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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#493
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Re: IshMEL's Customs: Update 3/22/15
As I noted above, I had some tweaks and changes to some of my Jandar's Counterintelligence units. Here are the cards for four of them:
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Still need to make a card for Agent Rigg and figure out what I'm doing with Agent Zilar. Last edited by IshMEL; March 22nd, 2017 at 05:28 PM. |
#494
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Re: IshMEL's Customs: Updated 6/24/15....with Buffy customs!
“In every generation there is a Chosen One. She alone will stand against the vampires, the demons, and the forces of darkness. She is the Slayer.”
Cue: NERF HERDER! Buffy. Despite some clunker episodes, a few characters I'd rather forget, and a terrible ending, it's still one of my favorite TV shows of all time. We're now rewatching the whole series, introducing it to the boys, which is just reaffirming its general awesomeness. So why not combine one of my favorite shows with one of my favorite games? Since getting the figure for Buffy Summers (I'm using the Heroes of Fiction version), I've been theoryscaping some of the other characters from the series and looking for the right minis, or at least, minis that are somewhat suggestive of their characters. These are based on the characters up to Season 3 (so Willow has magic but can't threaten to destroy the world; Spike is devoted to Drusilla but has a complicated relationship with Buffy, etc.) Here's what I've come up with so far: Vamps ![]()
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The Scoobies ![]()
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These are works in progress, and nothing's been tested, and as always I'm open to suggestions etc. I don't currently have plans for any others (what would I do with Cordelia? Or Anya?) but I could see making Faith, or a Treasure Glyph of Mr. Pointy, or perhaps one of the Big Bads. At any rate, I have plenty of Demons and Undead for the Scoobies to fight for the foreseeable future... Last edited by IshMEL; June 27th, 2015 at 01:11 PM. |
#495
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Re: IshMEL's Customs: Updated 6/24/15....with Buffy customs!
Updated the Soulborgs, Cyborgs, and Spacefarers group with a new card for Captain M37:
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Last edited by IshMEL; March 22nd, 2017 at 05:29 PM. |
#496
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Re: IshMEL's Customs: Updated 6/24/15....with Buffy customs!
I've fallen a bit behind here. I guess it's never too late to jump back on.
Captain M37 Is this guy double-based? He'll be pretty good at kiting melee units if he's single based between 6 move and 8 range (double will slow him down overall). Fort Short-Range Autoload, I'd suggest for you to subtract 1 from the attack and 4 from the range. That is otherwise a powerful ability, especially if you can match it up with height or any other attack bonus. Have you considered making it a special attack instead? It's obviously very powerful but a little limiting in that you want to keep him further away with his low life. His normal attack makes Homing Missile a niche power. Any benefit of it being a special attack is washed over by the fact that it negates the powers of the affected figure. Overall this guy is solid for 120 points (or 125, which you listed in the text). Keep him shielded behind a screen and he can pick apart incoming squads or heroes with 3 attacks or dismantle units that could otherwise counter him from afar. 120 may actually be a bargain all things considered, although I suspect he'll have a little trouble against ranged units that can bypass his screen and keep out of Short-Range Autoload. |
#497
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Re: IshMEL's Customs: Updated 6/24/15....with Buffy customs!
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Captain M37 is a single-based figure. It's an interesting point on the kiting, and I thought I'd run some numbers on it. There are 19 "fast" ranged units (Move>5, Max Damage Range>4). 9 have a Move below their MDR, 6 have a Move equal to their MDR, and 4 have a Move greater than their MDR: Agent Skahen, Krav Maga Agents, Mimring, and Zelrig. This isn't taking into account the effect of Flying (or base size) on speed. So I think I'll drop his Move to 5, just to be safe. I will also consider reducing the Range on Autoload to be 3, or making it an SA. Probably the latter. He probably should be at 130, but I will have to get him to the table to be sure! Now, a few new cards, and a new Wizard in the works. Here's Zalindreh, my "make any Wizard into Sonlen" familiar:
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A new version of the Oak Warriors, this one incorporating the "Animated Plant" power from Ixe's Aubrien Woodkin. I renamed the power, since I have a bunch of "animated plants".
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And the revised Agent Moore. I fixed Coordinated Agent SA as only using other unengaged Agents, since if they're engaged they shouldn't be able to Coordinate, as it were.
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And now my WIP (Wizard-in-Process), Phaestus Cannith, master of the Creation Forge! I'm getting my first Warforged Soldiers soon. (Well, sort of -- I traded in a bunch of figures to Auggie's, and used some of the credit to get 3 sets of Warforged D&D figures, 2/3 of which are the same sculpt as the "real" WS, which is good enough for me.) Reading a bit on the Warforged, I had the following idea for a Glyph / Hero combination that would work with both the Squad and the Heroes. Has this been done before? Glyph of Creation Forge If a Wizard with the Rune of Ghurla special power is on this glyph at the beginning of the round, before rolling for initiative you may reveal an Order Marker on that Wizard's Army Card to choose a previously destroyed Warforged figure from your Army. If it is a numbered Order Marker, the chosen Warforged may be Unique. Place the chosen Warforged figure adjacent to that Wizard. Phaestus Cannith Vydar Human Wizard Disciplined? Life 4 Move 5 Range 5 Attack 3 Defense 2 100 points? Rune of Ghurla At the beginning of the game, you may place a Glyph of Creation Forge on a same-level space adjacent to Phaestus Cannith. For The Creator Phaestus Cannith adds 1 to his Defense for every adjacent Warforged you control, to a maximum of +2 for this special power. 100 points is mostly a guess. His value is mostly in his ability to work the Forge, and you'll have to keep a couple of Warforged next to him in order to keep him alive. An interesting piece of trivia regarding the Warforged. This from the Eberron Wiki: The most important marking for any warforged is their ghurla, a rune distinctive to each warforged which is placed upon their forehead and means "truth" in Primordial.This reminded me of another "animated matter" creature who is brought to life in the same way, the Jewish Golem: In some tales (for example, some versions of those of the golems of Chełm and Prague, as well as in Polish tales and version of Brothers Grimm), a golem is inscribed with Hebrew words, such as the word emet (אמת, "truth" in Hebrew) written on its forehead. The golem could then be deactivated by removing the aleph (א) in emet, thus changing the inscription from "truth" to "death" (met מת, meaning "dead"). ( )I'm sure this is deliberate on the part of D&D. I still need to make a Rabbi Loew Hero some day... now I just need a 28mm rabbi! In period 16th C dress, of course. As always, thanks for taking a look! Last edited by IshMEL; March 22nd, 2017 at 05:30 PM. |
#498
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Re: IshMEL's Customs: Updated 6/24/15....with Buffy customs!
Another unit I've been noodling on, this one a chainsaw-wielding serial killer.
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Complete theory-scape on him at this point. "Homicidal Frenzy" is his main power that primarily represents the "serial killer" thing. I'm not sure about the other two powers, which are very "niche" but there for flavor. Thanks for taking a look! |
#499
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Or Jebediah Cobb, you know what I mean...
Christian Bale: 125 seems a wee bit steep, even with the enhanced Frenzy given his poor survivability compared to others in that price range. It Also Cuts Wood is a funny power, and when you're working with a guy with a chainsaw, one niche power is fine.
I'm not so sure about Insanity Defense though... you think he'd have a power more like Eternal Hatred--I'm assuming his loyalties to his comrades is shaky given his mental health. Insanity Defense means that he'll never betray or harm a brother-in-arms, and that doesn't quite speak killer psychopath to me, IMO. ~TAF ![]() in THE ENEMY'S LAST RETREAT |
#500
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Re: Or Jebediah Cobb, you know what I mean...
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#501
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Re: Or Jebediah Cobb, you know what I mean...
Ah, the dreaded double post!
Last edited by IshMEL; July 20th, 2015 at 05:06 PM. |
#502
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Re: IshMEL's Customs: Updated 6/24/15....with Buffy customs!
A couple of other figures I've got in draft form, from my recent free haul of figures!
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#503
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Re: IshMEL's Customs: Updated 6/24/15....with Buffy customs!
Venoc Striker: It's strange how he's not a Warlord and thus doesn't get Armoc bonding like the other snake heroes, but I suppose his Viper Frenzy can allow them to take a turn if need be. In that regard, he's sort of a Viper commander who can mix up his Frenzies depending on who you need to take the extra turn with. But he's more likely to Frenzy with himself or the Venocs since they get more chances to continue Frenzying afterwards.
Elder Tree: Nothing groundbreaking, but he does help the Sidhe a great deal by giving them bonus movement and an on-the-go tree. In fact, he's a must-have with them when playing on a map with no trees or bushes. So in that regard, he might be groundbreaking for them. ~TAF, who always appreciates more Ullar love ![]() in THE ENEMY'S LAST RETREAT |
#504
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Re: IshMEL's Customs: Updated 6/24/15....with Buffy customs!
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Thanks for your comments! As for the Venoc Striker, I felt like Megasilver had already done a Warlord with this same figure, and I wanted to try something different. I tend to design around my own collection -- I'm just selfish that way. ![]() OM 1: send out Vipers, hope for Frenzy. OM 2: move the striker next to the first squad of Vipers, kill off anything they failed to. Use the improved Viper Frenzy odds to launch the squad ahead. OM 3: bring up another squad? Of course, all theoryscape. |
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