(Might need more points but that is what tests are for)
Mutant
Unique Hero
Investigator
Fearless
Medium 5 Life 5 Move 5 Range 1 Att. 2 Def. 3 Skin Change:
Start the game with the metal skin, rubber skin and stone skin markers. At the beginning of the round, before rolling for initiative, you may choose one of the three skin markers and place it on this card. There can never be more than one skin marker on this card.
If the Metal Skin marker is on this card, Husk gains super strength and when defending each shield rolled counts for an additional block and adds 3 to her Attack number and 2 to her Defense number, and minus 1 to her move.
If the Rubber Skin Marker is on this card, Husk adds 1 to her Attack and 2 Defense numbers and 2 to her Move number. After moving, if Husk is not engaged she may move an additional two spaces.
If the Stone Skin Marker is on this card, Husk adds 2 to her Attack number and 3 to her Defense number, and minus 2 to her move. When Husk rolls defense dice against an opponent's ranged attack, one shield will block all damage and Husk may not be moved by any special power on any Army Card unless the player controlling Husk allows her to be moved.
Each time Husk uses Skin Change you may remove one wound marker from this card.
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Description: Husk possesses the ability to alter the submolecular structure of her body underneath her skin, allowing her to shed her outer epidermis to reveal a new layer of varying properties. In the past, Husk (also on the card "Peel Away Layers At the beginning of your turn, roll a d6. Based on the result, Husk can use the following until your next turn and this power can’t be countered by a character of a lower point value: 1–2 Invulnerability; 3–4 Invincible; 5–6 Impervious.")has demonstrated the ability to shift into any form that does not exceed her body mass; however, she prefers to change herself into a form resembling her own, but composed of different elements, such as stone, steel, and rubber, with the appropriate properties of those forms, including potential increases in strength, durability, and speed. Husk's transformations usually last an hour, after which the new material sheds to reveal normal skin underneath. Any injuries that Husk incurs while transformed remain when her skin sheds.
This character has a few links on here for specific reasons. Also I
had a little help by Dysole so far on the wording, and I'm wondering if I should just give her flying in the beginning.
You aren't supposed to call a thread a book of unless it's by a project, and this would really be just a thread of your customs, and not a thread dedicated to one specific unit. Also you probably hate me by now.
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG!