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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#49
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Re: Unit Strategy Review: How to use the Zombies of Morindan
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#50
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Re: Unit Strategy Review: How to use the Zombies of Morindan
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#51
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Re: Unit Strategy Review: How to use the Zombies of Morindan
Love these guys; best moment of all time happened a few years ago. My opponent had a Deathwalker 9000, I had one Zombie adjacent to him. He decides, what the hec, I'll use my explosion SP attack on him. He rolls 1 Skull. I roll 1 shield. Deathwalker rolls...0 shields. My buddy stares in disbelief. LOL!! Bye bye, tin can...
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#52
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Re: Unit Strategy Review: How to use the Zombies of Morindan
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#53
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Re: Unit Strategy Review: How to use the Zombies of Morindan
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#54
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Re: Unit Strategy Review: How to use the Zombies of Morindan
One army I have found extremely successful is:
Airborne Elite-110 Raelin-80 Isamu-10 Zombiesx5-300 Total: 500/21 spaces This army is very similar to the first sample army. Basically, use the Airborne to get rid of your opponent's range. I think ranged figures are the largest counters to zombies, so that's my reasoning on targeting ranged figures first (Krav would be a problem). Other primary targets would be the counters listed in the review. After the ranged units/ biggest threats are assassinated by the Airborne, 15 zombies backed by Raelin should hold their own, munching along the way to victory. |
#55
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Re: Unit Strategy Review: How to use the Zombies of Morindan
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What is the math supporting these conclusions from Sisyphus' tables? Is there ever a scenario where the probabilities would ever suggest that you not use Onslaught? (please show your work) For example ... three zombies on high ground against a 1-life squaddie with 2 defense dice each have a 62.5% chance of scoring a hit with the average damage being 0.958 each. It's not bad, but ... if they use Onslaught their chance jumps to 90.6% with average damage of 2.354. I just can't find a situation where Onslaught isn't ALWAYS the right choice. Thanks in advance for the help. |
#56
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Math Time
Sure. So with a 1 life figure, average damage isn't useful to you. The way to calculate the odds of killing it is 1-(probability it survives). Attack of 3 vs 2 kills the figure 62.5% of the time. So it has a 37.5% chance of surviving 1-(0.375^3) equals ~95% so this means 95% of the time the figure dies to 3 attacks of 3. Onslaught being a 6 vs 2 will kill the figure 90.6% of the time. So it's better to not use onslaught there.
~Dysole, hoping the explanation helps |
#57
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Re: Unit Strategy Review: How to use the Zombies of Morindan
3 zombies against 3 vipers
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#58
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Re: Unit Strategy Review: How to use the Zombies of Morindan
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So, onslaught gives a 90.6% chance of getting the kill. Each individual attack of 3 only gives a 62.5% chance... but you get three tries. The chance of at least one of the three of them hitting is 1 - (1-.625)^3 = 94.7%, which is higher than onslaught. And that's only the relevant analysis if you only have a single target available. If you had 3 targets available, then onslaught kills .906 squaddies on average, while normal attacks would kill 1.875 on average - more than twice as many. It's not even close. Last edited by dok; October 16th, 2019 at 11:00 AM. |
#59
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Re: Unit Strategy Review: How to use the Zombies of Morindan
Sounds like this is another army that can be played by a flow chart
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#60
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Re: Unit Strategy Review: How to use the Zombies of Morindan
Father of Julian gave me a run for my money with this squad! Do not underestimate the zombies! Play it smart and never let them get height on you. Prioritize whittling down groups of 3 into groups of 2 so they can't onslaught you. Most importantly, remember you haven't beat this army until -all- of the zombies are dead!
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