well timed Meat and Mead maneuver by Volstagg suckered the God of Mischief into a precarious tete-a-tete. The Voluminous Asgardian made a perfect roll as Loki rolled poorly, which resulted in Loki's quick demise.



Jubilee held her own against the warriors by acquiring some high ground. Hogun and Fandral quickly closed in.



Volstagg was isolated after taking out Loki as Thor avenged his adopted brother by all but destroying Volstagg; Volstagg escaped but was severely weakened and starving.



From her protected position Jubilee was able to destroy Volstagg (who was out of Meat and Mead) before Fandral was able to bring her down to size . . . Fandral and Hogun rolled quite poorly throughout this game.



Hogun and Thor went toe to toe for a few rounds but Thor proved too much. Fandral was the last standing but his sword play was no match for the Mighty Thor.

Thor wins with 6 wounds.

Squad Test
Map: Ravaged Road
Units:
Warriors 3 vs Hydra Agents (x3), Hand Ninjas (x2), Skrull Warriors (x4)

The point value wasn't as equal as it could've been but the end result was quite equal.

The Warriors 3 struggled against the continuous barrage of ranged attacks. However, the movement abilities of the Warriors 3 allowed for them to close in and eliminate pieces quickly;



Fandral proved quite effective against squad units. This battle took a long time and after 15 rounds Volstagg with 5 wounds proved victorious . . . barely . . .



. . . the rolls really didn't go well for them overall and the Skrulls were quite formidable. If I had added one more squad I don't think W3 would've won.
_____________________________________________________________

Army Test (Melee)
- Does it pass
, Yes or No? Pass.
- What should be the unit's point value? They seem to be rated well in relation to each other. They really shined during this full Army test.
- Give a brief overview.
Map: Ravaged Road.
Units: Fandral, Hogun, Volstagg, Thor, Green Arrow (CH), Bodyguard vs Hercules, Rhino, Doomsday, Hulk, Venom
Spoiler Alert!

_____________________________________________________________


Army Test (Ranged)
- Does it pass
, Yes or No? Pass.
- What should be the unit's point value? Tough to say. In the earlier bout with Thor they were obliterated by Thor almost single-handedly. However, when part of a larger team the Warriors 3 make it really difficult for their opponent. They do struggle a bit against ranged opposition but have the ability to swarm and close in fast. They are tough to value individually as their value is heavily dependent upon working as a team . . . When fighting together they may be worth an additional 5-10 points each . . . maybe so they weigh in at an even 950 points all together.
- Give a brief overview.
Map: Ravaged Road
Units: Fandral, Volstagg, Hogun, Thor, Green Arrow (CH), Bodyguard vs Kree Scout (x3), Ronan, Dr.Strange, Silver Surfer, Captain Marvel (Mar-Vell).
Spoiler Alert!
[/quote]
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  #41  
Old May 7th, 2012, 04:32 AM
Griffin Griffin is offline
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Re: The Book of Fandral - Playtesting

After reading all the reports, and seeing that Clembo got the low end of about 850, I got the middle ground of about 920, and Hellfire got the high end of about 950, I believe these guys' points are fine as they are.

I propose we finalize Fandral.
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  #42  
Old May 7th, 2012, 06:45 AM
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Re: The Book of Fandral - VOTE for Final Editing

Yea
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  #43  
Old May 7th, 2012, 06:51 AM
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Hahma Hahma is offline
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Re: The Book of Fandral - VOTE for Final Editing

yea

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #44  
Old May 7th, 2012, 08:36 AM
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Re: The Book of Fandral - VOTE for Final Editing

Yea.
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  #45  
Old May 7th, 2012, 09:21 AM
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Re: The Book of Fandral - VOTE for Final Editing

yea to editing

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #46  
Old May 7th, 2012, 10:04 AM
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IAmBatman IAmBatman is offline
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Re: The Book of Fandral - VOTE for Final Editing

yea

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #47  
Old May 7th, 2012, 12:22 PM
Griffin Griffin is offline
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Re: The Book of Fandral - VOTE for Final Editing

This passes to Final Editing.
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  #48  
Old May 9th, 2012, 05:55 PM
Griffin Griffin is offline
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Re: The Book of Fandral - VOTE for On Deck

Cards in the OP.

I propose we move to On Deck.
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