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  #169  
Old February 15th, 2019, 10:59 PM
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Re: Index of Classic Heroscape .stl files

So 25% in on this one I lost the little peg holding the one guys hand up thats holding the club above his head. I have absolutely no supports of my own on this and am printing it as is at 70% infill. Generally I don't have a problem with pieces as big as the bases losing hold on the bed at 53 celsius on the heated bed but I will go ahead and recommend to others that you will want to make these guys with possibly a brim to hold that little piece on. The one yeti isn't going to have an arm, but the rest is coming together beautifully. For this first guy without the arm, I'm going to just use another figure and mold him an arm out of green stuff. I'm really digging these so far though WK.
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  #170  
Old February 15th, 2019, 11:37 PM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by TREX View Post
So 25% in on this one I lost the little peg holding the one guys hand up thats holding the club above his head. I have absolutely no supports of my own on this and am printing it as is at 70% infill. Generally I don't have a problem with pieces as big as the bases losing hold on the bed at 53 celsius on the heated bed but I will go ahead and recommend to others that you will want to make these guys with possibly a brim to hold that little piece on. The one yeti isn't going to have an arm, but the rest is coming together beautifully. For this first guy without the arm, I'm going to just use another figure and mold him an arm out of green stuff. I'm really digging these so far though WK.
Sorry about that TREX.

If you can wait until Monday I can beef up the support for you (and save them as separate figures). Should only take 5 minutes once I get to my computer.
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  #171  
Old February 16th, 2019, 12:25 AM
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Re: Index of Classic Heroscape .stl files

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Originally Posted by White Knight View Post
Quote:
Originally Posted by TREX View Post
So 25% in on this one I lost the little peg holding the one guys hand up thats holding the club above his head. I have absolutely no supports of my own on this and am printing it as is at 70% infill. Generally I don't have a problem with pieces as big as the bases losing hold on the bed at 53 celsius on the heated bed but I will go ahead and recommend to others that you will want to make these guys with possibly a brim to hold that little piece on. The one yeti isn't going to have an arm, but the rest is coming together beautifully. For this first guy without the arm, I'm going to just use another figure and mold him an arm out of green stuff. I'm really digging these so far though WK.
Sorry about that TREX.

If you can wait until Monday I can beef up the support for you (and save them as separate figures). Should only take 5 minutes once I get to my computer.
No worries, your work is excellent. I'm a pretty capable crafting machine of a man so the one missing arm isn't a problem. Adding a brim would have held the smaller part in place for sure. I wanted to just go for it how it was and to be honest, they look pretty good. They are almost finished right now and the detail is awesome. These are by far my favorite sculpts yet. The Granite guardians are looking pretty dang good as well. I actually do know how to separate the models and could probably swing that for you tonight. I'm just catching up on painting miniatures at the moment. Gotta keep the balance in check.
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  #172  
Old February 16th, 2019, 12:47 AM
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Re: Index of Classic Heroscape .stl files

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Originally Posted by TREX View Post
Which figures do you not have? Maybe my brother and I can try to do those ones.
I have all the Master sets and terrain expansions. I have vipers, gruts, omicron, and heroes from wave 1, wave 2 Krug, Khosumet, and Denrick, wave 5 except the samurai, all wave 8, wave 9 heroes, omicron, and dwarves, the big sets except Aquilla's, all D1 and D2, and D3 just the heroes. And some C3V.

Since it takes so long, I'll put any requests top of the queue.
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  #173  
Old February 16th, 2019, 01:24 AM
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Re: Index of Classic Heroscape .stl files

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Originally Posted by White Knight View Post
Quote:
Originally Posted by TREX View Post
Which figures do you not have? Maybe my brother and I can try to do those ones.
I have all the Master sets and terrain expansions. I have vipers, gruts, omicron, and heroes from wave 1, wave 2 Krug, Khosumet, and Denrick, wave 5 except the samurai, all wave 8, wave 9 heroes, omicron, and dwarves, the big sets except Aquilla's, all D1 and D2, and D3 just the heroes. And some C3V.

Since it takes so long, I'll put any requests top of the queue.
I have all officials except the Flagbearers in which I have a couple. As far as C3V goes, I have At least 50%-70%. I used to pick them all up, but there are quite a few very hard to get ones and/or expensive ones out there nowadays. On top of my not getting as much scape in as I once did, I don't always jump at getting the new figures so much. This is also because I have so many other minis I could proxy them with that collect dust. In all reality, I shouldn't be printing more miniatures right now. I just printed the 3 of those yeti, and only painted two pirate heroes for Rum and Bones 2nd tide at the same instant. My brother did say he had an improved zelrig that I shall try to get from him to get it posted. He did a bit of work on it in blender to make it more detailed.

EDIT: I tried adding a brim to the whole set of three quasatch to allow some extra adhesion support for the little middle piece, Looks like another squatch without an arm. It might be a good idea to attach it too the base much to the same extent that you did the speeder bike. I'll just need to use the greenstuff mold to do two forearms for that particular model.

Last edited by TREX; February 16th, 2019 at 02:27 AM.
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  #174  
Old February 16th, 2019, 09:54 PM
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Re: Index of Classic Heroscape .stl files

After adding my official basic slicer supports on top of what is on the model already along with a brim, I'm happy to report that my 3rd set of Quasatches has turned out beautiful with no problems or breakages. I think I just needed to find the support system that worked for my specific machine like you said WK. The additional supports also came off incredibly easy so it was a win for me. 3 extra squads of yetis. Now to model the 3 of them with some prosthetic arms. I'm now printing off a squad of Granite Guardians. I'll let you guys know how they turn out.
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  #175  
Old February 17th, 2019, 10:07 PM
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Re: Index of Classic Heroscape .stl files

Well, heck. If we can request, I'll toss my hat in for dwarves. I've been trying to find proxies for them forever.
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  #176  
Old February 18th, 2019, 12:29 AM
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Re: Index of Classic Heroscape .stl files

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Originally Posted by crxcowboy View Post
Well, heck. If we can request, I'll toss my hat in for dwarves. I've been trying to find proxies for them forever.
OK. I'll scan the dwarves soon. They were already on my list.
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  #177  
Old February 18th, 2019, 03:07 AM
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Re: Index of Classic Heroscape .stl files

Even though this is part of the new C3V unreleased figures, I made some twig blight guys, 18 in total and gave them some paint and bases. They still need a wash and a dullcote but overall they turned out pretty well even with it being on my speed settings.
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  #178  
Old February 20th, 2019, 01:48 AM
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Re: Index of Classic Heroscape .stl files

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Originally Posted by crxcowboy View Post
Well, heck. If we can request, I'll toss my hat in for dwarves. I've been trying to find proxies for them forever.
Added:

Axegrinders of the Burning Forge squad (ultra resolution)
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  #179  
Old February 21st, 2019, 04:56 PM
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Re: Index of Classic Heroscape .stl files

Wow, I just discovered this thread. How about Aubriens?
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  #180  
Old February 21st, 2019, 05:51 PM
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Re: Index of Classic Heroscape .stl files

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Wow, I just discovered this thread. How about Aubriens?
I don't have Aubriens.

If someone wants to take the pictures for me, I'll run them through 3DF Zephyr, pull them into Blender, clean them up, and export them as .stl files for printing.
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