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#889
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Re: Typhon2222's Maps — updated Stigmata (8/27/2022)
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![]() Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Spring 2023 Victory Point Tourney -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate ![]() -- Continuing Classic Heroscape: C3V SoV |
#890
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
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Man, I LOVE how this map looks. Totally captures the feel of a modern ruined battlefield. Too bad I don't have 2 marvel sets. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#891
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
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#892
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
A minor tweak to Apocalypse Now.
Implementing a suggestion by @OEAO and @Chris Perkins , the top LVL4 ridge of concrete in the very center has been rotated. This makes it possible for units to traverse the center of the map without having to climb over that ridge. Apocalypse Now Download PDF Uses: 2 M:TCB, 1 BftU, 1 TJ ![]() Last edited by Typhon2222; November 8th, 2022 at 10:21 PM. |
#893
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
The OP has been restructured.
Among other things, moved a lot of older/sillier maps into spoilers, so the whole thing is less cluttered. ![]() |
#894
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
Cool. I take it the platforms are supposed to be removed?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#895
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
Yes, it should be mentioned in the build instructions.
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#896
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
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#897
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
A minor tweak to Apocalypse Now.
Implementing a suggestion by @OEAO and @Chris Perkins , the top LVL4 ridge of concrete in the very center has been rotated. This makes it possible for units to traverse the center of the map without having to climb over that ridge. They can now skirt it instead. It also looks better. ![]() Apocalypse Now Download PDF Uses: 2 M:TCB, 1 BftU, 1 TJ ![]() |
#898
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Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)
Another minor tweak to Apocalypse Now.
This one is in response to feedback from Sir Heroscape (thanks @Sir Heroscape !) that the map pulled to the right for ranged units. To address that, this version moves one of the SZ spaces from the right to the left. It also improves the aesthetics slightly. ![]() Apocalypse Now Download PDF Uses: 2 M:TCB, 1 BftU, 1 TJ ![]() |
#899
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Re: Typhon2222's Maps — updated Apocalypse Now (1/23/2023)
Just Realized I did play on Apocalypse Now. Was a very fun game, Werewolf build vs Monks, aestetic was on point.
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#900
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Re: Typhon2222's Maps — updated Apocalypse Now (1/23/2023)
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![]() Did you feel that the map pulled strongly to one side? |
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