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  #169  
Old October 24th, 2008, 09:16 AM
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Re: nyys map thread *10-23-08* *index pg1*

Quote:
Originally Posted by NecroBlade View Post
Far from it. I like open spaces. Yet there is enough cover/defensive bonus. My biggest complaint would be the strops of land on the other side of the water by the starting zones probably won't see too much use.
Originally I had water going all along the outside of the startzones, but then I added the small paths on the sides so that there wouldn't be a bottleneck trying to get everyone out thru the front (if/when I get to play on it, those are areas I plan to keep and eye on).

Thanks scottishlad5 and Sokol, but not you Bengi, you'll probably beat me on it.

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  #170  
Old October 24th, 2008, 12:06 PM
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Re: nyys map thread *10-23-08* *index pg1*

And I hate water-made bottlenecks (well, of any kind), so it was a good idea.

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  #171  
Old October 24th, 2008, 10:36 PM
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Re: nyys map thread *10-24-08* *index pg1*

Bunker Bog Download PDF
1 RotV*, 1 SotM, 1 FotA, 1 TJ

This map was built with the 2 vs 2 team tournamnet (Chaos in the Capital II) being run by Uprising in January 2009, in mind.

As of this time the tourney parameters are 700pts (350 per teammate) and 30 start zone spaces (15 per teammate).

Shown on the map are possibilities for three distinct start zones per side. This map can also easily accommodate a 'normal' 1 v 1 match with the usual 24 hex start zone (use the 24 hex swamp piece on each side).

*Technically two RotVs are needed since I used the small ruin on each side, but the large ruin can be used in its place easy enough.




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  #172  
Old October 26th, 2008, 03:37 AM
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Re: nyys map thread *10-26-08* *index pg1*

Burning Islands Download PDF
1 Lexan Water Mat, 1 RotV, 1 TJ, 2 VW



The Lexan Water Mat serves as the base of the map, otherwise it would take 34 water hexes. To learn more about Lexan Mats send a PM to Cavalier.

Pics added 11/22/08:




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Last Race: Naragansett Running Festival 7/21/13 - Half Marathon - 1:50:01
Next Race: KeyBank Vermont Marathon 5/25/14

Last edited by nyys; November 22nd, 2008 at 11:16 AM.
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  #173  
Old October 26th, 2008, 09:09 AM
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Re: nyys map thread *10-26-08* *index pg1*

I like this one too.
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  #174  
Old October 26th, 2008, 11:44 AM
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Re: nyys map thread *10-26-08* *index pg1*

Oooh, I like Burning Islands! Nice theme, nyys! Very, very nice!

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  #175  
Old October 26th, 2008, 01:24 PM
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Re: nyys map thread *10-26-08* *index pg1*

Burning Islands looks fantastic. Good stuff!
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  #176  
Old October 27th, 2008, 10:07 AM
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Re: nyys map thread *10-26-08* *index pg1*

Thanks guys. I think the use of the Lexan Mats can really open things up for tournament maps and stay within the guidelines of the BoV. I hope the BoV judges give them a chance.

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  #177  
Old October 28th, 2008, 12:00 AM
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Re: nyys map thread *10-27-08* *index pg1*

Exploding Wilderness Download PDF
1 SotM, 1 TJ, 1 VW


Boston Marathon 4/15/13 3:39:41
Last Race: Naragansett Running Festival 7/21/13 - Half Marathon - 1:50:01
Next Race: KeyBank Vermont Marathon 5/25/14
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  #178  
Old October 30th, 2008, 12:06 AM
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Re: nyys map thread *10-29-08* *index pg1*

Volcano Island Download PDF
3 RotV, 5 VW, 2 TJ

Scenario:
Two opposing forces have been shipwrecked on an island with an active volcano. Escape from the island can only be secured if a craft is built,
but neither side of the island has enough materials for construction. Therefore, both sides must go through the other in order to collect enough lumber to make a dash back into the ocean.


Mission:
Obliterate your enemy in order to take all the island's spoils.

The Catch:
The volcano that makes up most of the island and sits at its center is about to errupt. Start the game with molten lava tiles only at the top of the volcano, the # 1s (place water tiles on the gound level where an empty space would be left without the molten lava). Each time after both sides have played a same numbered order marker, place molten lava tiles on the board in number order as pictured on the map.

Example: Round 1, both sides play their #1 OM. Place #2 molten lava tiles. Round 1, both sides play their #2 OM. Place #3 molten lava tiles.
Etc...

Optional:
Molten lava always flows down, and sometimes has more than one route it can flow. Roll a die to decide which route it will take (as long at the
multiple options are either same level or lower level than the current molten lava tile). Beware where you place your figures, you may get
burned.




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Last Race: Naragansett Running Festival 7/21/13 - Half Marathon - 1:50:01
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  #179  
Old October 30th, 2008, 03:30 AM
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Re: nyys map thread *10-29-08* *index pg1*

Burning Islands and Volcano Island both reminded me of this... the 2nd greatest board game of all time...
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  #180  
Old October 30th, 2008, 03:30 AM
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Re: nyys map thread *10-29-08* *index pg1*

Burning Islands and Bunker Bog look awesome. While the water can be a hindrance on Burning Islands, the single row of hexes makes it bearable. Exploding Wilderness kind of looks wierd since it doesn't look like the lava is "part" of the map.
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