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Maps & Scenarios Battlegrounds and scenarios |
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#49
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Re: nyys map thread *5-01-08* pg3
Were you viewing the post from 2 different places when they didn't work and then did work? At my work heroscapers.com is not blocked, but NYYS's website is. Thus when I view these posts from work I do not see any of the pics (no error or anything, just no pic at all). But outside of work I see everything fine.
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#50
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Re: nyys map thread *5-01-08* pg3
-insert signature here- Last edited by nyys; October 21st, 2022 at 09:45 AM. Reason: Inaccurate material list. |
#51
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Re: nyys map thread *5-01-08* pg3
Spread Positivity and the joys of gaming. |
#52
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Re: nyys map thread *5-01-08* pg3
The first VS creation I've seen with the TJ sets, other than the example for the front page preview of the new version of VS. It looks pretty cool, and is symetrically balanced. I like it.
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#55
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Re: nyys map thread *5-14-08*
I really like it, but what is to keep from someone just staying on the raised Starting zones?
To me it just seems like they can just sit there! Spread Positivity and the joys of gaming. |
#56
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Re: nyys map thread *5-14-08*
Quote:
The rest of the raised start zone can be somewhat negated by the raised sand in the middle (level or higher than part of that zone). I need to try it out to see if it needs more lava added to keep figs moving or away from some spaces. EDIT: Oh, and I also built this one with BBIV in mind since there are no glyphs allowed. The start zones are too far away to just stay there so the battle with be for the minimal raised ground in the middle (that's what I intended at least). -insert signature here- |
#57
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Re: nyys map thread *5-14-08*
-insert signature here- Last edited by nyys; October 24th, 2022 at 11:04 AM. |
#58
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Re: nyys map thread *5-16-08*
I really like this one!
For the boiling sand pit, it may be interesting to put the entire start zone under lava! |
#60
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Re: nyys map thread *5-16-08* 2 new maps today
-insert signature here- Last edited by nyys; October 24th, 2022 at 11:18 AM. |