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  #2461  
Old September 30th, 2012, 11:55 PM
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Re: Soldiers of Valhalla - nominations and discussion

Is d&d permissible?
I have in mind a Warforged Warmaster, and wanted to know if he'd be elligible for nomination.

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  #2462  
Old October 1st, 2012, 12:00 AM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Grut Ranger View Post
Is d&d permissible?
I have in mind a Warforged Warmaster, and wanted to know if he'd be elligible for nomination.
The short answer is yes. I suggest you post it in your customs thread for critique and review before submitting it.

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  #2463  
Old October 1st, 2012, 10:35 AM
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Re: Soldiers of Valhalla - nominations and discussion

Buccaneers of the Endless Sea by Super Bogue

Balance
Initially I was concerned about Opportunist Strike and a common squad having an attack of 5. However, this doesn’t come into play as often as you would think once your opponent knows what to expect from them. Now having played them my concern is more with Telekinetic Charge and being able to teleport to gain height…though this is not a deal breaker for me. I feel that they are on the high end of the points scale and could probably be dropped a bit to allow for more competitive builds.

Theme
I don’t know much about the Gith or if they would be pirates or if they would have telekinetic powers…but I actually like the design and they fit in with Vydar.

Accessibility
They were border line on numbers when selected to be reviewed and are on the high end of cost for a common squad.

Playability
At 90 points it is hard to know how many of them you should take. Also, as I stated above Opportunist Strike doesn’t come into play once your opponent figures out what they do. This dilemma lead me to trying to improve my chances of using Opportunist Strike by removing Order Markers.
First, I turned to Dund, and thought finally a reason to use Dund. This was not the case. Dund still was Dund and failed more then he worked and OM management was tricky. Though it was successful a few times.
Next, I turned to the Mind Flayers. This was a little more successful using Psionic Blast to remove OMs but still made OM management pretty difficult.
With the high cost of the Buccaneers of the Endless Sea it makes is hard to use them with a support unit like Dund or the Mind Flayer Mastermind, because they are high points too. Thus, limiting your army and making them rather ineffective.

Summary
I really like the overall idea behind the unit and fresh feel they give with their powers. However, I don’t feel they are 100% ready. I think they could be adjusted to be cheaper so to make them a little more competitive and worth building an army around. Also, I think there might be a better mini option so the price ($) per squad is not so high. With that said I would love to see this unit resubmitted.

I vote NO to induct the Buccaneers of the Endless Sea into the SoV.
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  #2464  
Old October 1st, 2012, 02:42 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Grut Ranger View Post
Is d&d permissible?
I have in mind a Warforged Warmaster, and wanted to know if he'd be elligible for nomination.
The short answer is yes. I suggest you post it in your customs thread for critique and review before submitting it.
Yeah, kinda picked that up from the thread description. Thanks, though.

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  #2465  
Old October 2nd, 2012, 11:35 AM
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Re: Soldiers of Valhalla - nominations and discussion

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Originally Posted by Super Bogue View Post
Dashi Tokainto by Qt.bangerang




Balance : Statwise Dashi Tokainto compares best with Dünd. The Doggin has one more point of Attack than Dashi otherwise they are an exact match. That being said Dünd can be a troubling comparison. Powerwise Kato Katsuro would be a better comparison, since they have very similar powers (Kato Katsuro’s Command and Dishonorable Leadership). It is true that their powers are similar; however, the difference in effectiveness between the two is great. Dashi is not going to allow you to attack with 8 4 times at 6 range with 3 attack dice each time. He can get you 3 attacks of 4 attack dice, but that is the top end of the damage potential of Dishonorable Leadership. Is he balanced at 120 points? Yes, since he is definitely better than Dünd but not close to Kato Katsuro. Pass

Playability : Dashi Tokainto and the rest of the Heroscape ninjas make a nice 500 point army that covers 9 spaces. I enjoyed playing these figures as a group; however, it’s not an army that you are going to win a tournament with. They struggled against strong armies of various kinds. The Steamroller flattened them. Critical Mass blew them up. But against less competitive armies they held their own. One particular enjoyable moment was when Dashi Tokainto took out five Einar Imperium with Counter Strike. He does gives the best boost to Shiori, since he lets her used Concentrated Will all the time (he gets all the numbered order markers and she get the X). None of the other ninjas are particularly helped by his leadership other than the fact that they can attack in tandem. There were times where he seemed like a four wheel to the Ninjas of Northern Wind trio.
Amongst the other ninja, the League Assassin figure does look like a leader. His base attack of two fits since his only visible weapon is his little kunai. Another point of life would have been good, but none of the other ninja have more than 4 Life. Pass

Creativity : Dashi Tokainto plays in an entirely different way than any of the other ninjas. He is plays as lure. The other army rushes at him and attacks. He defends, maybe striking down a foe with Counter Strike, retreats, and orders other ninjas to move up and attack. The way Qt.bangerang design his interaction with the other ninjas is the strongest part of the design’s creativity. Pass

Theme : One thing that I want to mention in regards to his theme. He fights for Valkrill. Now, I agree that Valkrill is a better general for him than Aquilla (the only other general lacking a ninja). But Dashi Tokainto with a disciplined personality and leading a group of disciplined or tricky personalities doesn’t fit the mold of Valkrill’s evil chaos as the Mezzodemons or Horn Skull Brutes do. Perhaps he would fit better with Utgar or Vydar? Or maybe just a different personality could be used? Really this is just a minor quip. The theme of the design overall fits very well within Heroscape. Certainly if the game continued in production, we would have seen a ninja for Valkrill and/or a ninja to band the rest of the ninjas together as a fighting unit. Pass

Accessibility : I found 40 with a quick abprices.com search. That will work for a unique hero. Pass

Overall, Dashi Tokainto brings something that was missing from the Heroscape table: a leader the existing ninjas that bands them into a single fighting force. Other than a few minor complaints, I really like this design and was thrilled to test it. I vote YES to inducting Dashi Tokainto into the Soldiers of Valhalla.
First, I apologize for being gone for as long as I was. We had a remarkably exhausting, frustrating, and time-intensive series of issues. Nothing horrible, but all in all very expensive and leaving me with no time for Scapers, sadly.

Second, before I left I was set to vote on two units here. I had playtested the Beakface Sneaks excessively (perhaps more than any other unit I have tested). And I had played Dashi Tokainto quite a bit as well.

I am quite satisfied with each of them.

The Sneaks can be quite wicked (like the Cutters in a way)--in a swarm, and with some heavy-hitting back-up, they can really do damage. But they have plenty of bad match-ups as well. Dashi Tokainto is an excellent figure to bring the Scape ninjas together.

I had reservations on each of these units and kept testing and re-testing them. They have a strong place in Scape, each bringing a little something new, each with some nice options that can lead to fun army creation as you look for just the right units to pair them up with, each can win, but neither is over-powered.

I could say a lot more, but at this point there are a lot of great reviews already here for both of these units (I copied Super Bogue's above, for example).

Rather than belabor it any further let me say that I quite confidently vote YES to induct the Beakface Sneaks and Dashi Tokainto into the SoV.
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  #2466  
Old October 2nd, 2012, 04:03 PM
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Re: Soldiers of Valhalla - nominations and discussion

Let's see, I count 3 votes to induct Dashi Tokainto into the SoV (Scytale, Super Bogue, and 1Mmirg all voted in favor). Does that mean Dashi is one positive vote away from being accepted?
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  #2467  
Old October 2nd, 2012, 04:05 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by The CEE View Post
Let's see, I count 3 votes to induct Dashi Tokainto into the SoV (Scytale, Super Bogue, and 1Mmirg all voted in favor). Does that mean Dashi is one positive vote away from being accepted?
I believe so.

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  #2468  
Old October 2nd, 2012, 05:35 PM
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Re: Soldiers of Valhalla - nominations and discussion

How many votes are for the beakface sneaks and kheris fehn? They have to be close to review.
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  #2469  
Old October 2nd, 2012, 05:55 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Heroscaper Guy View Post
How many votes are for the beakface sneaks and kheris fehn? They have to be close to review.
Kheris Fehn has received enough votes to be under review, just the OP hasn't been updated.

The Beakface Sneaks have received enough votes to be inducted, and so are in the same state as Cxurg'gyath.

Edit: Has anyone heard anything from Killo outside of this site since he was last on? If he doesn't come back in the next few days, he'll no longer be a judge, at least according to the SoV by-laws... Which he won't be there to enforce...


Last edited by awesomeunleashed; October 2nd, 2012 at 06:01 PM. Reason: In the same state to the public, that is.
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  #2470  
Old October 2nd, 2012, 06:20 PM
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Re: Soldiers of Valhalla - nominations and discussion

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Originally Posted by Heroscaper Guy View Post
How many votes are for the beakface sneaks and kheris fehn? They have to be close to review.
http://www.heroscapers.com/community...postcount=2414

You can check that post for the latest vote counts... (since Kilo's last update) I've been keeping it updated...

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  #2471  
Old October 2nd, 2012, 09:46 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by Heroscaper Guy View Post
How many votes are for the beakface sneaks and kheris fehn? They have to be close to review.
Kheris Fehn has received enough votes to be under review, just the OP hasn't been updated.

The Beakface Sneaks have received enough votes to be inducted, and so are in the same state as Cxurg'gyath.

Edit: Has anyone heard anything from Killo outside of this site since he was last on? If he doesn't come back in the next few days, he'll no longer be a judge, at least according to the SoV by-laws... Which he won't be there to enforce...
Congrats to the Beakface Sneaks! They look like really fun figures. I'm glad to see that the SoV is still moving along.

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  #2472  
Old October 3rd, 2012, 05:26 PM
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Re: Soldiers of Valhalla - nominations and discussion

[mode=french w(h)ine]

Hello guys!

I came from the french forums and the french community (which is probably the community which buys the most C3V/SoV figures because some of us can't afford classic scape anymore) is (once again) a bit disappointed (well some are completely disappointed).

1) Raptorians were supposed to be very big birds, and from what we can see, it's the complete opposite... Very little birds as impressive as a doorknob...

2) The figure is not pretty, and not well finished (I miss you classic scape), I thought te Sneaks were rats before understand they were Raptorians so kind of birds...

3) They cost too much and are too weak to be taken as filler, so I suppose they're designed to be play in mass (like 10 squads ).
But if you play them this way, they're not good too, they've only 2 attacks of 3dices per turn, it's ridiculous!
Compare them to the Blade Gruts for example, Blades cost less (10point the figure vs 15 points), are stronger (4 attacks of 2+auras > 2 attacks of 3), are more mobile (disengage), and have the bonding! Okay the Sneaks resists way better to shots, but it does not weigh vs all the advantages the blades have.
The 2members squads, have a big disavantage in Heroscape, and must have awesome powers to reduce this, the Sneaks don't have those powers... (The Mezzos is the only 2 members squads which does not suck).

4) Why not do a simple (but effective) 4 members squad? Okay this move bonding is novel, but what is its purpose?
Some of us have the feelings that you're making original stuff, in order to... make original stuff, not to make good custom.

5)They lose vs ANY common squad with a rank B or higher (even vs the Trons, you just have to put your OM on glads and the glads win easily), there is no point to take them besides "for fun and testing new stuff".

6) Glide is one of the more useless power I've ever seen.
Seriously, how many falling dice do you rolled in your heroscape career? Less than 5 I guess, whereas you probably played more than a thousand of games...

That's all, very little problems, great figure overall!

[/mode]

Seriously I think you counfound "competitive" and "over-powered".
Raelin, Q9 and the rats are the only over-powered units in the whole game.
Please release a figure we could use in normal games, and draft it in order to win and not in order to "try new stuff". Just one, please.


Last edited by Foudzing; October 3rd, 2012 at 06:14 PM.
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