Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > AotV Customs
AotV Customs A place for Arena of the Valkyrie Customs

Notices


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old November 17th, 2019, 01:50 PM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
[Pod 0] Glyph of Healing - Testing

The Book of Glyph of Healing

Arena of the Valkyrie Master Set



Printer-Friendly PDF

NAME
Glyph of Healing

Temporary/Power Glyph
Figures you control may only stop on this Glyph if there is at least one wounded friendly Hero. When one of your figures ends its movement here, remove up to one wound marker from all friendly Heroes. This glyph cannot be placed symbol-side up in any scenario you may create.

The glyph used for this glyph is the Glyph of Healing from Arena of the Planeswalkers.

Editing Check

Playtesting:
Test 1
Test 2
Test 3
Test 4


-Rulings and Clarifications-
TBA
-Strategy, Tactics and Tips-
TBA

Last edited by Astroking112; June 14th, 2020 at 12:12 PM. Reason: Added link to playtests.
Reply With Quote
  #2  
Old November 17th, 2019, 01:53 PM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
Re: [Pod 0] Glyph of Healing - Design

I figure that even if we do end up going with Kelda again, there has been enough significant discussion around this glyph to warrant a full design thread.

For the sake of getting a fuller vision of the set, here is a list of the other glyphs that we'll be using, provided by @flameslayer93 :
  • Move +2
  • Attack +1
  • Defense +1
These are all very straightforward to transfer to normal HeroScape rules, so they aren't a part of our design process right now, but I think that they're still pertinent to the discussion around creating glyphs.

In addition, our other two glyphs have taken the following form:
  • Recall - Revive a Squad Figure
  • Knowledge - Look at unrevealed Order Markers
Obviously, we should be doing something with healing here because of the glyph's name. There's been some discussion in the main Pod 0 thread about what to do with this glyph, with a couple of different avenues being discussed. The main ideas that immediately come to mind for me are:
  • Kelda again, with the same mechanics. This would still find use in our set through scenarios using only AotV, but it does run into the problem of being much less interesting for anyone who owns RotV. I'm not sure how often the glyph would find play in the long run if it is a complete Kelda copy.

  • Making it a temporary glyph like Kelda, but instead of fully healing the figure who stops on it, you remove 1 wound from all wounded heroes you control. That mostly encourages hero-heavy armies, which is nice.

  • The Arena of the Planeswalkers-style glyph, where it is permanent but only removes 1 wound from the figure standing on it at the end of every round or turn that figure takes. This potentially encourages podding armies too much, especially when our set is mostly going to be flat, but it does at least provide a completely different mechanic for mapmaking (such as putting the glyph in some central lowground).
Reply With Quote
  #3  
Old November 19th, 2019, 09:40 AM
NecroBlade's Avatar
NecroBlade NecroBlade is offline
"our design team knows what it's doing"
 
Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,428
Images: 186
Blog Entries: 21
NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth
Re: [Pod 0] Glyph of Healing - Design

While the AotP style would provide something new, I feel like it just has too many issues. If it heals the Hero every OM they get, it's far, far better with Q9, Nilf, etc. If it heals the Hero at the end of every round, it becomes a perch for cheerleaders. While these can be mitigated somewhat by map placement, that applies to literally every glyph, so IMO we're better off doing something else that doesn't rely on that crutch.





Quote:
Originally Posted by Astroking112 View Post
  • Making it a temporary glyph like Kelda, but instead of fully healing the figure who stops on it, you remove 1 wound from all wounded heroes you control. That mostly encourages hero-heavy armies, which is nice.


This I like for encouraging Heroes without being too swingy when Charos goes from 1 Life back to 9 (thanks for that experience, GenCon...).


Arena of the Valkyire - Help create Heroscape's next Master Set!
Trade List
C3V Brainstorm
never not funny
Pepperony - 14/09/13
Reply With Quote
  #4  
Old November 19th, 2019, 11:48 AM
lefton4ya's Avatar
lefton4ya lefton4ya is offline
PDFin' sweet self spammer
 
Join Date: December 22, 2008
Location: USA - OH/KY - Cincinnati/Florence
Posts: 4,850
Images: 127
Blog Entries: 1
lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth
Re: [Pod 0] Glyph of Healing - Design

As others have mentioned, if we made it heal the figure every order marker, it would be too strong. However if it healed only the hero on the glyph at the end of each round, I think it makes the glyph too weak. Even if you place Raelin or Taelord on it, almost all maps put glyphs on lower ground making it an easier target, and you are really hampering where the cheerleader can go. It would take 4 rounds to heal as much as Kelda when you have 4 wounds, having to spend 12 turns on the glyph versus 1 turn on Kelda is a very mitigating factor. I am not sure anyone would go for the glyph other than maybe your clean-up hero if the opponent only has melee left. The best suggestion with a permanent glyph is it can heal ANY figure at the end of the round as long as you have at least one figure on it, but that makes Rats, Warforged, and Bonding be able to maintain a glyph all the more appealing and overpowered compared to armies that cannot take a glyph easily.

Other option would be something weird like "heal up to 3 wounds" or a D20- roll to heal (same chance as Kelda figure), or the permanent glyph that somehow healed twice a round (with an X order marker mechanic maybe). None of those sound particularly appealing and "easy" as we are going for.

So for a consistent glyph the heal 1 wound from all heroes is a decent suggestion. Willing to take others though.
Reply With Quote
  #5  
Old December 1st, 2019, 03:14 PM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
Re: [Pod 0] Glyph of Healing - Design

Quote:
Originally Posted by NecroBlade View Post
While the AotP style would provide something new, I feel like it just has too many issues. If it heals the Hero every OM they get, it's far, far better with Q9, Nilf, etc. If it heals the Hero at the end of every round, it becomes a perch for cheerleaders. While these can be mitigated somewhat by map placement, that applies to literally every glyph, so IMO we're better off doing something else that doesn't rely on that crutch.
I agree that putting it on every OM wouldn't feel very good. Not only does it primarily boost certain figures like Q9, but it also provides very little benefit to most bonding armies of any kind if it requires an OM on that hero to activate. Given that they're one of the most common types of armies (or other, bonding-esque types of designs), I think that this version wouldn't find much use.

Removing the OM requirement does address that concern, but then you run into stuff like Gilbert sitting on the glyph and reinforcing his knights. I'm not a big fan of making another glyph that really only makes strong units stronger.

Quote:
Originally Posted by Astroking112 View Post
  • Making it a temporary glyph like Kelda, but instead of fully healing the figure who stops on it, you remove 1 wound from all wounded heroes you control. That mostly encourages hero-heavy armies, which is nice.
One of my concerns here is that it may be too niche. Outside of Elven Wizard builds, many armies only have a handful of Unique Heroes (or even none at all), so I can't see it being used as much as the once-per-round healing version in the long run. We've certainly had niche glyphs before, but this might be a step too far.

Additionally, it's structurally quite similar to Recall (temporary glyph that any figure can land on to achieve a small conditional heal for the army). Past Master Sets have generally had a good variety of glyphs that feel different, so having "small 'heal' for squads" and "small heal for heroes" might be a bit disappointing.

That all said, this kind of an all hero heal is more likely to find use in the AotV box, given the nature of the standalone units that we're making. I'm willing to move forward with this and see if it does end up feeling too similar to Recall.
Reply With Quote
  #6  
Old December 2nd, 2019, 07:35 PM
flameslayer93's Avatar
flameslayer93 flameslayer93 is offline
I could go
 
Join Date: December 31, 2009
Location: In your Freezer (Maple Hts, Ohio)
Posts: 7,515
Images: 93
Blog Entries: 41
flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun
Re: [Pod 0] Glyph of Healing - Design

“Heal 1 from every hero” is a decent start. We can play around with that, sure.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
Reply With Quote
  #7  
Old December 2nd, 2019, 09:20 PM
NecroBlade's Avatar
NecroBlade NecroBlade is offline
"our design team knows what it's doing"
 
Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,428
Images: 186
Blog Entries: 21
NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth
Re: [Pod 0] Glyph of Healing - Design

Possibly a mix of "heal 1 from every Hero" and "at the end of every round", but I'd rather see if we can't break the temporary version, first.


Arena of the Valkyire - Help create Heroscape's next Master Set!
Trade List
C3V Brainstorm
never not funny
Pepperony - 14/09/13
Reply With Quote
  #8  
Old December 3rd, 2019, 09:06 PM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
Re: [Pod 0] Glyph of Healing - Design

It's sounding like the "heal 1 from every Hero" temporary glyph has the most traction here, but I'd like to hold off on adding a specific direction to the OP until the rest of the pod chimes in.

Pinging @capsocrates , @All Your Pie , and @Pumpkin_King to see if they have any thoughts on the matter.
Reply With Quote
  #9  
Old December 3rd, 2019, 09:49 PM
All Your Pie's Avatar
All Your Pie All Your Pie is offline
 
Join Date: July 12, 2010
Location: USA - Arizona - Tucson
Posts: 2,674
Images: 8
All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla
Re: [Pod 0] Glyph of Healing - Design

I think "heal 1 from every hero" on a temporary glyph is what works best for this set. I agree it's a shame that we aren't getting any weirdo glyphs like Mitonsoul or Proftaka in the set, but if we were going to do that then Recall would probably be the place rather than healing.

I would also be fine with a straight Kelda re-use. I just don't love the permanent glyph options, really.
Reply With Quote
  #10  
Old December 6th, 2019, 12:52 AM
Pumpkin_King's Avatar
Pumpkin_King Pumpkin_King is offline
A Happy Extradimensional Horror
 
Join Date: August 4, 2006
Location: Canada-AB-Calgary
Posts: 8,058
Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death!
Re: [Pod 0] Glyph of Healing - Design

1 from every hero is good!
Reply With Quote
  #11  
Old December 7th, 2019, 01:27 AM
caps's Avatar
caps caps is offline
My six-year-old sister-in-law calls the shots
 
Join Date: October 6, 2010
Location: USA - CO - Denver area
Posts: 16,674
Images: 352
caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth
Re: [Pod 0] Glyph of Healing - Design

That's a good starting point. Put it in the OP

Formerly known as capsocrates
--
Remixed Master Sets - challenge yourself with new terrain combinations!
--
Colorado Fall 2023 Multiplayer Madness
--
caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate

--
Continuing Classic Heroscape: C3V SoV
Reply With Quote
  #12  
Old December 9th, 2019, 07:33 PM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
Re: [Pod 0] Glyph of Healing - Design

Here's an attempt at hashing out the wording by copying from Recall:
Quote:
Figures you control may only stop on this Glyph if there is at least one wounded hero in your army. When one of your figures stops here, remove one wound marker from all Unique Heroes you control. This glyph cannot be placed symbol-side up in any scenario you may create.
I'll go ahead and put this in the OP, but feel free to point out any flaws with this wording or improvements. I left it open to squads stopping on the glyph as well, since it applies for the entire army and is pretty limited otherwise, but we can limit it to only Unique Heroes if we'd prefer.

If there are no other suggestions, then I think that we're ready to vote on moving to Editing.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > AotV Customs
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Grenade Bandoleer (Equipment Glyph) - Design Phase tcglkn C3G Legacy 203 February 15th, 2011 06:18 AM
Kelda healing herself sniperviper Official Rules & FAQ's 14 November 8th, 2009 02:11 AM
Healing touch hatchet Official Units 3 July 6th, 2009 10:42 PM
Healing Factor Frank'n'stay Comic Hero Custom Creations 2 July 17th, 2008 08:34 PM


All times are GMT -4. The time now is 05:29 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.