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Official Units Discussion of official HeroScape units |
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#38
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Re: The Book of Blastatrons
Another set of Blastatrons and a unit of deathreavers. Reavers are the only unit that is still usefull without taking multiple units.
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#39
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Re: The Book of Blastatrons
I was also kicking around another set of blastatrons as well as marcu and isamu
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#40
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Re: The Book of Blastatrons
Quote:
If you don't like the rats, I would recommend Eldgrim and Isamu. Eldgrim can make your Q9 more mobile, while Isamu is just plain amazing for 10 points. Quote:
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#41
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Re: The Book of Blastatrons
I have always liked fielding
3xGlads-240 2xBlasts-120 Warden 816-90 Me-Burq-Sa-50 I really think it is the only way to have true crazyness on the battlefield using Glads and Blasts. Spread Positivity and the joys of gaming. Last edited by Shades fan; April 18th, 2008 at 10:08 PM. |
#42
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Re: The Book of Blastatrons
Quote:
Here's one I've had some success with: 160 Gladiatrons x2 120 Blastatrons x2 220 Captain America 500 You can move every figure every round if you want. When you get some glads locking the enemy down, then Cap behind them giving a couple a defense boost, and then blasts behind him getting the attack boost... doesn't take very many turns of that to whittle 500 points down to zero, I can tell you. The quality and quantity attacks just keep on coming. Last edited by rdhight; April 18th, 2008 at 10:46 PM. Reason: 80 + 80 = 160 |
#43
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Re: The Book of Blastatrons
The Captain America idea gives me pause. Never considered that. Your math is screwed up wrong value on gladatrons but it still does equal 500 if you use the right value. I like that idea a whole lot.
Last edited by CaptainCanuck; April 19th, 2008 at 01:03 AM. |
#44
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Re: The Book of Blastatrons
I would caution strongly against taking only 1 set of Blasts with you in your army... All your opponent needs to do is knock of 2 of them, and you're suddenly left with 2 squads of Glads with nothing much to do...
In a game a week ago, my opponents rightly ignored my Glads to the best of their ability and targeted my Blasts. Once the Blasts were gone, the Glads weren't worth their points. Of course, for almost any common squad, one should take multiples when possible. But I'd say this is doubly true with Blasts who are responsible for the Glads earning their point value in most games. Attrition... It's gonna happen, so plan accordingly. "The Democracy will cease to exist when you take away from those who are willing to work and give to those who would not." ~ Thomas Jefferson |
#45
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Re: The Book of Blastatrons
I had planned on going with 2 blasta's now based on the previous advice
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#46
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Re: The Book of Blastatrons
I think this will play well with Blastatrons:
Major Q9: For Long range backup to the Gladiatrons Warden 816: For added backup and +1 guard movement Blastatron x2: with 6 movement they should get to high ground fast. Gladiatrons x2: with bonding they will lock down units and give bonus of +1 to Blastatrons. Theracus: To help either Major Q9 or Warden 816 achieve high ground Isamu: Well who else could fill the 10 point role? 600 points Any Feedback? I'm playing this one next week. :{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" |
#47
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Re: The Book of Blastatrons
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-scorp |
#48
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Re: The Book of Blastatrons
Quote:
Quote:
240 glads x3 180 blasts x3 180 Major Q9 600 That is going to bury most of the 600-point armies I've seen or played. |
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