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  #25285  
Old September 28th, 2022, 11:12 PM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
I think a reluctant hero type power would also fit Thomas Wayne, but would have to drop the first power to make that fit.
I think it depends on what you want. The current version is going to fit in Vigilante webs with Bat-Family Bats or Robins. I could see an argument for trying to make him more generalist so he could fit in a mish-mash Flashpoint type army, but I can also see an argument for just letting him hang out as a Batman.
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  #25286  
Old September 28th, 2022, 11:50 PM
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Re: Public Design Workshop

Okay, so did some work on this after looking at Alfred and Flash to get an idea as to how to word the first power. Changed up the defensive portion and added a fourth option based on the power wording.


Quote:
Originally Posted by redstang View Post

NAME = BATMAN
SECRET IDENTITY = THOMAS WAYNE


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = VIGILANTE
PERSONALITY = RUTHLESS


SIZE/HEIGHT = MEDIUM 5

LIFE = 4


MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5


POINTS = 250

THE HOUSE ALWAYS WINS

Before rolling for initiative, choose do up to X of the following for this round, where X is the number of unrevealed Order Markers on this card:
  • Add 6 to your initiative roll.
  • Whenever you roll the 20-sided die for a figure you control, you may add to or subtract 1 from the roll;
  • Whenever Batman defends against an attack reroll up to 2 dice for that defense roll.
  • Once per round, instead of moving remove 1 Wound Marker from an adjacent figure's card.
KNIGHT OF VENGEANCE
Before moving, you may roll one combat die. If you roll a skull, opposing figures may not roll for leaving engagement strikes against Batman and you may choose one adjacent figure to receive a wound. When Batman attacks a non-adjacent figure, he may attack one additional time, rolling 1 less attack die.

SURGICAL STRIKE
If Batman inflicts at least one wound on an adjacent figure with his normal attack, the defending figure receives one additional wound.
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  #25287  
Old Yesterday, 02:28 PM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Okay, so did some work on this after looking at Alfred and Flash to get an idea as to how to word the first power. Changed up the defensive portion and added a fourth option based on the power wording.


Quote:
Originally Posted by redstang View Post
*snipped Thomas Wayne design*
This design is wicked cool and I hope to see it get released.

Just to be clear, the intent is for him to try to leave engagement on each of his turns that he's engaged, then take two ranged shots? This creates an interesting dynamic if so- you don't want to just keep moving him in and out of engagement.

As an aside- I love The House Always Wins. Really solidifies his loner feel, and actually makes him a lot more interesting in lower point games.

Current projects:
My C3G points tally | My customs thread
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  #25288  
Old Yesterday, 02:58 PM
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Re: Public Design Workshop

I'd open up the d20 option so that it worked when he is targeted by a d20 power as well. Since he doesn't have a d20 power of his own, it might then remain relevant in games where your opponent is using the d20 to try and take him down.

Another thought I had relates to the Vengeance Power. What if the two skull roll based powers were split up instead of being all or nothing? Roll a skull, deal a W to an adjacent figure. Fail to roll a skull, no LEA's this round and he can opt to move away and shoot twice.
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  #25289  
Old Yesterday, 06:20 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Yodaking View Post
I'd open up the d20 option so that it worked when he is targeted by a d20 power as well. Since he doesn't have a d20 power of his own, it might then remain relevant in games where your opponent is using the d20 to try and take him down.

Another thought I had relates to the Vengeance Power. What if the two skull roll based powers were split up instead of being all or nothing? Roll a skull, deal a W to an adjacent figure. Fail to roll a skull, no LEA's this round and he can opt to move away and shoot twice.
I like that idea, wounding an adjacent figure with Vengeance should probably lead into a situation where Surgical Strike can be used. It makes sense.
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  #25290  
Old Yesterday, 11:40 PM
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Re: Public Design Workshop

Updated once more.
Quote:
Originally Posted by redstang View Post

NAME = BATMAN
SECRET IDENTITY = THOMAS WAYNE


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = VIGILANTE
PERSONALITY = RUTHLESS


SIZE/HEIGHT = MEDIUM 5

LIFE = 4


MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5


POINTS = 250

THE HOUSE ALWAYS WINS

Before rolling for initiative, choose to do up to X of the following for this round, where X is the number of unrevealed Order Markers on this card:
  • Add 6 to your initiative roll.
  • Whenever the 20-sided die is rolled for a figure within 5 clear sight spaces of Batman, you may add to or subtract 2 from the roll;
  • Whenever Batman defends against an attack, reroll up to 2 dice for that defense roll.
  • Once per round, instead of moving, remove 1 Wound Marker from an adjacent figure's card.
KNIGHT OF VENGEANCE
Before moving, you may roll one combat die. If you roll a skull, choose one adjacent figure to receive a wound. If you roll a shield or blank, opposing figures may not roll for leaving engagement strikes against Batman and when Batman attacks a non-adjacent figure, he may attack one additional time, rolling 1 less attack die.

SURGICAL STRIKE
If Batman inflicts at least one wound on an adjacent figure with his normal attack, the defending figure receives one additional wound.
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  #25291  
Old Today, 12:57 AM
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Re: Public Design Workshop

Just to clarify. I believe having the double ranged attack as part of the same sentence as the die result would mean he can only double attack when those die results occur. Is that intentional? If so, you would be rolling the die even when not adjacent to an opponent's figure trying to get a shield/blank, at which point I'd throw a 'may' in there with the skull = W part. Otherwise you might end up dealing a W to an adjacent ally on accident. If not, just make the double ranged attack part a separate sentence and I believe it would always be in play as an option.

If the first power can stack, I'd be a little leery of a potential +/- 8 to d20 rolls. +/- 4 was already pushing it, so testing that featured it would be in order. Something like Batman vs. the Wrecking Crew, or Fan4, to make sure playing against him when your key d20 roll is playing at -40% odds was still fun. Just a FYI.
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