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Maps & Scenarios Battlegrounds and scenarios |
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#49
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Re: Dignan's Maps - New Map 6/24
Well, I almost always play with light snow and normal ice. Everyone once in awhile I make a map specifically for slippery ice, but that is not the case with this one. I play normal snow and normal ice on In Cold Blood.
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#50
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Re: Dignan's Maps - New Map 6/24
Will we see this on a Tuesday night? Soon?
Have you played it much? What happened? Can I ask another question? At first glance it doesn't seem so footsloggin' melee friendly. But after staring at it a while, I'm realizing how good the Glaciers are set to block LOS. So maybe the MacDirks have a chance on this map? Looking forward to trying it out. |
#51
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Re: Dignan's Maps - New Map 6/24
Yeah, I'll have it up for Tuesday evening.
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#52
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Re: Dignan's Maps - New Map 6/24
I was thinking about 2 of your maps...
Map: Turnpikes and Burnpikes Date Uploaded: 4/27/08 Requirements: 1 RotV, 1 VW, 2 FotA Map: Molten Stronghold Date Uploaded: 4/19/08 Requirements: 1 RotV, 1 FotA, 1 VW ...and how you used topless castle pieces. While I think that's fine, it is against the official rules. Which is preventing me from nominating Molten Stronghold to the BOV. So I was thinking you could top the castle pieces and then put molten lava on top. The lava looks a little odd, but with battlements wrapped all the way around I think it looks fine. I did this on a map called Signal Fires to make, well, a signal fire. I think it could work fine for your maps as well. You would need to add another lava set to Molten Stronghold or really tweak it to get the molten tiles you need, but burnpikes should be easily enough to adapt. Here is a picture of what I am talking about: Last edited by DrLivingston; June 28th, 2008 at 03:34 PM. |
#53
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Re: Dignan's Maps - New Map 6/24
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Turnpikes is a different story. It would be easy enough to top off the walls, but the build uses two FotA which is against the BoV guidelines. |
#54
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Re: Dignan's Maps - New Map 6/24
I think it's against the rules to have battlemets attached to lava/water/ice/Swater pieces. Though that may not be true. I believe another BoV nominie map had to be altered because it did that.
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#55
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Re: Dignan's Maps - New Map 6/24
I thought the problem was that he had uncapped castle walls at first.
The only thing about not be able to work with lava is: Walls cannot "sit on water or other tiles considered to have no height." (p.2 of the castle rules.) However all it says about building with battlements is that they "are structures that may be added to Wall Walks or hex shaped tiles such as grass, rock, or sand." (p.3) Molten lava is a hex shaped tile and the prohibition about tiles with no height is not mentioned. So, I figure, it's okay. |
#56
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Re: Dignan's Maps - New Map 6/24
I don't recall rejecting a map because battlements were placed on zero level tiles, mainly becasue I don't recall one being submitted that way. Reviewing the castle rules, it doesn't say you can or can't so I am not sure how we would rule it. I suspect we would have to review and probably engage some people on the inside for their input. (theguru, GB, truth, etc..)
We have rejected maps that had uncapped wall pieces, and will continue to do so because the rules clearly state you must have wall walk pieces a top wall section pieces. On that note, it isn't a matter of us agreeing with the rule. It is a matter of it being the rule. BoV aspires to provide maps reviewed and approved that follow the rules. Sometimes we have to make concessions or special considerations. Uncapped fortress wall pieces is not one of the situations; they must be capped. Last edited by R˙chean; June 29th, 2008 at 11:49 PM. |
#57
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Re: Dignan's Maps - New Map 7/2
7/2: I finally got around to posting one of my jungle maps. We've had a good time playing on this one. I enjoyed both the look and the play on it. Hope you do too.
Map: Ticalla Outpost Date Uploaded: 7/02/08 Requirements: 1 SotM, 1 FotA, 1 TJ |
#58
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Re: Dignan's Maps - New Map 7/2
I really liked Erosion and Flash Fire. We played a few games on both maps and they played well. Good work!
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#59
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Re: Dignan's Maps - New Map 7/2
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Thanks for the compliment and the feedback. |
#60
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Re: Dignan's Maps - New Map 7/2
Hi Dignan,
Ticalli Outpost looks intereesting, i don´t see many small maps around with just 1 tj, must need 2 sets or more. As i only have one and the map looks cool i want to try it out. Don´t have sotm, but i could try to build it with the old ms. Bye, Ch1can0. |