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C3V and SoV Customs A place for C3V and SoV customs |
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#6037
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Re: Soldiers of Valhalla - nominations and discussion
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EDIT: Updated. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#6038
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Re: Soldiers of Valhalla - nominations and discussion
I like the look of this faction. I agree with Soundwarp's OM reveal point (thanks for addressing it), and I'm concerned about the Soul Manipulation ability as well (although by itself it is not an automatic no). It is interesting to ponder this faction as part of Vydar rather than Utgar.
My biggest concerns with this faction are A) the defense of 4 on the first two shadows--it seems both unjustified by the mini and unrestrained. And B) the attack of 4 on Xundar's special. It seems too consistent of a choice where it should have more risk, I don't like how strong it is in the endgame, and it also feels very unrestrained. EDIT: I also overlooked the 7 move on the demon. Seems unnecessarily high--very few figures have that much movement. Altogether, I am a to review but I think the faction is very close, and I like it enough that I would probably buy all of the figures. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; November 30th, 2018 at 02:10 PM. |
#6039
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Re: Soldiers of Valhalla - nominations and discussion
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I can see a defense of 4 as justified like it is for the elementals -- fire and water both have 4 defense, which I've always attributed to an amount of intangibility they have for being an element without having a power to expressly state that. Quote:
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Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#6041
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Re: Soldiers of Valhalla - nominations and discussion
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But yes, as for comparison pictures, I’ll have to get those up later today since I’m at work phone posting. And yes, the dog is BIG and muscular, definitely justified for 4 def. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#6042
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Re: Soldiers of Valhalla - nominations and discussion
I'll wait on those comparison shots to vote.
I'll just note the few things I'm concerned by in the meantime:
Last edited by superfrog; November 30th, 2018 at 03:31 PM. |
#6043
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Re: Soldiers of Valhalla - nominations and discussion
First off, I'm really excited to see a pseudo-squad mini-faction show up here.
I will wait for the pics to cast my vote, but I don't have the same hangups about 4 Defense that the others do. Stats are pretty squishy in Heroscape, and if it's justified by the design I'm ok with it. If it was 5 Defense or higher I'd have issues, but a difference of 3 or 4 Defense for magical shadow creatures doesn't bother me. Shadow Cast having an attack of 4 is a poor choice. It takes away the potentially interesting choice of normal vs special attack, and it makes the resurrection fairly likely and double-good (kill a figure and get one back). Compare that to poor Kurrok. If the shadows are individually costly, sure, but it looks like the faction is designed to survive mostly on the starting units, not rely on resurrections. Triple Tentacle Grabs still worry me, but I'm willing to give it a go. Triple Soul Manipulations, doesn't concern me so much; it's not only exceedingly unlikely but it's also only temporary control. I do think the Wraiths are too good stat-wise, though. The takeover potential is their real threat; giving them an attack of 3 as compensation seems unnecessarily good. There isn't much disadvantage to piling on the Wraiths. Last edited by Scytale; November 30th, 2018 at 04:37 PM. |
#6044
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Re: Soldiers of Valhalla - nominations and discussion
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#6045
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Re: Soldiers of Valhalla - nominations and discussion
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If resurrecting is part of the strategy and design of the faction, I agree with you overall. If it really is a last-ditch effort sort of thing, then it needn't be reliable, or rather shouldn't be. Still, it's not a big enough sticking point for me. I can only guess at how it plays looking at the cards and I'm willing to give it a shot, though it has to convince me. |
#6046
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Re: Soldiers of Valhalla - nominations and discussion
Considering that 4 of the 5 judges to comment so far have mentioned 4 attack on the special as a potential sticking point, I'd encourage you to consider alternatives.
You might even consider making the shadow-resurrect trigger on normal attacks, and bumping his range to 5. Though I think Scy is right that if you see bringing the shadows back as a big part of the faction, it might be justified as-is. If it's last-ditchy, there's no need for it to be so good. (And I think it is pretty last-ditchy, because why would you pass up 3 attacks of 4 for one attack of 4?) |
#6047
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Re: Soldiers of Valhalla - nominations and discussion
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Also, I should be posting the comparison images soon. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#6048
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Re: Soldiers of Valhalla - nominations and discussion
Pictures for reference.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |