June 22nd, 2019, 11:34 AM
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"our design team knows what it's doing"
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Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
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Re: Announcing: Arena of the Valkyrie: New Master Set
Quote:
Originally Posted by Astroking112
It would be useful to clearly establish those steps for people unfamiliar with C3V. Adding a clear multi-step process where everyone can see it would be healthy for the project.
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Yes,
@Pumpkin_King
please add the process to the welcome thread.
Quote:
Originally Posted by Astroking112
We need to decide what percentage of the vote is needed for a unit to pass through the design phase.
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It was back in the Discord somewhere, but I think it was votes should pass with a majority (so 4 yea votes for 7 member Pods).
Quote:
Originally Posted by Astroking112
I think that we should have a minimum number of required playtests here, with members voting after that threshold is reached whether they want to push the unit forward or continue testing for any uncertainties.
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I mentioned two dozen elsewhere. Don't think it was set in stone, though.
Quote:
Originally Posted by Astroking112
I don't think that this needs to be as long as the main playtesting step, since we're not trying to ensure complete balance so much as our set feeling great together, but it's important nonetheless. It could still use a minimum threshold for playtests, with a vote to determine when a unit is ready.
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Agreed. There are a limited number of units in the set, so tests with as much variety as possible should do the trick, without necessarily having as large a minimum.
Quote:
Originally Posted by Astroking112
it would be nice to roll an art approval and final vote together to save time, so the two places are interchangeable.
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Final Approval can go before Art not to waste Art's time, but Art still needs a vote just to make sure there aren't any "site" or "Solider" errors.
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