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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
Alright, any particular reason why? He can go as tiny as a fly, or as big as a skyscraper, at least according to DC Comic Database. Regardless, it shouldn't matter, the theme is captured even without Huge, so it's no big deal either way. Just curious.
I'm going to include "for the duration of the turn", as to not get confused on what his current size is throughout the game. With that being the case, Medium can be taken off as well, as he'll naturally revert back to it after each time a turn is taken, so he'll never have to change to Medium. Small may be worth removing as well, as I don't currently see any advantage, counter, or immunity based around being Small. Tiny or Large both get around a fair amount of stuff, or can be used to combat certain figures. With that change, we're left with this current version:
Spoiler Alert!
Last edited by Arkham; July 3rd, 2015 at 07:46 PM. |
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Re: Public Design Post
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Also if all figures are considered in clear sight then why do you need to put that in the power How is this... ADEPT TELEPATHY While Martian Manhunter is in play all squad and hero figures you control are considered in clear sight of each other and an opponent may never take control of any figure you control. Same idea...fewer words. Also...I appologize if someone already mentioned this and I missed it...but has anyone just thought about Density Control to go with JLI and AT DENSITY CONTROL MM can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. MM cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight. MM may not be moved by any special power on an opponent's Army Card Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
I strongly oppose a blanket "negate every figure control power" ability.
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Re: Public Design Post
NAME = MARTIAN MANHUNTER
SECRET IDENTITY = J'ONN J'ONZZ SPECIES = MARTIAN UNIQUENESS = UNIQUE HERO CLASS = TELEPATH PERSONALITY = BENEVOLENT SIZE/HEIGHT = MEDIUM 5 LIFE = 8 MOVE = 8 RANGE = 6 ATTACK = 6 DEFENSE = 7 POINTS = 350-370 JUSTICE LEAGUE INITIATIVE At the start of the game, you may place a JL marker on the card of 2 other friendly Unique Heroes. When rolling for initiative, add 1 to your roll for each friendly figure with a JL marker on its card. If you win initiative, you may immediately move each figure with a JL marker on its card up to 4 spaces. DENSITY CONTROL MM can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. MM cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight. MM may not be moved by any special power on an opponent's Army Card TELEPATHIC LINK While MM is in play all squad and hero figures you control are considered in clear sight of each other. This looks like something that would likely get accepted power-wise. Stats may need work. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
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As for the blanket control power. It's absolutely in his ability to prevent allies minds from being taken control of. The range on it can be discussed sure, I'm not dead set on something, but I feel it's a useful ability to keep his team's minds protected. Mandarin can do it to any adjacent figure, so what seems reasonable here? |
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Re: Public Design Post
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I understand the desire to simplify everything as possible, but if it means taking away 2 decent additions that represent the character rather than slapping on a generic version of the power that doesn't accomplish the same, I don't see why that's the best solution here. I want everyone to be on board, and see it pass, but I dot want to compromise the design aspects that far. |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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